Einlanzer0
Adventurer
This is something that's come up around here before, but I don't see any recent discussions on the topic.
I know the 6 scores we have now are iconic, and very unlikely to officially ever change, but if you were to perform some sort of iteration - what would you do?
My biggest issues are:
1.) I do not believe Dexterity and Agility should be the same attribute. I actually think the distinction between them is greater than the distinction between str/con and int/wis. Something like a feline beast is a good illustration why. I know that, technically, you could separate all of the attributes into a lot more sub-components, but again, this is a much more significant distinction than most others.
2.) Wisdom is poorly defined and is too much of a grab-bag of things that don't neatly fit into Int and Cha. The two biggest problems are the inclusion of Perception (should be a passive, independent mechanic) and Willpower (more appropriately tied to Cha in most cases). Wisdom should be slightly reconcepted to revolve about sanity, empathy, composure, and conscientiousness. It specifically should not be about perception or willpower.
4.) I believe there should be an independent spellcasting stat that governs the primary components of spellcasting, irrespective of class. Stats like Int, Cha, and Wis should be rebalanced around the assumption that the benefits they provide to spellcasters are supplemental.
I think if I was to modify them, I'd do something like this:
Strength, Constitution, Dexterity, Agility, Intellect, Awareness, Resolve, Thaumaturgy
I like the idea that you can effectively cull attributes for non-intelligent creatures, including most animals, and end up with a simplified list:
Strength, Constitution, Agility, Awareness
I know the 6 scores we have now are iconic, and very unlikely to officially ever change, but if you were to perform some sort of iteration - what would you do?
My biggest issues are:
1.) I do not believe Dexterity and Agility should be the same attribute. I actually think the distinction between them is greater than the distinction between str/con and int/wis. Something like a feline beast is a good illustration why. I know that, technically, you could separate all of the attributes into a lot more sub-components, but again, this is a much more significant distinction than most others.
2.) Wisdom is poorly defined and is too much of a grab-bag of things that don't neatly fit into Int and Cha. The two biggest problems are the inclusion of Perception (should be a passive, independent mechanic) and Willpower (more appropriately tied to Cha in most cases). Wisdom should be slightly reconcepted to revolve about sanity, empathy, composure, and conscientiousness. It specifically should not be about perception or willpower.
4.) I believe there should be an independent spellcasting stat that governs the primary components of spellcasting, irrespective of class. Stats like Int, Cha, and Wis should be rebalanced around the assumption that the benefits they provide to spellcasters are supplemental.
I think if I was to modify them, I'd do something like this:
Strength, Constitution, Dexterity, Agility, Intellect, Awareness, Resolve, Thaumaturgy
I like the idea that you can effectively cull attributes for non-intelligent creatures, including most animals, and end up with a simplified list:
Strength, Constitution, Agility, Awareness
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