wildstarsreach
First Post
Mustrum_Ridcully said:I would recommend against making a melee Bard - you have the same hitpoints a Rogue, but don't have the tactical benefit of Sneak Attack to make up for it.
It's better to rely on archery. The Inspire Courage helps archers with their better chances to make many attacks each round a lot.
Still, at higher levels, I don't think Archery will cut it (unless you consider multiclasing a good option). It might be best to stack up on Wands and Scrolls with useful spells. The difficult thing about this strategy is that you have to get accustomed to the fact that you don't have just one "trick/tactic" - you have constantly reevaluate your options based on the magical items you find - you can't rely that you have a specific spell or item available at all times, because most the time, they are consumnable and there is only so much you can stock up (especially if it is supposed to be effective against enemies of your level)
Maybe that's also the general issue with the bard - you can't play it as a "one-trick-pony". He can't just do one thing, because he only is good and useful at it under specific circumstances. You can't probably be an effective "Offensive Bard" - you must be willing to take a defensive role, too.
I'm just now playing a bard for the first time. I'm at 3rd and the character is the funnest character that I have in a long time. I have plotted out what I will take over the future levels. I got the knack play one after reading unclean and that character is a melee bard. I plan to take the sublime cord PrC out of the complete arcane. This will give the bard access to 9th level spells.
Though many of you favor the an archer, I find that archery lacks in the long run. I'm a lover of the fighter mage. So the melee bard is more preferable to me. I did take the dungeonscape bard replacement level Lore song which replaces the bardic lore for a +4 insight bonus to any attack, check or save 1 day, gaining an additional use at everry odd level. This ability makes a bard very potent in hitting. He is also taking whip, this gives him the benefit of tripping opponents so that the opponents are hindered and our front line is more effective. I'm thinking that you guys are over looking the ways to cheese a bard. I'm not saying broken but to make the character focused with options that make him valuable. Most people don't play bards unless you fall into two camps from my experience. One is the novice player who wants to start learning arcane casting and the party steers him there, or the experienced player such as myself who wants a challange and fun.