Obryn
Hero
I'm not seeing the problem... I see that it's different from 3e, but I think there are fewer problems in 4e.
One of the things I like about 4e is that anything could be a dump stat, if you choose to make it so. I'll grant that it may not be ideal to stack up on both Int and Dex, or on Wis and Cha, but really - how is this different from every other edition?
Charisma was the archetypal dump stat in every previous edition. 3e actually made it useful for several classes, but for everyone else it was a suboptimal choice. Want a charismatic fighter? Well, get ready to multiclass, because otherwise your charisma bonus is crap.
Likewise, people in heavy armor have dump-statted Dexterity for the past 8 years. It was encouraged as a dump stat, even. You could have your plate-armored paladin take an 18 Dex, but it was mostly useless.
Wizards and sorcerers could always dump-stat their Wisdom, since they got awesome Will saves anyways. You could have a high-wisdom mage, but it was sub-optimal.
I guess I'm not seeing the problem. There have always been sub-optimal score allocations that people picked anyways for role-playing purposes.
-O
One of the things I like about 4e is that anything could be a dump stat, if you choose to make it so. I'll grant that it may not be ideal to stack up on both Int and Dex, or on Wis and Cha, but really - how is this different from every other edition?
Charisma was the archetypal dump stat in every previous edition. 3e actually made it useful for several classes, but for everyone else it was a suboptimal choice. Want a charismatic fighter? Well, get ready to multiclass, because otherwise your charisma bonus is crap.
Likewise, people in heavy armor have dump-statted Dexterity for the past 8 years. It was encouraged as a dump stat, even. You could have your plate-armored paladin take an 18 Dex, but it was mostly useless.
Wizards and sorcerers could always dump-stat their Wisdom, since they got awesome Will saves anyways. You could have a high-wisdom mage, but it was sub-optimal.
I guess I'm not seeing the problem. There have always been sub-optimal score allocations that people picked anyways for role-playing purposes.
-O