Actually, WarHammer has Hobgoblins too-- but they are barely ever mentioned or used. They attempted to utilize them in WarHammer Fantasy during the 1990s, but the market just couldn't support that many armies in the model game.
But the Hobgoblins there are between the size of goblins and orcs, basically just exactly human-sized with almost exactly human stats, but are obsessed with constantly betraying each other. They do seem to be marginally more technologically advanced than either the Orcs or Goblins though as they can make proper swords and proper armor and such. And they have the ability to actually shoot at things and hit them. Or maybe they just have an easier time looting such things as human-sized stuff fits them perfectly. Though even knowing to bother to loot such things indicates a higher intellect than either of their cousins.
Yes, WH Hobgoblins. The 5th type of greenskins after orcs, goblins, snotlings, and gnoblars.
And it kinda proves my point. WH Hobgoblins work for the Chaos Dwarves and the gnoblar are in the Ogre army. You really lose a sense of individuality when you combine humaniod enemies outside of a wargame. And WHFB and AOS are wargames and still don't do it. WH Hobgoblins work because they are paired with the slow as dirt, tough as steel, expensive as hell, chaos dwarves.
A DM is not running 30 enemies in anything but 4e that would make hobgoblins feel different. Ironically that lower number stifles their inidividuality as many DMs aren'trunning PCs as enemies frequently enough to display those differences.