BASE CLASS
The base class is the class that all adventurers start as, it is the weakest in everything except feats. They start out with no class skills because no single skill is shared across all classes.
GAME RULE INFORMATION
The base class has the following game statistics.
Abilities: Intelligence is important to most any class because of the extra skill points, but to casters especially.
Alignment: Any.
Hit Die: d4.
Class Skills
The base class has no class skills.
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features
All of the following are class features of the base class.
Weapon and Armor Proficiency: The base class is proficient in the use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. The base class is not proficient with any type of armor nor with shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of equipment carried.