Ok, then ... how WOULD the nine alignments deal with kender?

(looks at the above article)

Some interesting points, Fenes 2.

And yet, there the kender are, on Ansalon.
Anyone playing in the Dragonlance Setting, is going to have to deal with them.
Nearly all of Ansalon has a sizeable number of (normal) kender present.
Even the famous Knights of Takhisis could not remove the kender population, even from the lands under their direct control.
There are kender in Sancrist, Mount Nevermind, Northern Ergoth, Hylo (afflicted kender), Hinterlund, Coastlund, Heartlund, Southlund, Lemish, Throt, Kalaman, Sanction, Estwilde, Taman Bursak, Kern, Khur, Nordmaar, Abanasinia, Tarsis, New Coast, the Plains of Dust, and Mount Nevermind.
Qualinesti and Silvanesti kept out the kender, but then these two nations kept out everyone, period. Thorbardin, Thoradin, and Kaolyn were able to keep out the kender because these dwarven nations were entirely underground.
A fair number of kender visit Nightlund, Neraka, Balifor, New Swamp, Bloten, Icewall, and their old homeland of Goodlund each year.
Some even survive the trip, and return to tell the tale of these places.

The kender of Kendermore were assaulted by the most powerful dragon to have existed in the entire history of the world of Krynn.
Malys, the Red Marauder, at over 400 feet long, was to a regular Great Wyrm what such a being is to a Young Dragon.
Riverwind and his children (who had no vested interest at all in helping kender, but who went and fought anyways) stood with the kender against an attack which the entire continent of Ansalon - even if united - could not have withstood.
Riverwind and his daughter were killed, fighting to protect Goodlund, fighting to protect the kender.
It was in vain. Kendermore, the capital, was utterly destroyed. Goodlund was razed, then changed with magic from a lush subtropical land into a ruined, superheated badland.
Fully half of the kender population was killed. Those that survived, fled west, into the always hostile lands of Ansalon.
Thence, they made their way through Balifor (which then was also destroyed by Malys), then savage Khur, then over the Khalkist Mountains (through such neat places as the homes of draconians and dark dwarves, ogres and titans, the Knights of Takhisis and evil dragons), throught Throt (with it's goblins) and through Nightlund (with it's undead and Lord Soth the Death Knight), then on through Solamnia (occupied by the evil Knights of Takhisis) to the coast.
Somehow, they made their way over the sea to Hylo, in eastern Ergoth, where their brethren still lived.
The survivors of this trip became known as the Afflicted Kender, for their attitude changed from that of children, to that of (severely) abused children.
They seized power in Hylo, to the outrage of the normal kender there, and they watch over their normal brethren with cautious sadness.

Even in the grim world of Dragonlance, however, the afflicted kender are the exception, and normal kender are still to be found pretty much everywhere.
Considering that few places in Ansalon are safe for even heavily prepared and armed adventurers, that is no mean feat.

- - -

A number of people have spoken of removal of the kender to detainment, or exclusion of the kender from society, or even extermination of the kender altogether.
This kind of thing has been tried repeatedly throughout Ansalon's history, but it has never worked.
Kender are very tough. They laugh and are merry in the face of adversary and misery. They can withstand psychological stress that would bring down an experienced soldier. They are relentless, undaunted by repeated rejection and/or failure, striving to accomplish their goals until said goals are accomplished (such as getting into a heavily guarded city where kender are not allowed.)
Kender are natural survivors. Most thief-type characters tend to be survivors, and kender are as exceptional in their survival skills as they are as thieves.
Kender are extremely travelwise in their own way, can make do for themselves concerning food and shelter under conditions that would stop a well prepared adventuring group dead in it's tracks, are adept at hiding, moving silently, and sneaking around, and kender DO understand the first rule of combat: Run away, to live to fight another day.

So no, eliminating, or detaining, or removing, the kender population is not so easy.
There is NO such thing as a kender proof lock. Such a lock has never been invented on Krynn, and it is doubtful such a lock exists on Greyhawk. In Faerun, I concede that it is possible that such a lock exists, considering the thousands of years of effort put into making locks against adventurers.
There are few prisons in Ansalon that can hold a kender. There are probably few non-magical prisons in any of the campaign settings, that could hold a kender. They are simply too good at opening locks, detecting traps, and escape in general.

