Hussar
Legend
Agreed - I think the design intent is that every PC can contribute meaningfully over the course of a typical session, which pre-3e is likely to be at least 80% non-combat, especially at lower levels since fights are fast and PCs cannot survive a lot of them. In a typical adventure most time is spent on exploration, not combat rolls. A typical dungeon-delve session of 4 hours
might involve a couple easy fights, where the smart M-U doesn't use his spell, an encounter with undead where the Cleric comes to the fore, and a major encounter where the M-U can employ Sleep or Charm Person to good effect, possibly saving the party. Out of 240 minutes play time, only about
40 to 50 minutes would be spent on resolving the 4 combats. IME, YMMV etc.
What? Really? 80% non-combat? Are you serious?
Wow. I don't think, back in the day, we ever had a session that wasn't 80% combat.
RC - the problem is, none of the play assumptions are actually called out, and, many, many groups didn't play under those assumptions.
You've said that my autowin doesn't work because I'm not playing the way that you play and that you're way of playing is the "presumed" way. How exactly is that not onetruewayism?
I'll also note that you ignore the actual meat of the arguement in order to nit-pick. So, I'll repeat myself:
Balance over the campaign is not balance. It is a series of imbalanced points that might over the long term, average out to a balance. However, play is never conducted over the long term. Play is always in the present, which means, at any given time, the system is actually imbalanced.
There's nothing wrong with saying that 1e was not a particularly well balanced system. It's not. If it was, then more systems would follow the campaign method for game balance. The fact that no other system, and certainly no system published in the last decade follows this method* speaks volumes as to how effective a method of game balance it was.
* Overly Pedantic Caveat - I am of course excepting retro-clones which aren't really new games, but simply rewrites of AD&D.
Meh, this isn't going to go anywhere. I'm rather tired of AD&D being the Heisenburg edition - it's in all superpositions at the same time. It's the incredibly detailed tactical game that runs simply in fractions of the time later editions play in. It's perfectly balanced in all aspects of play no matter what. It's all things to all people at all times and no criticism may ever be leveled at the system.
I'm out of this one.