Blue
Ravenous Bugblatter Beast of Traal
I love 5e, and for me there's only one fatal flaw - how horribly calibrated the various rest mechanics are balanced between characters.
It looks like they are doing away with short rests, but that's still just moving the problem to some classes have a lot more long rest attrition features while others have at-wills.
There's a couple ways to handle it, but I think the easiest to slot in to what we've seen of One D&D so far would be: Continue replacing 1/short rest with Prof times per full recovery. But change full power recovery to basically per "per adventure" instead of during a long rest. Maybe if the DM wants to break that down, so there's a journey, a full recovery, and then an adventure. Or not. Short and long rests would continue, but for things like spending HD, recovering HPs, HD, and exhaustion levels, etc. They would have nothing to do with power recovery.
It looks like they are doing away with short rests, but that's still just moving the problem to some classes have a lot more long rest attrition features while others have at-wills.
There's a couple ways to handle it, but I think the easiest to slot in to what we've seen of One D&D so far would be: Continue replacing 1/short rest with Prof times per full recovery. But change full power recovery to basically per "per adventure" instead of during a long rest. Maybe if the DM wants to break that down, so there's a journey, a full recovery, and then an adventure. Or not. Short and long rests would continue, but for things like spending HD, recovering HPs, HD, and exhaustion levels, etc. They would have nothing to do with power recovery.