Players are looking for improvements for the sorcerer in order to create variety in the build options and thematics. It's not to add power. Wizards do not need that because they started with a lot of school based subclasses and are clearly tied to books and lore. There's no need to give wizards something just because Sorcerers get something in an aspect of play that's simply catching up.
To me it is evident that Sorcerer Subclasses are dripping in flavor, the Wizard Subclasses not so much. For others the opposite seems evident.
If both ‘camps’ feel the same way from the same evidence, then the issue must be something else.
My personal belief it is the spell casting system in general, and the interaction with resting. Spellcasters need to be balanced to be able to effectively contribute even w/o spells, like martial classes are balanced to function w/o magic items.
Moon Druids have this balance w/o spells thru Wildshape. Warlocks thru Invocations.
Both the Wiz and the Sorc need some additional class ribbons.
What I object to as unbalanced is giving the Sorc
all of the following: Increased Spells Known,
Increased Font of Magic Versatility, and Increased Sorcery Points.
To me, adding
ALL of the above to the existing Sorcerer frame is not adding
mere ribbons but real power. If this comes to pass, then
all classes should be rebalanced.
Since nuance tends to get overlooked in giant discussions like this, I AM NOT SAYING SOME CHANGES ARE NOT WARRANTED, JUST NOT
All OF THE ONES LISTED ABOVE.
Again apologies for being so blunt, just wanted to ensure that my prior conditional statements were not being overlooked or as is quite likely, were not clearly stated by myself to begin with.