dwayne
Adventurer
I did this after the new haste spell in 3.5 came out. I placed it mid way between time stop and the new haste. I would like any ideas as to if this is a good or bad idea feed back is welcomed. Here is the spell.
Greater Haste
Transmutation
Level: Brd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Targets: You or person touched
Duration: 1d4+1 rounds
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may take one extra full round action. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed,.Exsample casting two spells in a round, two whirlwind attacks or drinking a potion, move your full movement rate ,adjusted, and making a full round of attacks on a subject.)
A greater hasted creature gains a +4 bonus on attack rolls and a +4 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the Greater hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 60 feet, to a maximum of 4 times the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple haste or Greater Hast effects don’t stack. Greater Haste dispels and counters slow.
Material Component: A piece of hair from a quickling.
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Greater Haste
Transmutation
Level: Brd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Targets: You or person touched
Duration: 1d4+1 rounds
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may take one extra full round action. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed,.Exsample casting two spells in a round, two whirlwind attacks or drinking a potion, move your full movement rate ,adjusted, and making a full round of attacks on a subject.)
A greater hasted creature gains a +4 bonus on attack rolls and a +4 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the Greater hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 60 feet, to a maximum of 4 times the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple haste or Greater Hast effects don’t stack. Greater Haste dispels and counters slow.
Material Component: A piece of hair from a quickling.
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