Page 20 in N.E.W.
special skills
"In combat, as expected, marksman, unarmed fighting, and melee fighting all add 1 die to
relevant attack rolls. Note that melee fighting is a category – you should list the actual
weapon in which the character is skilled."
Is there a game mechanical reason for limiting mellee to types, and not ranged weapons?
As written it sounds like you by taking marksman you can use a bow, ray gun, grenade launcher, bazooka, handgun, hand grenade etc. with equal panache.
Where as melee needs to be specialised in to narrow bands.
is this intended? Wouldn't it make more sense to limit both?