Off to War (always recruiting) OCC Year 2:

@ FtF great posting there buddy. I am awarding you 50XP on the spot I am heading to the RG right now :D Really bringing the Dragon Shaman class and Malaroc to life.

@ Sugar Silk great background for Darling (hope I remembered that right) I have been racking my brain all day as to how to fit her in, you'll have to give me a couple days and let me know some stats, skill choices, and feats maybe that will help. But want to fit you in for some RP soon.

HM
 

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@ FtF great posting there buddy. I am awarding you 50XP on the spot I am heading to the RG right now :D Really bringing the Dragon Shaman class and Malaroc to life.HM

Thanks! I figured his background and deal with the copper dragon would come out little by little. Things like the acid burning the Treylor and them running away helped to give the background some meaning. I will see what other circumstances come his way and what they tell of his past.
 

YW FtF :D I'm just glad we will be getting a better RP for how the Dragon Shaman powers work/come about. Pretty vague in the PHB2 says "you just worship them and gain powers".

BTW heads up as I will be updating tommorrow afternoon for those who haven't posted actions this round yet.

Lora
Elms
Claude
Marko

I guess FM is out :( (bites) and how long did Deskjob say he would be away for?

HM
 


All the difference in the world LOL as it states that clerics are granted the use of their patrons divine power in the form of spells and abilities. So I can see someone being suffused with small portions of godly power in exchange for them following the tenths of their chosen religion, praying for enlightment everyday, titheing, and shouting praises to others about the powers of their god.

My main thing when reading about them was that they didn't truly explain how a character recieves his abilities or gains new ones. He just has them - there they are - because he thinks dragons are great. LOL So I talked with FtF and we figured out that dragons need vassals and helpers, and in return they are infused with draconic like powers and taught how to use them.

I mean in the PHB2 it didn't even say your character needed to know anything about dragons to take this class. :erm:

HM
 

As far as combat goes, do you think I could get some kind of poison or something for my knives? Or... what can you suggest for a little more sting? Will Look into it but you may need a skill or feat to use it properly.

Please check out the spell res/spell fail bits too. I couldn't quite figure those out...

Spell resistance is correct you have none yet.
Spell Fail is your chance for a spell to fail for wearing armor. None also

[sblock=Modifications]
Code:
Traded Armor Prof (Light) for +1 BAB [COLOR=red]let me think on this trade please[/COLOR]
Traded Simple Wep Prof for Exotic Wep (Shuriken) [COLOR=red]So your profs are longsword, rapier, sap, short sword, shortbow, whip (what was your job at the Red Lotus again LOL :p), and shuriken --will allow that.[/COLOR]
Traded Shield Prof for Wep Focus (Shuriken) [COLOR=red]allowed[/COLOR]
[/sblock]

[sblock=Character]
Code:
Name: Darling
Class: Bard (modified)
Race: Human
Size: Medium
Gender: Female
Alignment: C/N
Deity: Farlanghn [COLOR=red]not a deity of this world look at Deskjob's created deity[/COLOR] [url=http://www.enworld.org/forum/4845108-post7.html] Cambi [/url] [COLOR=red]or you could make up your own [/COLOR]
 
Str:  8 (-1)     Level: 1        XP: 0
Dex: 14 (+2)     BAB: +1 [COLOR=red]pending[/COLOR]        HP: 6 (1d6+0)
Con: 10 (+0)     Grapple: +0     Dmg Red: 0
Int: 14 (+2)     Speed: 30'      Spell Res: 0[COLOR=red]%[/COLOR]
Wis: 13 (+1)     Init: +2        Spell Save: +4 [COLOR=red]14 + spell lvl[/COLOR]
Cha: 18 (+4)     ACP: 0          Spell Fail: 0[COLOR=red]%[/COLOR]
 
                   Base  Armor Shld   Dex   DB    Nat  Misc  Total
Armor:              10    +0    +0    +2    +0    +0    +0    12
Touch: 12              Flatfooted: 10
 
                         Base   Mod  Misc  Total
Fort:                      0    +0          +0
Ref:                       2    +2          +4
Will:                      2    +1          +3
 
Weapon                  Attack   Damage     Critical  Range        Notes
Shuriken                  +2     1d2[COLOR=red](-1 for str)[/COLOR]           x2      10'       see Feats
 
Languages: Common, Celestial, Elven, Dwarven. [COLOR=red]one to many[/COLOR]
 
Abilities: Bardic Knowledge, Bardic Music, Fascinate, Countersong, Inspire Courage +1.
 
Feats: EWP:(Shuriken), Wep Focus:(Shuriken), Point Blank Shot, Rapid Shot, Negotiator.
 