The only reason the Towers of High Sorcery were able to keep out kender was for the very good reason that they were guarded magically.
Neither kender nor anyone else could pass through Shoikan Grove, or through Wayreth Forest, unless those in the Towers desired it.
The one time (that I am aware of) that a kender WAS allowed into the Tower of High Sorcery at Wayreth, he managed to jump into Par Salian's Time Travel Spell, just as it went off (to say this was a prohibited action, would be rather understating things.)

Of course, in 3rd edition any race can be any class.
Thus, we can legally have kender wizards.

(sighs)

There are Bulls In China Shops. Then there are Tinker Gnomes Ready to Set Off their Inventions.
But they cannot hold a candle to the Kender Wizard.
May Paladine help us all.
 
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I could not care less about the fancies of a novelist or two. If the author does not want the kender to be exterminated, then they are unkillable in that novel - and only there.

IMHO, any realistic medieval society would have to ban them.

As far as exterminating them goes, I think after the atrocities of the 20th century we can safely assume that humans, if the put their mind to it, can committ genocide with the best of any fiends. A sadistic and evil empire would have not much problem reducing their kender population to almost nil could they act realistically.
 

well dispite what everyone says and thinks of good and bad things about kenders. I am for one that enjoys them greatly heck those that plays them well gives a great experience to everyone, kenders are often including here made out to be worse then they are (talking allegic medicine? I think not nothing interesting in that! now that old piece of paper with that most embarreshing letter you got from a loved one is surely to fall into their hands). Kenders doesn't have property laws as we know them and has little interest in material wealth per say, taking things for the purpose as far as I see kenders, is greatly frowned on, in fact would probably be considered a worse crime then any other amoung kenders.

I feel sorry for all those that hate kenders, for in reality they spread joy and give new wonder to the world (of krynn), and as childish as they appear they are fully mature and able to stand tall and serious when needed, they are immune to fear but stupidity isn't a trait of theirs. As for kender wizards... I think they would do a grand deal of new discoveries about magic for better or for worse, remember they don't just find the bad things, they are not carefree when doing what they are good at (kender wizards are good at magic thuis not compeltely foolish), so I think ti would be very surprising even if confusing to normal man.

I wouldn't speak what alignment would react how, because I believe alignment cannot tell that.
 

Cheers, Zouron. Nice post!

There was a case of a kender stealing a love potion.
Afterwards, he accidentally dumped it into a huge barrel of ale that had just been ready-made by Otik, propreitor of the Inn of the Last Home in the city of Solace.
Otik, not knowing of the occurance, then served his customers from this barrel of new ale.

The result was an orgy in the Inn's common room, in which only Otik himself and his adopted daughter, Tika, did not participate. (And remember, Solace was a VERY CONSERVATIVE place, in matters like these.)

- - -

Even my characters cringed (and ran) when the party kender said the magic word: Oops.
 
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hehehe all in fun :-) as I said kenders are fun :-)

hmm last I saw a kender I said: "ohh about 100 miles behind us is a crancky dragon that wants to meet kenders." I guess I got rid of him fast hehe (on that note the playuer whom played it saw kenders as a chance to be obnoxious).

nah the love potion is great :-) *chuckles* and just YOUR style edena :-p
 

The question is not answerable because two members of the same alignment can be quite different from each other. I can only hit the high points and try to talk about the difficulties that Kender cause ethically for the various alignments.

Good: Kender are unreformable theives. A whole race of Kleptomaniacs. Theft is evil, and can result in great harm to someone. Good aligned people are going to be quite uncomfortable around Kender. Probably they will attempt to reform the Kender by explaining to them the harm that they can do in stealing things (much as you might try to explain it to a small child). Among the better hearted Kender, this might result in some appreciation for the dangers of theft, but it would probably result in good hearted Kenders presuming to steal to do good. In other words, percieving that the lack of something can cause evil, and percieving that someone lacks something, the good hearted Kender is motivated to steal from those that have and give to those that don't. (Robin Hood is a concept that Kenders would grasp quite readily.) You'd probably never get around that. Even the most compassionate good aligned person would frequently become frustrated with the Kender, both for the crime of theft, and for the persumption of assuming (often wrongly) where an object would best be. However, because they are good, and because even the worst sort of Kender has a sort of innocence, good hearted people would limit thier punishment on the Kender and seek to protect them by curbing the worst of thier excesses.

