totesmagotes
Villager
I like your idea of having odd numbered scores give + to skills, and evens do everything else.
Another way for odds to matter: In an opposed roll, do it like an AD&D style ability check, where you both try to roll under your ability, and the one with the worse score gets a penalty based on the ability score difference (e.g: The char with an 12 str gets a +1 penalty (that's right, +1 is a penalty in this case).
After all these editions, I don't know why they didn't make scores just go from 1-9. If you still wanted to generate them by rolling, you could easily just roll them the usual way you do, look at the +/- you would get, and translate the resulting number from that. Your dies add up to 14? That's a +2, so your score translates to a 7. It would have made the act of rolling for stats a little more complicated, but that's about it. They could also have a system where you don't roll your stats.
Another way for odds to matter: In an opposed roll, do it like an AD&D style ability check, where you both try to roll under your ability, and the one with the worse score gets a penalty based on the ability score difference (e.g: The char with an 12 str gets a +1 penalty (that's right, +1 is a penalty in this case).
After all these editions, I don't know why they didn't make scores just go from 1-9. If you still wanted to generate them by rolling, you could easily just roll them the usual way you do, look at the +/- you would get, and translate the resulting number from that. Your dies add up to 14? That's a +2, so your score translates to a 7. It would have made the act of rolling for stats a little more complicated, but that's about it. They could also have a system where you don't roll your stats.