D&D 5E (2014) (OGL Stuff poll) And YEA shall the FLOOD GATES open and DELUGE the gamers

Pick EACH one that you want to be published under the OGL and 5E SRD

  • Spells

    Votes: 39 33.9%
  • Races

    Votes: 42 36.5%
  • Classes

    Votes: 42 36.5%
  • Sub-classes

    Votes: 60 52.2%
  • Equipment

    Votes: 36 31.3%
  • Backgrounds and other PC stuff

    Votes: 53 46.1%
  • Magic Items

    Votes: 44 38.3%
  • Monsters

    Votes: 56 48.7%
  • Adventures: Short

    Votes: 76 66.1%
  • Adventures: Path

    Votes: 42 36.5%
  • D&Desque Settings

    Votes: 41 35.7%
  • NPCs

    Votes: 38 33.0%
  • Gods

    Votes: 17 14.8%
  • DM Tools (high level, castles, warfare, etc)

    Votes: 61 53.0%
  • Modern spy/actions setting/rules based on 5E

    Votes: 23 20.0%
  • Horror/gothic setting/rules based on 5E

    Votes: 29 25.2%
  • Post-apocalyptic setting/rules based on 5E

    Votes: 32 27.8%
  • Space/sci-fi setting/rules based on 5E

    Votes: 29 25.2%
  • Pulp/alt-fantasy settings/rules based on 5E

    Votes: 31 27.0%
  • Cross-over (dwarves in space!) setting/rules based on 5E

    Votes: 22 19.1%
  • Other!!

    Votes: 16 13.9%
  • NOTHING

    Votes: 6 5.2%

  • Poll closed .
Black and white, you say? I mean, if someone were to do a PDF, couldn't you have both a color and a B&W? Not grayscale mind you, but start with the B&W map, complete it. Copy it,
Colorize it. Then you have both.

Nah? Or just stick w/B&W?
 

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Black and white, you say? I mean, if someone were to do a PDF, couldn't you have both a color and a B&W?

I'm not picky. I don't mind the presence of color, so long as good black and white printing is easy - if you have both color and black and white versions, that's fine. If you're good enough to design a color version that prints well when converted to greyscale, that's fine, too.

The ultimate point is that my *working* version of a pdf adventure is going to be a black and white hardcopy, and that working version is the one I really care about. I suppose others might care more about the visual appeal while reading the work before game, but I'm more practical.
 

I'm not picky. I don't mind the presence of color, so long as good black and white printing is easy - if you have both color and black and white versions, that's fine. If you're good enough to design a color version that prints well when converted to greyscale, that's fine, too.

The ultimate point is that my *working* version of a pdf adventure is going to be a black and white hardcopy, and that working version is the one I really care about. I suppose others might care more about the visual appeal while reading the work before game, but I'm more practical.

Anyone else agree here? I think I do.
 

3e taught me to restrict my campaigns to official first party crunch. I shan't look at 3PP crunch.

So what this development can offer me is mainly adventures, preferably campaign-independent (or FR which amounts to much the same thing)

I'm with this. Last thing I'll get is a bunch of passion project classes etc that don't actually add or change anything in any significant or important fashion.
 

Agree. I like to see some options that take the basic elements of 5e and twist them either thematically and/or mechanically for smaller audiences than the broad fanbase of 5e base rules. For instance I would really like to see someone develop more detailed tactical rules and options for melee classes.

Again, it was my error to leave out "new rules". I thought it was covered by the options, but of course I had this sort of thing in my mind.

Not on the poll. Just my mind.
 


I'm not picky. I don't mind the presence of color, so long as good black and white printing is easy - if you have both color and black and white versions, that's fine. If you're good enough to design a color version that prints well when converted to greyscale, that's fine, too.

The ultimate point is that my *working* version of a pdf adventure is going to be a black and white hardcopy, and that working version is the one I really care about. I suppose others might care more about the visual appeal while reading the work before game, but I'm more practical.

Yeah, this. I'll probably be printing it out for use, and that printout will be in greyscale, so that needs to work. Beyond that requirement, I really don't mind.
 

Thinking outside the box and doing products that might be counter intuitive, without trying to reinvente the wheel, might prove profitable for designers and useful for gamers. I never thought that a book of spell would break the 100k mark on Kickstarter, but Kobold Press did it with "Deep Magic". It proved interesting by providing new types of magic like Ley Line Magic and Vril Magic, but also by expending older options like Incantations and bring them up to date with stuff like PF's new Mythic options.

Owen K.C. Stephens of Rogue Genius Games made an April 1st product called "Horrifically Overpowered Feats" that containt broken but smart and fun feats that were never ment to be used in a game. It was so popular he made "More Horrically Overpowered Feats" and "Horrifically Overpowered Mythic Feats". Turns out they are great tools to create original and strong legendary foes and central bosses.
 

3e taught me to restrict my campaigns to official first party crunch. I shan't look at 3PP crunch.

Eh, I've grown to love some 3rd party crunch over the years, especially when it goes into stuff like "Well, considering how many Sahuagin there are, and the size of the oceans, turns out they actually rule the world and just don't care about the surface" and "Dwarves fear a Vegepygmy apocalypse as it would destroy their whole fortress-living lifestyle"

I dunno. I want fun stuff that gets me thinking about how to use it. Away from the generic sorts of monsters and races and towards more unique stuff
 

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