Off to War (always recruiting) OCC Year 2:

Awe crap! Oh well, my mistake. Forgot that Aid Another was a standard action. Oh well, and the first roll missed the aid Another, so no luck. Edited the post to reflect it now.
 

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No FtF the first roll would have hit even with the -4 as you forgot to add the bless bonus. But it aids as you would be rolling 1d20+3.

Hey I wasn't sure if you could aid twice with two attacks either till I read it.

HM
 

No FtF the first roll would have hit even with the -4 as you forgot to add the bless bonus. But it aids as you would be rolling 1d20+3.

Hey I wasn't sure if you could aid twice with two attacks either till I read it.

HM

Ah! In that case, re-edit coming right up! Forgot about bless, damn! Thanks for pointing that out.
 

No problem I have been not adding it to the NPC's on purpose so those times I forget it the rolls are the same and I can just add the one.

Heads up for anyone who hasn't acted in this round yet I will be updating tomorrow night and giving out end of the month XP. Please try and get an action in even of you can't roll for it I will be doing so much of that I think I can for you as well. just let me know what you wish to do.

HM
 

Hello all!

I am super new here and have yet to join a game. HolyMan has been my Patron Saint so far, and linked me to this one! I would like to join the battle, and I am open to whatever class you all need. (since I don't really know what I'd like to be anyway)

HolyMan offered to help me make a character, so I will hopefully see you all soon!
 

Welcome to the game, Sugar_silk. :)

I'm brand new here myself so I won't presume to speak for the group or anything, but my advice would be to read through the previous in-game story (or as much as you can, there is a lot!) and gauge what you want to play based on the way the story is going.

I've read the whole thing from start to finish and I've not seen a situation yet where the group couldn't overcome something because they didn't have the right type of people in the party. HM appears to write the encounters based around the party and not the other way around, so play what takes your fancy and have fun :)
 

Welcome Sugar Silk! I also agree, that you should play something you like to play. It also depends on what books/source information you have available, as that would limit you. If you want more sources, you can get most of the basics from The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org That link has all the basic rules, plus a few variants.

Also, if you want more information, such as classes, feats, etc, and where to look, there is an online repository of documents that has most of the lists of classes, feats, spells, etc. Crystal Keep - D&D and d20 System

Lots of things to read, but it all depends on what type of character you would like. Plus, HM will work with you on any concept to make it something more accustomed to what you like. As far as I have seen, almost ANYTHING is possible here in this game.

Enjoy!
 

Aww shucks you guys are to much. :blush:

LOL I am trying to run a game that appeals to all and S_b has it right I gear around what is being played not put in any old thing. So whatever you like from playing before or something new and you haven't yet tried.

The bard stats you PMed me were good especially if ghostcat's character goes back to the main camp then the group going to see the elves will need a faceman, er.. face-person. :p

So first I would ask for concept and apperance (and again ask if you want to take over Tira?) and a little backstory and then we can crunch out some numbers.

I have alot to do to get XP and the round finished so I am Off to Work. :hmm:

HM
 

Ok... first off, thank you for letting me join this game! I'd also like to apologize for the flood of private messages, Holy.

I will put this one to the group:

Since the setting is one where we will encounter many soldiers, I was wondering about a couple ideas I had for custom professions. Which would you guys rather have in the party?

1.) Courtesan: basically capitalizing on my character's high charisma and dexterity by serving as a 'lady of the evening'

2.) Gambler: using her charisma and bluff skills to consistently win in games of dice and cards

3.)Fortune Teller: young men off to war are often curious about what their futures may hold

They will all generate the same amount of coin (if i read the skill section correctly) but there is potential for some RP flavor differences so I thought I'd have you all chime in!
 

NP Sugar Silk I have room for 70 LOL :p just wanted to be able to go back over things we talk about easier and that can be done here instead of viewing a bunch of PM's

HM
 

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