Off to War (always recruiting) OCC Year 2:


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This is a game that it really doesn't matter what class I choose, because there's no guarantee there will be any sort of 'class balance'. I'm going to assume that this game is more story-driven than combat-driven...

I read earlier that the "group" is Rogue-light. I like the idea of being able to build a 'custom' class.

What to do, now? :)

OMG... this could very well be the game to see my dream of Bard/Warlock/Chameleon...
 

Healing aura doesn't give back the HP if you have greater than half your HP left.

At least I do believe it works like that.

HM

Yeah, DS doesn't heal after you hit the halfway point. Awesome for saving your Cleric's spells for a while, but it won't put everyone at top-notch.

This is a game that it really doesn't matter what class I choose, because there's no guarantee there will be any sort of 'class balance'. I'm going to assume that this game is more story-driven than combat-driven...

Story-driven is a resounding yes. Personality matters more than stats (most of the time).

I read earlier that the "group" is Rogue-light. I like the idea of being able to build a 'custom' class.

What to do, now? :)

We actually do have a legitimate trap-finder now. But we are missing someone capable of actual healing. The Dragon Shaman auras are great at keeping us from dying outright, but it is a little limited (as mentioned above). Cleric, Druid, Bard (or even Ranger or Paladin with a wand) would probably help the party more, for survival.

OMG... this could very well be the game to see my dream of Bard/Warlock/Chameleon...

That's possible. But you'll have to provide HM with the class info on stuff he doesn't have (which means Warlock and Chameleon, though Chameleon is available in an online preview).
 

Welcome Herobizkit.

Possibilities are endless so long as you are ready to RP and have fun. :D

That said I have gone to your Chameleon link from the other thread and it looks fun for sure. It isn't an option till at least 6th lvl so you could go another route by then, but I might just put something like the School of Broad Horizons along your characters path.

I dislike warlock but I am known not to just say no. It's just unlimited range attacks make the class seem unbalanced.

Also you would be joining the Beguiler and Rogue (Zerith and Axel).

And later linking up with the others. I think we lost AFg (Aver) to the real world monster :( And I was so wanting to RP with him when you all reach the elven city. Darn it.

HM
 


My opinion, fwiw, on why the group lacks healers is because there is no readily visible information on the game pantheon (with the unspoken assumption that most healers are clerics). I made the connection to a lack of divine magic in the rogue's gallery when creating Alden, but couldn't find enough information on deities, priestly cults etc to put together a reasonable first draft of a cleric. If I was going to RP a cleric (I love the class, which may also be why I avoided it) I normally want/need to know more info about the God(s) s/he believe in.

My apologies if there is some data floating around the interwebz...I just couldn't find it.
 

No there is not I think the diety info listed here...

http://www.enworld.org/forum/general-rpg-discussion/258310-five-kingdoms.html

Is up to date. Scratch_back and I were working on a church theme for his character. I wanted a one church that combined the religion of all the Five Kingdoms. Each kingdom has one main god they worship from the pantheon but this church combines them all in an attempt to better unify the different kingdoms. Not finished or added.

There is no pantheon so that when your character encounter a priest you (the player) will know only as much as your character. It allows for me to throw curve balls.

ME - "Yes he is wearing a holy symbol in the shape of a heart with a feather stuck through it. Why?"

YOU - "He couldn't have been the poisoner that holy symbol seems like he worships a good god maybe a healer or something."

ME - "Your character doesn't know this but that is the symbol for Thurks God of Assassins. The heart and feather represent their lawful side to kill without pain or torment. They stab the heart just with something softer." ;)

Better than you (the player) knowing and then not being surprised.

It also allows for player to contribute and make a god more to their liking. You could multi-class to cleric if you wish. I will put whatever church to whomever you wish in Rem if you like. :)

HM
 

Throwing into combat... not sure. I thought we were not in melee yet, so as soon as one of the enemies went for melee, I figured it would grant Mal the small window of opportunity to chuck his last javelin at the now open foe. If they are in combat, then he won't throw it in there if there is a chance he would hit his own ally.
 

A church, religous epiphany and sacred vows! Now that is a plot twist that I didn't think of until you threw the seeds into my mind! :D

I will think about it over the weekend (can't stop thinking of ideas already...) and let you know on [my] Monday morning HM. Cheers!
 

Well, if Cleric is what is needed, I'm not against it. I'm going to see if there's a round-about way to get into Chameleon with the Cloistered Cleric variant. I'm not so in love with the Warlock that I can't let it go - unlimited range attacks (I probably would have gone 3 levels in for 2d6) and invocations are all it's got, anyhow.

Also, I never hold my breath when it comes to prestige classes... I very seldom get characters high enough to get one, and the waiting is the hardest part. ;)

LOL! I'll be joining the Beguiler (a Charismatic rogue-type) and an actual Rogue. It makes MORE sense to make a Bard as theme, but I do looove me a Cloistered Cleric.

Here's a question: do you still use Vancian magic or have you opted for a different casting system? My greatest dislike of Clerics is spell "memorization". I really love the Favored Soul way of casting (like Sorcerers), but the Soul does not get any of the Clerical treats.
 
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