I have been thinking about the trade out and while I will allow it to gain your feats I wish to play it this way.
Trade armor prof light and ability to cast spells in light armor or less for +1 BAB but that is not a cumlative add on so at 2nd lvl you will still be at +1 BAB. And will progress normally from then on.
You still lose all simple weapon proficiencies I was just listing all the weapons you would be prof with. To make sure that is what you wanted. Just strange you won't be prof with a staff or club, but would know how to use say a rapier (which requires alot more skill and training).
Your shuriken should probably look like this and you can copy/paste it if you wish:
Code:
Weapon Attack Damage Crit Range Special
shuriken +5 1 x2 10' point blank
shuriken(RF) +3/+3 1 X2 10' point blank
What else money please link in any rolls from Invisible Castle if you need help with that I'm sure anyone will be able to if I'm not around.
Lastly are you sure you wish to have bard as your base class? In your build the only bardic things are the music and knowledge (you didn't pick spells yet) the rest of the character could be another class. I don't want to change your mind if you are set on being a bard but some other classes seem to fit almost better if you don't mind losing the music and knowledge ability.
Monk - has diplomacy, profession, and perform all as skills(others could be changed around), you don't wish to wear armor and the bonus to AC could be helpful (maybe switch your WIS and INT). Weapons can be switched around a little take away all the monk exotic ones but shuriken, no need for handaxe, javelins or the crossbows and add whip. The list becomes a few simple everyday weapons + shuriken and whip (got to have the whip), unlike the bard list.
No need for rapid shot and the ability to defend yourself unarmed and pinch a nerve (Stunning Fist) seem like things the Red Lotus might teach their ladies.
Ranger - as a base it would have the BAB you wanted and you could mold the classes skills and abilities to urbanize it. Lose Wild Empathy gain Bluff and Diplomacy as class skills, change a few others like the Knowledge skills (to woodsy). Keep Track but gain a -2 in wilderness +2 in the city.
Favored enemy human, to bad you can't break it down to human(male) and get a further bonus LOL. But the +2 to bluff, sense motive and all would be useful at the Red Lotus, and the +2 weapon damage brings the shuriken to 3 pts against humans.
Combat style Archery to give you rapid shot and others later.
Change Medium Armor and shield in for Dodge and Mobility.
And of course...
Rogue - the skills are without question the key to your character and at 8 + 2 HB + 2 INT + 1 human you would have 13 of them at 4 ranks.
Would let you trade hand crossbow out for shuriken (about the same), and rapier and short bow out for whip. I like the ideal of being prof wth a sap something a courtsean might carry.
Then there is sneak attack if you can get the drop on someone the shuriken become 1 + 1d6 damage items and gain in damage as you progress. This is the best way to get them to be deadly but has it's drawbacks too. (Which as a true DM I must exploit now and again.)
Feats for this build are a little trickier:
HB - +2/+2 of your choice
Human - Point Blank Shot
1st LvL - Combat Expertise
trade - armor prof light for Improved Feint
Your character I just wanted to make sure you know that we can take any class and make it fit your concept (even fighter). Just want you to play the character as you see her. Let me know and post her crunch in the RG please.
HM