No matter what? No, I expect this to be a whopps gotta save the session and make this fun event that happens maybe 2-3x a campaign. Bonus points if they can pull it off without me noticing.I wonder how many players expect their DMs to make such changes.
I mean, it's one thing for the DM to tweak things a bit behind the scenes, to make sure that the encounter goes Just So for the evening and everyone is having fun. But are there players who actually expect the DM to keep them entertained and their characters alive no matter what? (Or worse still, require it? Insist on it?)
I mean, I get it: it's frustrating to have to reroll one or more characters, and then try to figure out how to incorporate them into the story without it feeling contrived. (Ask me how I know!) I don't blame the DM for doing what they gotta do, to save the campaign.No matter what? No, I expect this to be a whopps gotta save the session and make this fun event that happens maybe 2-3x a campaign. Bonus points if they can pull it off without me noticing.
That is the job, yes.But are there players who actually expect the DM to keep them entertained
To what is this series building up, asks ever-curious me.Poll #20 in an ongoing series. . ..
Players like that would* have, in the end, exactly one option at my table: the exit door is that way, please close it quietly as you leave.But I'm talking about players who expect the DM to fix the game in their favor, who expect the DM to let them win (or at least survive) every battle. The assumption being that (A) it's no fun to lose, and (B) it's the DM's job to make sure they are having fun...ergo, (C) the DM mustn't let them lose. So they take unnecessary risks, they handwave resources, etc., because it doesn't really matter: they're gonna win anyway.