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Off On The Rim

Brother Shatterstone said:
OOC: Yes they can tell you speed. They tell you how fast you are closing with an object simply remove your speed adjust for bearings and you have their relative speed and it works the same with radar and sonar too.
((OOC: Ack, yes you can do that. I added a word in there...the way you worded your first question through me off a bit. Thought you were asking how fast they COULD go. Not sure why...bah, I'm tired.))
 

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Brother Shatterstone said:
Talon yells out to the others, "We have two z-95s and a transport coming at us."

Lance swings the barrel of his gun to point at the lefthand Headhunter, calling to Daos "Target the fighter on the righthand side."
 


Rytt hated not having the ability to be able to hide behind a rock or a tree. Space combat was too frustrating.

He checked his console and made sure all engineering backup systems were working fine. If this old hulk took a bad hit, he had to be ready to make the neccessary adjustments to keep it from breaking apart. At least, that was the theory.
 

Kluurz takes note of where everyone else is, and decides to go occupy the second turret if it's empty. If someone's already got that handled he'll just strap himself into an empty spot.
 

((Just to make things easier, I'm going to try to organize where everyone is and we're going to switch into an Initiative order(within the ship and between the ships). But before that, can we organize this into, current at least, Crew Positions(page 225 of the Core book).
What I've got so far is:
Pilot: Talon
Gunner: Lance and Daos
Engineer: Ryyt
Where is everyone else? Obvsiously, we can have more than one Engineer. There are also crew positions left for a Sensor Operator, a Shield Operator, and a Commander, though the Pilot can do that too.
Now...Ship Initiatve. Z-95s 21. Transport 5. Phoenix 20....
As for the group's Initiative...Lance 15. Talon 20. Kluurz 12. Daos 13. Korin 9. Rytt 5. And I don't think the Princess is involved in this...
Alright, this is a lot but here's the overall Initiative order:
Z-95s, Phoenix(Talon, Lance, Daos, Kluurz, Korin, Rytt), Transport.

And...ONE more thing from sensor readings. The Z-95s are a very good distance out, though they're closing fast. By thier current speed and such, it will be 1 minute until they're in firing range.))

The two older, and not terribly fast, fighters continued to move in from directly ahead. The three ships had come out of hyperspace in such a way to attempt to force the Phoenix to find a new course, delaying them in time to get in firing range.
A very old tactic, and one that usually worked.
 


Ankh-Morpork Guard said:
The two older, and not terribly fast, fighters continued to move in from directly ahead. The three ships had come out of hyperspace in such a way to attempt to force the Phoenix to find a new course, delaying them in time to get in firing range.
A very old tactic, and one that usually worked.

"They're faster than us, and on this course, we'll never make hyperspace before they're on top of us. Our best bet is to ram through their formation, and make the jump we've already calculated." Switching to the Princess's line, Lance says calmly "Your Highness, we are likely to be entering combat shortly. Please be ready to move to the escape pod if necessary."

OOC: The ion cannons have long range, where neither our lasers nor the Z-95s blasters can reach beyond short range. Given that, Lance is moving to the second ion cannon, and making a readied action to open fire on the lefthand Z-95 as soon as they enter range.
 

Talon Darkstrider: Human/Male (Scoundrel/Soldier)

Talon yells back as he verifies that the shields are on and powered up, “Well we might be able to out run them… Of course that would mean we would have to risk them shooting torpedoes or concussion missiles at us, but do you really think they are here to kill her or abduct her?”

He turns the Phoenix just enough to bring them on a ramming course with the transport and watches as the distance closes quickly. When there almost in range his hands start dancing upon the stick making the Phoenix jerks slightly under his control.

OOC: Dodge bonus to the second fighter or if we end up destroying one before I have to pick the one that’s left. Also once we are past the two fighters I plan on make some quick turns around the transport.
OOC:
 

OOC -- I'll operate the shields; Kluurz would make a better gunner.

"Shields online," Korin calls up front.

Ready Action: If the two fighters remain in a tight approach when they reach THEIR firing range, I'll angle the shields to meet them; IE -- if they're coming at us together head on, I'll set the shields to double front, or if they're both approaching from the right, I'll set them to double right.
 
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