Off to War (always recruiting) OCC Year 2:

prestige classes are an interesting thing. for some classes they can wait till later to get into them, while others need to get into them right away.

speaking of which, I should get HM the prestige classes that I was thinking of going into.

EDIT: A cloistered cleric would be an excellent addition. I always enjoyed playing with them, and the skills they get are amazing as well.
 

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I dislike warlock but I am known not to just say no. It's just unlimited range attacks make the class seem unbalanced.

It's about the same power (possibly less) as a well-built archer. Warlock's only real benefit is the Touch portion. And even that suffers if facing, say, a Monk. Or various small monsters with high Dex and Deflection bonuses (will-o'-wisp, for instance). And Warlocks have Medium BAB, not High, making them a bit less accurate (since they tend to want CHA for a boost on Use Magic Device and their Invocations).

And on the note of PrCs: Unless something comes up in-game that really changes Jareth's style, he will remain single-class Duskblade.
Really folks, PrCs are not a necessary component, especially for this game.

EDIT: And Herobizkit, there is the Spontaneous Divine Casting Variant in UA/SRD. HM might be convinced to allow it. Especially since it (theoretically) powers down the Cleric a little.
 

I would have to find a way to get Bluff and Disguise on my skills list. Trickery domain is easiest, but typical... and just as well, given my Roguish companions. :)

Ohhh... this could work. I think I'm going to steal from another character I ran and make this guy a Barrister/Solicitor. He'll worship a deity of commerce, not unlike Waukeen (Realms) or Abadar (Pathfinder). He could be from a city with a 'rough' docks district... he could be like a fantasy Customs agent, checking goods as they come in, as well as appraising their value and checking for forgeries. As a "healer", he would also be able to treat injuries from scuffles, sick crewmen...

And becoming a Chameleon... perhaps he now takes his bit on the road by commission. Perhaps he is searching for pieces to add to his personal collection. But why the Disguise? As he moves from town to town checking for 'deals', he first arrives under an assumed name and persona to "keep the heat off".

I shall think more on this.
 
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After reading the other two Rogue-types, I realize that we may end up being heavily invested in the exact same skills... makes sense, given we're all Rogues, but doesn't allow for a whole lot of skill coverage...

I suppose if we get separated, it'll be more useful to other parties. :)
 

Experience April 16th - April 30th

Code:
Player                 XP
Zerith                300
Axel                  220
ghostcat              380
Fangor the Fierce     225
Dragonwriter          380
jackslate45           200

Well I am truly sorry about the slow posting on my part. And I added some bonus XP to help bring the totals up from what they were (you think the above numbers are low ?!? :confused:)

I will update both games SUN nite and try to answer some of the questions posted here, before bed.

Again sorry (specially to FtF) I am working on a way to make combat posts worth a little more XP to compensate for all the waiting.


HM
 

Throwing into combat... not sure. I thought we were not in melee yet, so as soon as one of the enemies went for melee, I figured it would grant Mal the small window of opportunity to chuck his last javelin at the now open foe. If they are in combat, then he won't throw it in there if there is a chance he would hit his own ally.

When I update Tira will be in melee with the zombie. She moved to a bad spot to "protect" Jareth and gave the zombie a chances to make a 5' step and attack. So no opening, sorry. If you change your mind let me know before tomorrow night.

A church, religous epiphany and sacred vows! Now that is a plot twist that I didn't think of until you threw the seeds into my mind! :D

I will think about it over the weekend (can't stop thinking of ideas already...) and let you know on [my] Monday morning HM. Cheers!

Oh yes it will have everything a typical roman style catholic church would have. Including an inquisition. ;)

Here's a question: do you still use Vancian magic or have you opted for a different casting system? My greatest dislike of Clerics is spell "memorization". I really love the Favored Soul way of casting (like Sorcerers), but the Soul does not get any of the Clerical treats.

Rules allow for you to keep slots open for later filling. It takes I believe 15 minutes of prayer but let's you have whatever you need when needed.

I would have to find a way to get Bluff and Disguise on my skills list. Trickery domain is easiest, but typical... and just as well, given my Roguish companions. :)

Ohhh... this could work. I think I'm going to steal from another character I ran and make this guy a Barrister/Solicitor. He'll worship a deity of commerce, not unlike Waukeen (Realms) or Abadar (Pathfinder). He could be from a city with a 'rough' docks district... he could be like a fantasy Customs agent, checking goods as they come in, as well as appraising their value and checking for forgeries. As a "healer", he would also be able to treat injuries from scuffles, sick crewmen...

And becoming a Chameleon... perhaps he now takes his bit on the road by commission. Perhaps he is searching for pieces to add to his personal collection. But why the Disguise? As he moves from town to town checking for 'deals', he first arrives under an assumed name and persona to "keep the heat off".

I shall think more on this.

Sounds like you would be from Farshaw. I have an idea about how this could play in with the over all campaign if you are set on going this route.

Take your time and let me know when you are ready to play. This game will be around and for that I am grateful.

HM
 

When I update Tira will be in melee with the zombie. She moved to a bad spot to "protect" Jareth and gave the zombie a chances to make a 5' step and attack. So no opening, sorry. If you change your mind let me know before tomorrow night.

Speaking of which, I'd like to trip her, if I could. 3 AoOs/round, +10 Touch, +7 STR for such a thing. Jareth wouldn't really like the idea, but it would be better to pull her off her feet than see her get munched on by a zombie. :erm:

Besides, "protect Jareth"? She's seen pretty plainly he is more competent and dangerous a warrior than herself. :p
 

I think the hardest part of choosing a character is that a) I usually pick a class based on what everyone needs and b) level 1 character stories are always so blah. I can't get my head around playing basically the same skill set as the other two people you want to put me with. I guess I'm just feeling challenged with no inspiration at present, combined with the "level one blues".
 

[MENTION=36150]Herobizkit[/MENTION]

I don't see any requirement to create a character that gets along with, or conforms to the needs of, the mini-party in TCtCM. Making a cleric of the god of divine justice, retribution and smiting who never talks in anything less than a shout would be both amusing, fun to RP and an endless source of "quality" RP material for both Zerith and I to play off (which would, hopefully, feed back to material for you). It would also fill a need for the mini-party (someone who has HP, can wear heavy armour and stand front 'n' centre in combat).

Characters are not defined at 1st level anymore than you were (or will be) defined by who you were (will be) when you finished high school. That is why I like creating characters at level 1. They grow - as "people" and as personalities.

[MENTION=84167]HolyMan[/MENTION]

I am going to type out my thoughts on Alden's possible future development as a divine caster of some type shortly. Yay for typing... A more heartfelt yay for XP though! Alden should reach level 2 in a few weeks. :D
 

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