Off to War (always recruiting) OCC Year 2:

I don't see any requirement to create a character that gets along with, or conforms to the needs of, the mini-party in TCtCM. Making a cleric of the god of divine justice, retribution and smiting who never talks in anything less than a shout would be both amusing, fun to RP and an endless source of "quality" RP material for both Zerith and I to play off (which would, hopefully, feed back to material for you). It would also fill a need for the mini-party (someone who has HP, can wear heavy armour and stand front 'n' centre in combat).
Heh, it's funny you should say that - I generally never make heavy-armor characters. Just about every character I've ever made was Dex-centric.

My mood changes daily, which usually affects how I design my characters. Re-reading the Barrister idea, I realize that I don't (presently) want to play a stuffy bookworm. But I might in a few days.

As I may have mentioned, putting a lot of thought into a 1st level character is wasteful because of what you said about the high-school comparison, plus the high likelihood that I will grow bored of waiting x-y-z levels to play the character I want. On the up side, HolyMan does allow straight character swapping.

To that end, it's looking like a Warrior-esque Bard is the more favorable choice for first level, and then maybe joining @Axel 's character for some Cloistered Cleric upon 2nd level. This will require a bit of planning on my part, but I'm sure I can meet the Chameleon's prereq's the earliest this way as well.
 
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[MENTION=84167]HolyMan[/MENTION]: new plan.

Similar idea, but instead of a lawyer, I'd like to make him sort of a fantasy DEA agent. A Bard soldier, working his way up the ranks to Chameleon, where he could become an "undercover gang infiltrator".

The only fiddly bits I'm considering:
a) I would like to change him to a Divine Bard as per the UA variants in the SRD. This could tie me to a church of some kind.
b) I am debating on requesting an increase in HP to d8 and/or martial weapon proficiencies in exchange for reduced bardic spell-casting, losing 1 spell/day. This is how the Skald 'kit' is laid out in the old Quintessential Bard.

Thoughts?

As is, my stats will be: S 16, D 12, Co 14, I 10, W 14, Ch 14.
 

Hehe, you change your mind just as often as I do!

If you almost never play someone with heavy armour, consider it a challenge! I almost never play a Rogue, so opted into it for my first (and so far only) PbP game. For this exact reason, I don't think Alden will become a divine caster at level 2. I commonly play divine casters...good to break the mold. So...don't rely on my character as a plot springboard to become a Cleric of some description. :)
 

@Axel : Playing someone with heavy armor isn't a challenge, though... it's boring. Playing someone who can wear armor but doesn't - THAT'S a challenge.

Then again, I've been playing over 20 years, so maybe that's part of my issue.

Another part of my issue is my 'vision' of a campaign world. Armor is bulky, heavy, expensive, and can easily be replaced with magic. I don't 'see' characters trotting around wearing armor unless they HAVE to, and in most games I play, they never have to.

I generally play bards/social characters/skill monkeys/healers, but the campaigns in which I play never seem to last very long. I enjoy the 'support' role.

If you're not going priest, even more reason for me to do so when I hit 2nd. ;)
 
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Personally, I don't find heavy armour proficiency to be that great a class feature. It's not nearly as useful as, say, martial weapon proficiency.

That said, heavy armour at low levels is great! Anything to stop your character potentially dying in one fell series of 20's is a good idea. At higher levels it doesn't really matter, and falls into the same type of decision as "long sword, warhammer or battle axe?". Mechanically your choices are so similar as to be identical, so it becomes one of style. "Would my character look cooler covered in spiky plate armour, or wearing a T-shirt and tight leather pants?" is a legitimate question if your choices are mechanically identical!
 

I like the DB rule we have come up with for this game (fixed your AC btw DW, thanks for the catch).

It makes it so I don't have to pass out so much magical armor (even though there are not alot of martial classes at present to worry about that) and when I do it will be should I wear it not for the extr AC but whatever abilities are present. Have been thinking that alot of magical armor at high levels will be +1 bit have abilities as the DB rule should keep AC's higher than normal.

