Sniffles, we played Champions for a long time, true combat takes a lot of time, but if the GM keeps everything rolling fast and furious it should not take hours for a couple of minutes unless you have a group over six.
Don't let the lulls hit, keep the pace fast on the table, everyone she know where they want to move before thier turn comes, everyone she have their range mods figured and plans set. If not, ya, the game lags, and you can actually go to the store on the end of phase4 and get back before all those phase 5ers have gone (actually had this happen at a session).
Anyone knocked out for that length of time can fix dinner, read up on some rules, make a run to the store, or better yet a civilian runs over and grabs the hero and smacks him or her around yelling "wake up! The good guys are getting their arse's kicked- they need you!"
BTW- glad to hear someone is still playing the Hero System
Don't let the lulls hit, keep the pace fast on the table, everyone she know where they want to move before thier turn comes, everyone she have their range mods figured and plans set. If not, ya, the game lags, and you can actually go to the store on the end of phase4 and get back before all those phase 5ers have gone (actually had this happen at a session).
Anyone knocked out for that length of time can fix dinner, read up on some rules, make a run to the store, or better yet a civilian runs over and grabs the hero and smacks him or her around yelling "wake up! The good guys are getting their arse's kicked- they need you!"
BTW- glad to hear someone is still playing the Hero System