Chaotic: Kenders seem to be enherently chaotic, possessing both wonderlust and wanderlust, no respect for rules, no respect for property, and a seeming racial delusion that causes them to live in a world were the meaning of events cannot be coorelated with the meanings commonly ascribed by the majority of sentient beings. As such, they are likely to get along famously with at least some chaotics. However, the more self-centered the chaotic the more offended they are going to be when they are the object of a Kenders predations and taunts. So, Kender relationship with Chaotics are likely to be tempetous (which is almost a given really). While most chaotics will overlook when the Kender violates someone else's rights and happily join in, they will vigorously protect thier own.

Evil: Theft is evil, and as such, evil characters will occassionally find Kender to be useful tools. On the other hand, Kender do not make very good tools, rebel against any attempt to control them, and are simply impossible to enslave. Most evil beings will become quickly frustrated with Kender, especially when the Kender fail to respect them or rebel against thier wishes. In particular, evil creatures will find Kenders fear immunity frustrating, since it prevents them from employing their usual means of controling others - intimidation. When conflict occurs, evil beings will have little compuction against using violence against such seemingly weak and helpless beings. Bad hearted Kenders (and there seem to be few of these), will function in evil societies about as well as any other evil creature in an evil society (which is to say not that well at all). Because they have a short attention span, it is possible that a Kender could be cleverly manipulated into thieving for a person (leaving behind the object once they are no longer interested in it), however, from time to time the Kender would reaquire interest in an important possession at an inoppurtune time. Many evil beings will if they acquire the power opt to destroy Kender utterly in favor of servant more ammendable to control.

Lawful: Theft is usually illegal in most societies. Where this is the case, and were special exemptions or customs for handling Kender acquisition differently do not exist, Kender will have a very rough time of it. Most lawful societies will forbid Kender from participating in them at all. Even the most good hearted lawful will regretfully find himself being forced to exact the requirements of the law on the Kender again and again. Since lawful societies seldom smile on repeated breaking of the law, the punishments are likely to become quite severe quite quickly. Justice tends to carry the day over mercy in lawful societies, with the result that your average Kender must be a quite skilled thief to avoid being executed in short order.
Kender have little or no respect for social norms, rules, tradiations, or heirarchy. Even if they do not engage in theft, they will still stick out like sore thumbs in a lawful society.
Lawfuls will find Kender to be philosophically abhorent. There existantance implies chaos, and they cannot be separated from it. To a lawful, a race that cannot be lawful and cannot be made to be lawful is along with Cthulu 'a thing that should not be'. Lawfuls will occasionally get themselves involved in purges to remove or exterminate Kender.

Summary: Kender are most likely to get along with Chaotic Good characters provided the Kender so some respect for other living things, most likely to be accepted in places were 'Tolerance' is regarded as the highest virtue (typically CG and CN), and most likely to be tolerated in societies that place little emphasis on material goods provided that the Kender himself places little emphasis on retaining material goods.
 

I'm bumping this up.
I think Celebrim's post deserves to be read.

And I hope others will chime in on the issue. Kender are, after all (or, at least, they once were) quite a controversial subject.
 

In most societies Kender sooner or later who be lion bait, hung, or banished.

Lg you may get away once or thrice for having stolen goods and stealing. But after the 3 time off with your hands or banishment.

While I agree Celebrim, a race of happy go lucky THIEVES would only be able to live in their own group. And individuals would be shown the gates one way.
Here tassel cough the outside of town gates don't come back
or
here tassel cough the town gates enjoy the view while you hang, starve in the cage etc.
 

Some quotes from the posts above:

- - -

The Forsaken One:

And I think ALL AL's would react BAD to Kender, exept maybe extreem LG as they are supposedly very comprehending and forgiving and understanding blabla... This kinda behavior is even madness to any respectable CN person.

- - -

Bonedagger

I don't really think their actions would be dictated by their alignments but I'll bite. Here's what I think they would be more likely to do.
Lawful good: Try to help the kender with not upsetting its surroundings.
Neutral good: Try an help the kender with not annoying him.
Chaotic good: Threat the kender unfairly but friendly to adjust the kenders mistake.

