Off to War (always recruiting) OCC Year 2:

Experience July 16th - July 31st

Ok back to work for your DM

Code:
[U]Player                                         XP[/U]
 
Dragonwriter                                 250
Fangor the Fierce                             50
ghostcat                                     245
Gondsman                                     115
Deskjob                                       50
Scratched_back                                80
Myth and Legend                               60

It has accured to me that XP are extremely lower during combats than RP (as it should be) but do not worry their will be a big chunk of XP handed out after you complete the goal of this adventure.

HM
 

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I will put this one to the group:



They will all generate the same amount of coin (if i read the skill section correctly) but there is potential for some RP flavor differences so I thought I'd have you all chime in!

Only you can make the choice, but I would say probably a toss up between the Courtesan and the Fortune Teller. Both have the potential for great RP situations - probably the courtesan having the more amusing opportunities - but then again with something like a Fortune Teller, you give yourself the option of maybe stepping into a spell-casting class later on if you get bored of just being a conversation-based character. :)
 


Alright, I have to voice a concern here...

The rolls are a little troublesome, it would seem. Due to the huge number of attacks you are rolling (and the sadism of IC), HM, we are getting hit with crits left and right. Every single set of rolls you have made has had at least 1 threat and it usually confirms.

Now, I don't mind crits every so often... But this is silly. It also doesn't help that 3.5 rules are oriented for small group fighting, not massive battles, but that is another issue. Your HRs for the mass combats have sped things up a bit, but the overly-large opposing force increases randomness and that hurts PCs. And if we do manage to get the infantry out of our faces, the archers will just make us all into pincushions anyway...
 


And silly me, I didn't even welcome the new person. :p

So, welcome to the game, Sugar Silk! And welcome to ENWorld!

On the character ideas you voiced, here is my opinion: Courtesan is a very interesting one, though a little odd to find in an army on the move/joining the army; Gambler is much more likely, since soldiers often would gamble in down time; Fortune Teller would be tricky, since that would strongly imply you using magic, not just a skill (this is a magic world, after all), and could set you up for some trouble. But then, so could Courtesan...

Each of them sounds interesting, but I have to say you should play the style and class you want. And no matter what you do, it is likely to annoy Jareth (my bad-tempered Duskblade) at some point. :p
 

What really weird is I only get nat 20's when rolling for the treylor, :erm: I don't think once the men at arms, villiagers, Robert or any PC's I have rolled for has gotten more than 1 nat 20.

It will need twiking for the end game and I was thinking this would break down into little fights because you can really only worry about those around you. But the best laid plans never survive contact with the enemy. (this case IC is the enemy)

And FtF five of the perviously wounded treylor took damage again and were reduced to 1 hp so the are the ones who fled the fight. I just took them off the board as they are out of the fight and will not fight anymore.

HM
 


Whew! Glad to be back online now, with the whole motherboard issue now resolved. HM - On the previous Character notes, can you update me to AC19, as I was fighting defensively? Not sure if that makes any difference to the damage taken, but worth mentioning.
 

No my bad and a good catch, to bad that treylor hit you with a 22 (acccording to my notes).

I wouldn't have remebered it for the next round should they go before you.

@ all sorry for the slow pace of this battle but I think it will wind down for the PC's soon.

HM
 

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