Skill Points: 40 [COLOR=red](should be 44)[/COLOR]      Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Bluff                      4    +4          +8
Concentration              4    +0          +4
Diplomacy                  4    +4    +2    +10
Gather Information         4    +4          +8
Knowledge (History)        4    +2          +6
Perform (Sing)             4    +4          +8
Profession (Courtesan)     4    +1          +5
Sense Motive               4    +1    +2    +7
Sleight of Hand            4    +2          +6
Tumble                     4    +2          +6
Use Magic Device           4    +4          +8
 
 
Equipment:               Cost  Weight
Gemmed Headband          30gp    1lb
Fur Lined Hood           10gp    2lbs
Fashionable Backpack      5gp    2lbs
Short Cotton Dress        2gp    1lb
Thigh Belt                1gp   .5lb
2x Small Pouch     (ea.)  1gp   .5lb    
15x Shuriken       (ea.)  1gp   .5lb [COLOR=red](5 shurkien cost 1 gp and wiegh .5 lb should read 3gp 1.5lb)[/COLOR]
Vial of Perfume           7gp   .5lb
Small Steel Mirror       10gp   .5lb
Flask of Fine Liquor      2gp    1lb
Pair of Handcuffs        15gp    2lbs
Bar of Fine Soap          1gp    1lb
 
Total Weight: 20lbs     Money: 10gp 0sp 0cp  Gems: [COLOR=red]have you at 88gp spent out of 100 gp so 12gp left (oh and buy a whip LOL won't find to many.)[/COLOR] :p
 
                          Lgt    Med     Hvy
Max Weight:               26    27-53   54-80
[/sblock]
 

I spent alot of time and tried to get things right, but that is still alot less red than I was expecting to see! :D

The main reason I did the Base Attack trade was that the other weapon feats required it. I also figured it would be ok since she would pretty much be useless with any weapon other than the shurikens, and they deal so little damage anyway. If I read correctly, you'd rather count shuriken as a simple weapon and keep simple weapon proficiency instead of swapping for the exotic?

The damage on them gets -1 for Str but then is that cancelled out by some of my feats? Or is that simply the proper way to notate it and then just apply those bonuses at the time the weapon is thrown...

The 10gp I had on there was from a Profession check I made after spending my initial 100gp. I rolled a 15 and had a +5 to the skill, so half of that is 10... is that right? I did overestimate the cost of the shurikens though, so I should be at 22 then? ...before I buy a whip of course :P
 

I have been thinking about the trade out and while I will allow it to gain your feats I wish to play it this way.

Trade armor prof light and ability to cast spells in light armor or less for +1 BAB but that is not a cumlative add on so at 2nd lvl you will still be at +1 BAB. And will progress normally from then on.

You still lose all simple weapon proficiencies I was just listing all the weapons you would be prof with. To make sure that is what you wanted. Just strange you won't be prof with a staff or club, but would know how to use say a rapier (which requires alot more skill and training).

Your shuriken should probably look like this and you can copy/paste it if you wish:

Code:
Weapon             Attack    Damage   Crit   Range  Special
shuriken            +5          1      x2     10'    point blank
shuriken(RF)       +3/+3        1      X2     10'    point blank

What else money please link in any rolls from Invisible Castle if you need help with that I'm sure anyone will be able to if I'm not around.

Lastly are you sure you wish to have bard as your base class? In your build the only bardic things are the music and knowledge (you didn't pick spells yet) the rest of the character could be another class. I don't want to change your mind if you are set on being a bard but some other classes seem to fit almost better if you don't mind losing the music and knowledge ability.

Monk - has diplomacy, profession, and perform all as skills(others could be changed around), you don't wish to wear armor and the bonus to AC could be helpful (maybe switch your WIS and INT). Weapons can be switched around a little take away all the monk exotic ones but shuriken, no need for handaxe, javelins or the crossbows and add whip. The list becomes a few simple everyday weapons + shuriken and whip (got to have the whip), unlike the bard list.

No need for rapid shot and the ability to defend yourself unarmed and pinch a nerve (Stunning Fist) seem like things the Red Lotus might teach their ladies.

Ranger - as a base it would have the BAB you wanted and you could mold the classes skills and abilities to urbanize it. Lose Wild Empathy gain Bluff and Diplomacy as class skills, change a few others like the Knowledge skills (to woodsy). Keep Track but gain a -2 in wilderness +2 in the city.

Favored enemy human, to bad you can't break it down to human(male) and get a further bonus LOL. But the +2 to bluff, sense motive and all would be useful at the Red Lotus, and the +2 weapon damage brings the shuriken to 3 pts against humans.

Combat style Archery to give you rapid shot and others later.

Change Medium Armor and shield in for Dodge and Mobility.

And of course...

Rogue - the skills are without question the key to your character and at 8 + 2 HB + 2 INT + 1 human you would have 13 of them at 4 ranks.

Would let you trade hand crossbow out for shuriken (about the same), and rapier and short bow out for whip. I like the ideal of being prof wth a sap something a courtsean might carry.

Then there is sneak attack if you can get the drop on someone the shuriken become 1 + 1d6 damage items and gain in damage as you progress. This is the best way to get them to be deadly but has it's drawbacks too. (Which as a true DM I must exploit now and again.)

Feats for this build are a little trickier:

HB - +2/+2 of your choice
Human - Point Blank Shot
1st LvL - Combat Expertise
trade - armor prof light for Improved Feint

Your character I just wanted to make sure you know that we can take any class and make it fit your concept (even fighter). Just want you to play the character as you see her. Let me know and post her crunch in the RG please.


HM
 



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