WOIN Official Errata Thread

Morrus

Well, that was fun
Staff member
N.E.W. p69 Sasha Bolotnikov is listed as having the Astrogation skill, but her careers give no access to it.

Compounding this problem, the N.E.W. space travel system requires regular astrogation rolls but only three origin careers (Farmhand, Navy Brat, Service Droid) and *no* standard careers give access to it or its category (which is [vehicle]).

If I may suggest a fix: add Astrogation to the skill list for Academy, Navy Cadet Cruise, Navy Tour, Pilot, and possibly also Smuggler and Space Jockey

Look for Navigation. As noted on p21, it's interchangeable with Astrogation (though I know the phrasing isn't super-clear).
 

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Dalamar

Explorer
N.E.W. p. 102, Powered Armor does not define how it augments Strength and Agility. I presume by +1d6 to both dice pools, in line with the full exosuit that refers to powered armor.

N.E.W. p. 276, the quick reference table for Defense actually shows the table for attribute to dice.
I think my post might've gone unnoticed, being the last post on the page.
 




Randeth

Explorer
N.E.W. Science Fiction Roleplaying Game ISBN: 978-1-912007-00-4 SKU: ENP0101 Version 1.1

DESIGNING A CAREER p. 243.

The Saurian Nomad sample Career creation says "The Saurian Nomad will be a standard starting career length of 2d6+6 years." in the Length section but in the summary at the end says "Saurian Nomad [4 years]".
 

garydee

Explorer
In the Core O.L.D. rulebook:

On page 35 it is mentioned the Cleric can give a blessing that adds +3d6 Luck for an hour. However, on page 294 Marla the cleric it is mentioned that the ability confers +2d6 Luck for an hour.
 

garydee

Explorer
In the Core O.L.D. rulebook:

On page 203 the spell DRY CAMPFIRE has wrong MP cost because duration MP cost is wrong. It should be 9 (3MP area, 6 MP duration for a day). It's listed as 5 (3MP area, 2 MP duration for a day).
 

garydee

Explorer
In the Core O.L.D. rulebook:

Pg 139 - "Some careers, such as the sniper, are harder to pin down." There is no sniper in the O.L.D. system.
 

garydee

Explorer
In the Core O.L.D. rulebook:

Pg 292- The Firemage should have the Young exploit because she's only 24.

Pg 293- The Knight's shieldbearer ability should be 2, not 4. Health score and Melee defense seem to be screwed up as well.

In fact most of the characters (besides Krute) seems to be off on health(they have too much).
 
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Morrus

Well, that was fun
Staff member
You're good at this, @garydee!

In fact most of the characters (besides Krute) seems to be off on health(they have too much).

They were calculated using Cinematic Mode, I believe.

Pg 293- The Knight's shieldbearer ability should be 2, not 4. Health score and Melee defense seem to be screwed up as well.
His MD is 3d6 (STR) + 2d6 (swords) = 18. Add +4 for a medium shield, and +2 for Shieldbearer, that works out to 24. Looks correct! It's just the Shieldbearer reference below which is off, as you noted.
 
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garydee

Explorer
You're good at this, @garydee!



They were calculated using Cinematic Mode, I believe.


His MD is 3d6 (STR) + 2d6 (swords) = 18. Add +4 for a medium shield, and +2 for Shieldbearer, that works out to 24. Looks correct! It's just the Shieldbearer reference below which is off, as you noted.

Oops. I'm brand new to the WOIN system and it looks like I overlooked a few things. :)
 


Dalamar

Explorer
Reading through OLD, I caught a reference to double-sixes for critical hit, but I forgot to note down the spot. Just posting this here for now so I don't forget to recheck.
Edit: p. 69, top of second column, last sentence of the entry for type.
Edit2: likewise the bottom of the same column.

Sent from my PLK-L01 using EN World mobile app
 
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garydee

Explorer
You're good at this, @garydee!


His MD is 3d6 (STR) + 2d6 (swords) = 18. Add +4 for a medium shield, and +2 for Shieldbearer, that works out to 24. Looks correct! It's just the Shieldbearer reference below which is off, as you noted.

I just noticed something. Shouldn't it be 22 since chain mail causes -2 defense?
 


garydee

Explorer
Pg 294- Evasion. Marla gets +5 to her Melee Defense. Should be +2. However, I'm getting a melee defense of 21 instead 0f 16. Agi is 11, evasion is 2, dodge is 4, and small size is 4.
 

Morrus

Well, that was fun
Staff member
I make it 20. AGI 3d6 + dodging 1d6 = 4d6 = 14, +2 evasion + 4 small. And ranged would then be 18 as evasion only applies to one of melee or ranged.
 

garydee

Explorer
Dodging gets added to Agility and not dealt with separately? I didn't know that. I still have a lot to learn it seems.
 
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