That all said I have had alot of luck in my RL games (when I was playing them) with swapping out heavy armor prof at first lvl anf having characters pick it up at 3rd lvl or higher when they can afford said armor (or have found some).

@ Herobizkit - am catching up on all my games but to answer the divine bard I like the class so far - it would be allowed. I can work on your concept into finding the Con-man in question. Perhaps he has offended the church. Your character would be a party of a group looking for him you being 1st lvl are really just a "gofer" for the others and maybe will decide to go it alone before meeting Alex and Alden. Then maybe a little help me and I'll help you would be in order.

HM
 

Ack, stuff only happens if I don't look! T_T
That said, Alexander is a Noble and ya, Don't expect Mr McSneaky from him, well, mental expect Mr McSneaky from him but don't worry about your coin purse :/
As for why, Level 2, 15 Diplomacy: he talks, a lot ^^;
[as I do O_o; ]

But I've got to comment about this even full plat armor, Is Not 'Heavy'.
50ish pounds for full plate at the high side, meanwhile present combat gear ranges from as light as 55 pounds to 77 pounds and solders can run with all that on their backs.

meanwhile the plate armor is spread over the entire body, making it relatively lighter still and much easier to maneuver in then the before mentioned combat gear. contrary to popular belief, the largest drawback to plate armor, aside from the cost, that was less then chain mail, was how damned hot it was. not only are you in a suit of metal that gets heated by the sun, but you also have very thick cloth padding under that that makes things even more stuffy; agility was not early as effected as old style moves would have you think.

For example, it's not hard to jump (not climb, jump) into a saddle with full plate on if you're fit.
[no acrobatic nonsense here, but we are talking turn around while the guy is standing, turn back, he is riding off]

I could go on with this line of thought.
However, most people who think of the characteristics of plate armor think of Tournament armor: armor for jousting, and other 'games' was made Much thicker: no one wanted to die from a mere game and mobility, practicality, and even endurance was all but a none issue compared to raw protection; no need to runaway or give chase, did not have to be strapped into the stuff all day long, and you did not have to worry about getting killed if the other guy out lasted you. That said, even in these much heavier suits of plate armor, getting onto a horse did not need any pulleys...

In short: plate armor is not, and was not, 'clumsy' at lest not to the level that you seem to be thinking it is. the plats aren't even that thick and if it was made it so you could not move around well none would ever use it, ever, because the other guy would just walk around you until you tired out and then push you down and stab you in the groin
[it's one of the normal weak spots in plate armor and the largest, when capturing a knight the traditional way (to my knowledge) is to tobble the knight and then threaten the face (through the vizier) the neck, the armpits, or the groin with a dagger. the first and last were, from what I can tell, the easiest to get at, but all were deathblows.]

...

Yesh, I like meh armor, but teh arcane stuff hates it T_T
 
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I was talking about the Heavy Armor proficiency, @Zerith . :) Only Fighters, Paladins and Clerics get it for free. Fighters are dull, Clerics are common, and Paladins (lawful good) makes me wretch.

So yeah, nuts to them.

Even when I go Cleric, I usually go Cloistered Cleric, which only wears light armor; when I make a Fighter, it's usually Dex-based. And I don't make Paladins.
 
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Again sorry (specially to FtF) I am working on a way to make combat posts worth a little more XP to compensate for all the waiting. HM

110 xp. A hundred and ten experience points. SO CLOSE! I can taste it! Oh wait, that's acid... ;)

No problem, as this should coincide with him being able to breath the acid soon. It would have been PERFECT for it to have come now, with me next to Desnor now. "Oh wait, that little switch with the dog has my stomach churning.... I think I am going to puke!"

A stream of acidic bile streams forth from the dragon shaman at the unsuspecting Desnor, as he attempts to ward it away. The vomit is more than Mal had considered possible, as it streams at an unbelievable force. Somewhat like their foe Haden's.

Oh wait, wishful thinking. Hahahahahaha!

I am assuming those thugs furthest east are the ones in the trees, and the one to the far left/west is the one on ground? Does Desnor have any weapon in hand? I will also assume that his AC would be 22 vs melee, as there would not be any +4 for cover.
 

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