D&D 5E (OGL Stuff poll) And YEA shall the FLOOD GATES open and DELUGE the gamers

Pick EACH one that you want to be published under the OGL and 5E SRD

  • Spells

    Votes: 39 33.9%
  • Races

    Votes: 42 36.5%
  • Classes

    Votes: 42 36.5%
  • Sub-classes

    Votes: 60 52.2%
  • Equipment

    Votes: 36 31.3%
  • Backgrounds and other PC stuff

    Votes: 53 46.1%
  • Magic Items

    Votes: 44 38.3%
  • Monsters

    Votes: 56 48.7%
  • Adventures: Short

    Votes: 76 66.1%
  • Adventures: Path

    Votes: 42 36.5%
  • D&Desque Settings

    Votes: 41 35.7%
  • NPCs

    Votes: 38 33.0%
  • Gods

    Votes: 17 14.8%
  • DM Tools (high level, castles, warfare, etc)

    Votes: 61 53.0%
  • Modern spy/actions setting/rules based on 5E

    Votes: 23 20.0%
  • Horror/gothic setting/rules based on 5E

    Votes: 29 25.2%
  • Post-apocalyptic setting/rules based on 5E

    Votes: 32 27.8%
  • Space/sci-fi setting/rules based on 5E

    Votes: 29 25.2%
  • Pulp/alt-fantasy settings/rules based on 5E

    Votes: 31 27.0%
  • Cross-over (dwarves in space!) setting/rules based on 5E

    Votes: 22 19.1%
  • Other!!

    Votes: 16 13.9%
  • NOTHING

    Votes: 6 5.2%

  • Poll closed .
I'd like everything. As a customer I enjoy having a wide variety of content to pick and choose from. As a DM I start at "WotC/Core only" and expand piecemeal rather than allow everything by default, so I'm not worried about glut or bloat or what have you.

That being said, short adventures or even simply adventure locales would be nice. The AL ones up for sale are very helpful. Feats and Subclasses are my next two biggest ones.
 

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3e taught me to restrict my campaigns to official first party crunch. I shan't look at 3PP crunch.

I'm of two minds about this. On one hand, I agree, I'm not particularly interested in a ton of new crunch from 3PPs (though I'll certainly look at it). I'd much prefer some new top-shelf, extensively play-tested crunch from 1pp. But the other hand says I like crunch when it's woven into the fluff of a new setting.

I'd like everything. As a customer I enjoy having a wide variety of content to pick and choose from.

This.
 

Something I realised I should really have mentioned in my previous post: any interest I have is really in print products only. I have next to no interest in PDFs, and even DMguild's PoD option is of limited utility to me (delivery costs being a problem). If I can't get a physical item delivered from a supplier in the UK, it's almost certainly not for me.

Obviously, that's just my preference, and I'm not speaking for anyone else. But it's potentially (marginally) useful - if you're a supplier who's only interested in, or able to produce, electronic/PoD items, you know to disregard my preference for more monsters! :)
 

Actually, what I really want to see more than anything is innovation. Stuff that makes me say "Oh, that's interesting!" and really pushes the game in a new direction. The OSR has seen some really innovative stuff over the last few years, like Yoon-Suin, A Red and Pleasant Land, Beyond the Wall, and Stars without Number, just to name a few off the top of my head, and I'd love to see that kind of innovation on top of a system I feel is mechanically more suited to my tastes.

Agree. I like to see some options that take the basic elements of 5e and twist them either thematically and/or mechanically for smaller audiences than the broad fanbase of 5e base rules. For instance I would really like to see someone develop more detailed tactical rules and options for melee classes.
 

Something I realised I should really have mentioned in my previous post: any interest I have is really in print products only. I have next to no interest in PDFs, and even DMguild's PoD option is of limited utility to me (delivery costs being a problem).

I prefer print products as well, except... I'm finding for short adventures, pdf is okay.
 

For adventures I find a stack of loose leaf one sided is the best
Not joking. I can pull out the pages I want to refer to. I can scribble in it without qualms. I can pull out whole sections for a small reference on the fly. And I can modify the PDF for later if notes warrant it.
 

I prefer print products as well, except... I'm finding for short adventures, pdf is okay.

Yep, good point.

Actually, for such things black and white is also better (for me) - I'm probably going to print it, and the cost of B&W is still much lower than colour. (And printing a colour document in greyscale only works sometimes. At other times, it can be horrible.)
 

Agree. I like to see some options that take the basic elements of 5e and twist them either thematically and/or mechanically for smaller audiences than the broad fanbase of 5e base rules. For instance I would really like to see someone develop more detailed tactical rules and options for melee classes.
fry.jpg
 

Yep, good point.

Many of the reasons darjr mentions above count for me. A personally-printed version gives me pages I can take when I need them, I can write notes from play all over them for future reference, and all....

Actually, for such things black and white is also better (for me) - I'm probably going to print it, and the cost of B&W is still much lower than colour. (And printing a colour document in greyscale only works sometimes. At other times, it can be horrible.)

Agreed. Color maps, specifically, if you don't pick the colors well, a greyscale print can be horrible.

Keep that in mind, budding fan-publishers! If you produce color versions of your work, *test* them in greyscale printing, gosh darn it!
 


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