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Of Sound Mind III

OOC: Sorry folks, but no update for the next few days. I've got two assignments due in by next Tuesday, and I'm a bit behind on my work.
 
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Jarval said:
OOC: Sorry folks, but no update for the next few days. I've got two assignments due in by next Tuesday, and I'm a bit behind on my work.

[OOC: I'm heading back to Mass. tomarrow night and i'm going to be with out computer for a couple weeks before all my stuff gets brought back from florida. In the interm i should be able to post once a week, if you need to auto-pilot kerrick between updates.]
 

Knowledge (religion) checks all round. Turns out that none of you has heard of Choth.


You follow the voice's instructions, taking the passageway to your right. The passageway turns one way, then another, but you continue along, ignoring the side passages. You make a last turn to the right and see a doorway to another room, light issuing forth from inside. As you look into the room, your eyes are immediately drawn to a huge stone statue of a dragon seated against the east wall. It rears up, wings spread, staring down at all in the room. Its eyes appear to be huge faceted blue gems, which catch and throw shimmering images of sapphire firelight across the room.

In front of the statue is a giant copper bowl filled with a leaping fire. The bowl is raised five feet off the ground on a stone block, and is eight feet high itself; it is untarnished and appears to be of beautiful construction.

Dozens of stone benches, some overturned, are arrayed before the dragon statue. Eight of them have the skeletal remains of lizard-like humanoids arranged on them.

Standing in front of the statue is a figure similar in shape to the undead lizard creatures you fought earlier. This figure is obviously alive, althought its scales have worn away in several places, revealing the gray skin beneath.

A skittering noise to your right attracts you attention, and you look round to see a large tangled mass of bones slowly moving towards you. It seems to be comprised of several of the lizard humanoid skeletons fused together to make a hideous, many legged creature. Three of the four skulls seated in the center of the fused bones turn to face you with an unpleasant scraping noise.

The lizard-man standing before the statue snaps something to the mass of bones, and it backs away from you slightly, bones grinding across the stone floor of the chamber.

The lizard-man faces you, cold eyes studying you all with interest.

"I am Tamalruk. I sssspoke with you at the doors to Hissss domain." The lizard-man speaks to you, his voice clearer now he is no longer speaking through several inches of copper. "Now we ssssee each other, face to face, assss you wissshed. We will bargain, yessss, and you will help me with the goblinssss, yesss."

He stares at you intently, waiting for you to speak.
 
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Turns out I finished one assignment quicker than I expected :) Sir Osis, absence noted, auto-pilot set. Hope the move goes smoothly for you.

And lastly, an update of the map. You're currently standing in the entry way at the top left corner of the room with the big dragon statue in it.
 

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Gholog

Gholog tries to hide his distate for the undead creatures, paying close attention to the obviously living Tamalruk. "Where are the goblins and what are they doing?"
 

Knowledge (Religion): 16+3=19

"Greetings, Tamalruk!" Seraphina says happily, looking around. Her previously frightened demeanor has vanished completely. "This is quite a nice place you got here..."

"My name is Mercutio," Seraphina then says, looking Tamalruk in the eyes, "Mercutio Goldfeather. These are my companions." She gestures behind her with a broad hand gesture.

Bluff check (different name): 11+3=14

"Now, on to business. I believe my friend here has put it most succinctly - we'll need to know where the goblins are, and what their activities have been that they've been so bothering you."

"However," Seraphina's face becomes one of slight disappointment, "free work won't put food on our tables. Besides, if word got out that we are working for free... we'll never hear the end of it."

"So, I guess I'll come right out and say it... what are you willing to offer us for taking out the goblins for you?" She asks carefully and slowly.

Diplomacy check: 11+6=17
 

"The goblinsss came into our home, yesss, and killed our warriorsss, yesss." Tamalruk hisses as he shifts from one foot to the other. The animated tangle of bones mirrors his movements, rattling as it shifts its boney limbs around.

"They poked the wallsss for many hoursss, then left the way they came. But they are ssstill here, in Hisss mountain, Hisss domain. They trouble Him while he ssssleepsss, yesss, with there nasssty sssorceriesss." Tamalruk bares his teeth and snaps his jaw shut hard. His eyes narrow as he sits back at the base of the statue.

"A group of humanssss and elvesss, and a short-folk like yourself, came through here a week or a tenday later. The green claimed one of them, yesss, but the otherssss came into Hisss domain. But they did not die, and they did not leave. They came to Hisss shrine," Tamalruk gestures to the room around him. "And they vanissshed, asss if the ssstone had claimed them."

He stares hard at Seraphina. "I will give you sssafe passssage through Hisss domain, and Hisss blesssing ssso you have luck hunting the goblinsss." He smiles toothily at you. "But you are not here for pleasssure, no. You have your own tasssk to come to the minesss, to Hisss domain that your kind sssshun. You perhapsss ssseek the goblinsss youssselvesss? What isss your tasssk, Goldfeather?"

He looks at you, leaning his head to one side. To your right, a grinding sound echoes out as all four skulls mounted in the bone creature mimic his gesture.
 


Seraphina nods. "Your gift of His blessing is gracious, Tamalruk." She says gravely.

"You are correct, Tamalruk - we are not here for pleasure." She says, looking at him. "There have been rumors that this mine is haunted, inhabited by someone or something. That is the purpose of our visit here."

"I am glad, however, that we have found another task that will be more productive than exploring dark caves." She then says. "We will be glad to remove the pest that the goblins are from His domain."

"However, before we go," Seraphina says, "We do have a few more questions. In your telling just now, you mentioned a 'green'... could you, perchance, tell us what that is? And could you explain, in more detail, what happened to those who entered this place? These are questions that myself, and my companions, would like to have answered... they may help us in hunting down the goblins, and help to provide an understanding between our two groups."
 

Tamalruk nods, seeming to approve of your questions.

"Yesss, the green." He nods again to Gholog. "It hasss taken the largessst mine cave for itsss own. It eatsss anything, ratsss, beetlesss, bone, wood, metal, and it growsss. My people avoid itsss cave, and burn it when it triesss to leave. The little folk wasss eaten before hisss friendsss could sssave him."

"Asss I sssaid, the goblinsss came to and left thessse tunnelsss. They mussst have climbed the mountain to Hisss abode, asss I can feel them twissst Hisss dreamsss. The humansss and elvesss came here, to the ssshrine, then," Tamalruk holds his hands out, palms up. "They vanissshed. Gone. Only He could do that, he came a left the ssshrine, ssslipping through the ssstone. If He wasss awake, then I would sssay He had given them audience, but He ssstill ressstsss." He shrugs. "I known not where they went."
 

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