- - -

Thyrkill

Here's how I would see it:

Lawful good: The LG person would patiently tolerate the Kender's nature and antics (forgiveness is divine). He would also try to correct and change the Kender's ways, gently admonishing him for his behavior.
Neutral good: The NG person would get along with the Kender and realize that it's not really the Kender's fault. He would try to steer the Kender away fron mischief and more than likely would pay for damages out of his own pocket.
Chaotic good: The CG person would tolerate the Kender's mischief until the first time it got them in trouble. He would then part company with the Kender and be on his own separate way.

- - -

Meepo The Mighty

LG: Kill the kender
NG: Kill the kender
CG: Kill the kender

- - -

Nightfall

As the Sage of the Scarred Lands, Evangalist and part time Herald, I would ensure the sudden demise only because kender infestations have to be put down harshly.

- - -

Vocenoctum

LG: Find some extra dimensional paradise in which to trap him, for the good of society.
NG: I see this as more of the forgive anything, reconcile type.
CG: Ditch the Kender as soon as possible.

- - -

Lord Zardoz

Well, I cannot really say how the alignments in general would deal with a Kender. Alot of how the Kender is treated by a given person can often come down to the imagination of the person. What I can do is tell you how I would have my character react to a Kender based on the assumption that my character is of the given alignment.

LG: A Lawful Good Kender would try to keep the kender from harming its self or others. To that end, it would either lecture the Kender, or incarcerate it for a short time.
NG: A Neutral good character would probably realize that the Kender is not being malicious. Such a character would warn others in advance of what the Kender may do, and how best to deal with it.
CG: A Chaotic good character might tolerate and befriend the Kender for a while, but he would also have to tell the Kender to shut up quite often. A CG character would tolerate the kender until it managed to get someone hurt or caused too much property damage. At that point, he would demand that the Kender go away.

- - -

Wycen Adamantite

I like Meepo's answer, but maybe I'm biased.

- - -

Deedlit

The lawful good character would put up with the kender, because Kiri-Jolith and Paladine reward a special place in the afterlife for going through such troubles
The neutral good would get along rather well with kender, but eventually many would get annoyed.
The chaotic good character would enjoy the stories and the lifestyle of kender, and not at all be repulsed by them(Though he would find ways of ensuring all of his stuff isn't borrowed.)

- - -

CRGreathouse

I think these are all correct. ((reference to Meepo's post above))
I once threatened my DM with multiclassing my wizard into a ranger with favored enemy (kender).

- - -

Sejs

throwing my chips in with Meepo also. LG-CE:
Kill the Kender.

- - -

Edena_of_Neith ((myself))

A lawful good being would be at ease among kender, treating them with courtesy and dignity, making friends of many of them, and otherwise getting along well with them. Being constantly robbed and talked to death, by said kender, would be something he could handle with grace and restraint, and the kender would consider him a top notch friend.
A neutral good being would be ill at ease among kender, but would strive hard to be patient and understanding with them. He might or might not befriend some of them, his temper around them would range from congenial to angry, and being constantly robbed and talked to death would strain the limits of his social graces.
A chaotic good character could not cope with kender, becoming frustrated, angry, and withdrawn as they robbed him and talked him to death. Under special circumstances, he might befriend one of them, or tolerate one or two of them. He would take pains not to hurt them, however.

- - -

GuardianLurker

I'll just focus on LG characters :

LG Fighter/Paladin : Warn the kender against inappropriate behavior. When the kender (rapidly) exceeds the accepted bounds, spank. Continue escalating the punishment until either : the kender learns (apparently impossible), the fighter gives up, or the punishment dramatically exceeds the crime (and thus can't be justly administered). This will probably end up with the fighter paladin tying the kender up and hanging it upside down from a tree so the fighter can escape. If escape is impossible, the character will (once he gets high enough level) leave for a saner plane (like Limbo).

LG Cleric : Assuming he isn't a cleric of the Krynn gods (in which case he just suffers in silence), start the punishments with harangues/lectures before the spankings. Most punishments will involve lectures at some length. Eventually, the cleric seeks a monastery and takes a vow of silence, thereby boring the kender to leave.

