Here's my character. Or rather, my character's stats. I'm still working on his background, but I should have it finished and posted in the next day or two.
Sima Hu
Human Rogue 5, Alignment N
STR 12 (+1)
DEX 14 (+2)
CON 10
INT 14 (+2)
WIS 12 (+1)
CHA 15 (+2)
Combat Stats:
Base Attack Bonus: +3
Melee: +4 [+3 BAB, +1 STR]
Ranged: +5 [+3 BAB, +2 DEX]
Hit Points: 18 [6 + 3 + 3 + 3 + 3 (levels)]
Armor Class: 16 [10 + 2 (DEX) + 4 (+1 Studded Leather)]
Initiative: +6 [+2 DEX, +4 Improved Initiative]
Movement Rate: 30 feet
Attacks per round:
Masterwork War Fan (+5 to hit, 1d6+1 dmg)
or Dagger (+4 to hit (melee) +5 to hit (thrown), 1d4+1 dmg)
or Puch dagger (+4 to hit, 1d4+1 dmg)
or Masterwork sap (+5 to hit, 1d6+1 dmg (s))
or Masterwork Mighty (+1) Composite Shortbow (+6 to hit, 1d6+1 dmg)
Weapons and Armor:
Armor: +1 Studded Leather (+4 AC).
Weapons: Masterwork War Fan (1d6 dmg, Crit x3)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)
Punch dagger (1d4 dmg, Crit x3)
Masterwork sap (1d6 dmg)
Masterwork Mighty (+1) Composite Shortbow (1d6+1 dmg, Crit x3, Rng 70 ft)
Saving Throws:
Fort: +3 [+1 base, +2 Great Fortitude]
Ref: +6 [+4 base, +2 DEX]
Will: +2 [+1 base, +1 WIS]
Feats:
Light Armor Proficiency (Free for Rogue)
Improved Initiative (1st level feat)
Great Fortitude (Bonus human feat)
Exotic Weapon Proficiency (War Fan) (3rd level feat)
Skills:
Bluff +10 (8 ranks, +2 CHA)
Climb +9 (8 ranks, +1 STR)
Diplomacy +14 (8 ranks, +2 CHA, +2 Synergy (Bluff), +2 Synergy (Sense Motive))
Disguise +10 (8 ranks, +2 CHA)
Gather Information +10 (8 ranks, +2 CHA)
Hide +10 (8 ranks, +2 DEX)
Move Silently +10 (8 ranks, +2 DEX)
Open Lock +10 (8 ranks, +2 DEX)
Sense Motive +9 (8 ranks, +1 WIS)
Slight of Hand +12 (8 ranks, +2 DEX, +2 Synergy (Bluff))
Tumble +10 (8 ranks, +2 DEX)
Languages:
Common + 2 others.
Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Sneak attack +3d6
Trapfinding
Evasion
Trap sense +1
Uncanny dodge
Equipment:
Backpack (usually carried in horse's saddlebags):
- Potion box (small cloth-lined compartmented box, holds 12 vials, cost 5 gp, weight 3 lb)
- - 4 vials of oil of taggit (poison)
- - 4 vials of blue whinnis (poison)
- - 2 vials of Antitoxin
- Potion box 2
- - 4 Potions of Cure Light Wounds
- - 2 Potions of Expedious Retreat
- - 2 Potions of Jump
- - 2 Potions of Spider Climb
- Grappling Hook
- Flint and Steel
- 5 Sunrods
- 5 packets of scentbreaker
- 2 jars of healing salve (Tome and Blood, alchemical, heals 1d8 dmg, applied as a full round action)
- 10 Tindertwigs
- Disguise Kit
- Masterwork thieves' tools
- Potion belt
Belt pouch:
- 2 pp, 9 gp, 7 sp, 6 cp.
Wearing / Carrying:
- Courtier's Outfit
- 50 gp worth of jewelry
- +1 Studded leather armor
- Masterwork war fan
- 2 Daggers
- Punching dagger
- Blowgun
- 20 blowgun needles
- Masterwork sap
- Masterwork mighty (+1) composite shortbow
- 20 arrows
Total Weight Carried: 64 lb (or 36 lb when not carrying backpack)
Load: Medium (or Light when not carrying backpack)
Light war horse:
Wearing / Carrying:
- Military saddle
- Bit and bridle
Saddlebags:
- 50 arrows
- 80 blowgun needles
- Bedroll
- Tent
- 7 day's trail rations
- 2 full waterskins
- 7 day's feed
Current XP:
Current: 10,000
Next Level: 15,000