Black and white, you say? I mean, if someone were to do a PDF, couldn't you have both a color and a B&W?
I'm not picky. I don't mind the presence of color, so long as good black and white printing is easy - if you have both color and black and white versions, that's fine. If you're good enough to design a color version that prints well when converted to greyscale, that's fine, too.
The ultimate point is that my *working* version of a pdf adventure is going to be a black and white hardcopy, and that working version is the one I really care about. I suppose others might care more about the visual appeal while reading the work before game, but I'm more practical.
3e taught me to restrict my campaigns to official first party crunch. I shan't look at 3PP crunch.
So what this development can offer me is mainly adventures, preferably campaign-independent (or FR which amounts to much the same thing)
Agree. I like to see some options that take the basic elements of 5e and twist them either thematically and/or mechanically for smaller audiences than the broad fanbase of 5e base rules. For instance I would really like to see someone develop more detailed tactical rules and options for melee classes.
I'm not picky. I don't mind the presence of color, so long as good black and white printing is easy - if you have both color and black and white versions, that's fine. If you're good enough to design a color version that prints well when converted to greyscale, that's fine, too.
The ultimate point is that my *working* version of a pdf adventure is going to be a black and white hardcopy, and that working version is the one I really care about. I suppose others might care more about the visual appeal while reading the work before game, but I'm more practical.
3e taught me to restrict my campaigns to official first party crunch. I shan't look at 3PP crunch.