LG Monk : Just retreats back to his monastery and becomes (from the kender's point of view) incredibly boring. If this isn't possible, just becomes boring stoic person (requiring lots of Will rolls to avoid beating kender to a pulp).

LG Wizard/Sorceror : After the first time the kender thieves, places a non-lethal trap spell on important items. Also becomes highly adept at the itch cantrip. Eventually despite the wizard's best efforts the kender will poke his nose into something of the wizard's that's really dangerous and commit suicide.

- - -

David Argall

kendering

Please resist the common error to assume all virtue belongs to LG. What the kinder needs most is tolerance, and that is not a virtue to the lawfuls. The kinder's actions are a constant series of insults to the law and no lawful should accept that. It is your chaotic who gets used to finding his money pouch/misc small desired item by grabbing the kinder and shaking.
As to the idea of Kill the kinder, while tempting at times, the kinder has the unmentioned, but clearly present in all texts, ability to soothe victims. While this ability does not always work, it does explain why kinder are not shot on sight, and means the party will be unable to kill the kinder.

- - -

Darkness
Hand and Eye of Piratecat

I'd say it's an (Ex) quality rather than a (Su) one...

((Comment - the 9th level spell Shapechange grants the Extraordinary abilities of the being whose form is assumed. Therefore, if an 18th level archmage used Shapechange to turn himself into a kender, he would gain their immunity to fear.))

- - -

Fenes 2

IMHO, kenders as Edena described them, are a menace to any soceity. Just imagine if you had to live with such a person, and how much trouble and pain would be caused by such thieves (Or do you think they only steal objects that are not of vital necessity to someone? LOL. "Ah... those pills I found were needed to save that man that had an allergic reaction to bees? Too bad he did not say anything when he turned purple 2 days ago...") No society could tolerate kenders and remain intact.
Even LG and NG would have to ban/lock up kenders, and if that would not help, kill them as a measure of last resort. The good of that many (any non-kender) vastly outweighs the good of the little thieves.
Kender, imho, are a good concept for a novel, where the writer can portray them in a funny way, but realistically they would be about as harmful to any society as a disease. Just because they do not consider it stealing when they steal does not give them the right to steal, and so anyone has the right to defend himself or herself against their actions, which means incarcaration or banishment, if everything else failed - I do not believe it would - , death.

- - -

Fenes 2

I could not care less about the fancies of a novelist or two. If the author does not want the kender to be exterminated, then they are unkillable in that novel - and only there.
IMHO, any realistic medieval society would have to ban them.
As far as exterminating them goes, I think after the atrocities of the 20th century we can safely assume that humans, if the put their mind to it, can committ genocide with the best of any fiends.
A sadistic and evil empire would have not much problem reducing their kender population to almost nil could they act realistically.

- - -

zouron

well dispite what everyone says and thinks of good and bad things about kenders. I am for one that enjoys them greatly heck those that plays them well gives a great experience to everyone, kenders are often including here made out to be worse then they are (talking allegic medicine? I think not nothing interesting in that! now that old piece of paper with that most embarreshing letter you got from a loved one is surely to fall into their hands). Kenders doesn't have property laws as we know them and has little interest in material wealth per say, taking things for the purpose as far as I see kenders, is greatly frowned on, in fact would probably be considered a worse crime then any other amoung kenders.
I feel sorry for all those that hate kenders, for in reality they spread joy and give new wonder to the world (of krynn), and as childish as they appear they are fully mature and able to stand tall and serious when needed, they are immune to fear but stupidity isn't a trait of theirs. As for kender wizards... I think they would do a grand deal of new discoveries about magic for better or for worse, remember they don't just find the bad things, they are not carefree when doing what they are good at (kender wizards are good at magic thuis not compeltely foolish), so I think ti would be very surprising even if confusing to normal man.
I wouldn't speak what alignment would react how, because I believe alignment cannot tell that.

- - -

Celebrim

The question is not answerable because two members of the same alignment can be quite different from each other. I can only hit the high points and try to talk about the difficulties that
Kender cause ethically for the various alignments.

