James Gasik
We don't talk about Pun-Pun
Fighters.Really? What is everyone else?
Fighters.Really? What is everyone else?
Usually a couple of Clerics, a Thief or two, maybe a Ranger, and a bunch of front-liners.Really? What is everyone else?
Yeah. Lot of fighter types in groups like this.Usually a couple of Clerics, a Thief or two, maybe a Ranger, and a bunch of front-liners.
I always felt that with the classic vancian system, many of the spells you'd prepare would be useless during the typical adventure
That was not the idea. Rather, you were meant to develop rarefied "player skill" that would allow you to predict which more-specialized spells would be useful in the coming adventure or/and find creative uses for such spells in situations they weren't obviously perfect for.so you tend to go for spells which you know you'll get some use out of, meaning that some which are more specialised are left out.
Technically J. Eric Holmes gave us 1st level M-Us scribing scrolls a lot earlier than 3rd ed did it, but yeah, 3rd made it more common and cheaper.It was with 3e that we got both spontaneous Sorcerers and scroll-scribing-from-1st-level Wizards who(respectively) had no choice but to take a slate of generally-useful known spells and prepped caster-level dependent spells while scribing infrequently-useful spells to scrolls.
One house rule I've seen for old school D&D which is very much in the spirit of Vance (and more intuitive to the concept of spell memorization) is to allow a caster to only have single iteration of any given spell memorized at one time. No doubling up on Sleep, for example, unless you bring a second mage. This forces more variety in spell prep and usage as well.
My 1e DM houseruled or interpreted the rules that way back around 1983.One house rule I've seen for old school D&D which is very much in the spirit of Vance (and more intuitive to the concept of spell memorization) is to allow a caster to only have single iteration of any given spell memorized at one time. No doubling up on Sleep, for example, unless you bring a second mage.
Well, one of the spells was The Excellent Prismatic Spray, so...IIRC, Vance's Mizirian the Magician, greatest mage of his generation, prepared & cast, by dint of great effort, 6 spells at one time...
Making him 5th level in TSR D&D, or 3rd in 5e (or, in 3.5, either 4th level with an INT of 12, or 3rd level with an INT of 20 ... oh, or a 3rd level Specialist with an INT of 12, I suppose....?)
Yup. I would definitely allow researching new versions, but I wouldn't allow them to be functional duplicates. They'd need to be meaningfully different in some way. Maybe "Mannahnin's Magic Arrow" does d6+1 at first level vs Magic Missile's d4+1, but it won't give you multiple arrows at higher levels, as opposed to Magic Missile.My 1e DM houseruled or interpreted the rules that way back around 1983.
It led to an odd sub game in our years-long campaign:
We players responded by trying to research ‘alternate’ versions of existing spells so we could memorize both versions. Then at some point our DM decided we weren’t the first magic users to do this (or to try to create a ‘new’ spell based on seeing another magic user casting a spell), so there was an X% chance that any newly-encountered magic user’s spell was already a “sufficiently different” version from the one we knew that we could learn/memorize both….