Good: Kender are unreformable theives. A whole race of Kleptomaniacs. Theft is evil, and can result in great harm to someone. Good aligned people are going to be quite uncomfortable around Kender. Probably they will attempt to reform the Kender by explaining to them the harm that they can do in stealing things (much as you might try to explain it to a small child). Among the better hearted Kender, this might result in some appreciation for the dangers of theft, but it would probably result in good hearted Kenders presuming to steal to do good. In other words, percieving that the lack of something can cause evil, and percieving that someone lacks something, the good hearted Kender is motivated to steal from those that have and give to those that don't. (Robin Hood is a concept that Kenders would grasp quite readily.) You'd probably never get around that. Even the most compassionate good aligned person would frequently become frustrated with the Kender, both for the crime of theft, and for the persumption of assuming (often wrongly) where an object would best be. However, because they are good, and because even the worst sort of Kender has a sort of innocence, good hearted people would limit thier punishment on the Kender and seek to protect them by curbing the worst of thier excesses.

Chaotic: Kenders seem to be enherently chaotic, possessing both wonderlust and wanderlust, no respect for rules, no respect for property, and a seeming racial delusion that causes them to live in a world were the meaning of events cannot be coorelated with the meanings commonly ascribed by the majority of sentient beings. As such, they are likely to get along famously with at least some chaotics. However, the more self-centered the chaotic the more offended they are going to be when they are the object of a Kenders predations and taunts. So, Kender relationship with Chaotics are likely to be tempetous (which is almost a given really). While most chaotics will overlook when the Kender violates someone else's rights and happily join in, they will vigorously protect thier own.

Lawful: Theft is usually illegal in most societies. Where this is the case, and were special exemptions or customs for handling Kender acquisition differently do not exist, Kender will have a very rough time of it. Most lawful societies will forbid Kender from participating in them at all. Even the most good hearted lawful will regretfully find himself being forced to exact the requirements of the law on the Kender again and again. Since lawful societies seldom smile on repeated breaking of the law, the punishments are likely to become quite severe quite quickly. Justice tends to carry the day over mercy in lawful societies, with the result that your average Kender must be a quite skilled thief to avoid being executed in short order.
Kender have little or no respect for social norms, rules, tradiations, or heirarchy. Even if they do not engage in theft, they will still stick out like sore thumbs in a lawful society.
Lawfuls will find Kender to be philosophically abhorent. There existantance implies chaos, and they cannot be separated from it. To a lawful, a race that cannot be lawful and cannot be made to be lawful is along with Cthulu 'a thing that should not be'. Lawfuls will occasionally get themselves involved in purges to remove or exterminate Kender.

Summary: Kender are most likely to get along with Chaotic Good characters provided the Kender so some respect for other living things, most likely to be accepted in places were 'Tolerance' is regarded as the highest virtue (typically CG and CN), and most likely to be tolerated in societies that place little emphasis on material goods provided that the Kender himself places little emphasis on retaining material goods.

- - -

jasper

In most societies Kender sooner or later who be lion bait, hung, or banished.

Lg you may get away once or thrice for having stolen goods and stealing. But after the 3 time off with your hands or banishment.

While I agree Celebrim, a race of happy go lucky THIEVES would only be able to live in their own group. And individuals would be shown the gates one way.
Here tassel cough the outside of town gates don't come back
or
here tassel cough the town gates enjoy the view while you hang, starve in the cage etc.
 
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A sad conclusion

I collected the results (above) concerning how good aligned societies and people would react to kender.
Despite a few darkly humorous posts, and one or two favorable to kender, I draw some dark conclusions from the posts above:

I believe that, given a Setting with kender in it:

There will be immediate hostility between kender and all the other races and nations.
This hostility will escalate rapidly into war.
The war will escalate into genocide.

This will happen even if ALL the other races and nations in the Setting are of good alignment only.

If the non-kender win, the kender will become extinct (except for a few survivors kept in confinement.)
If the kender win, they will be forevermore Afflicted Kender, and they will rule over their defeated foes with ruthlessness and hatred.

Such a genocidal conflict, is certain.
It is a matter of when, not if ... and the when will be sooner and not later.

Such are my conclusions from the posts above.

Private property, must be among the most contentious of all issues.
For it is the concept of private property, that will see the Setting demolished as kender and non-kender attempt to utterly destroy each other.
The concept of private property, will see the Setting reduced to ashes and ruins.
 
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