D&D (2024) One D&D Cleric & Revised Species Playtest Includes Goliath

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"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."


WotC's Jeremey Crawford discusses the playtest document in the video below.

 
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My problem with the Dawn War pantheon is that the gods are all things that PCs might worship, not ones that should logically exist. I'm forever annoyed they didn't include gods of agriculture or hearth and home or things like that. They could have used Yondalla.

The Forgotten Realms gods are very badly done, but at least they remembered that not every one of them has to be PC-friendly. (Although I was in a game once that included a paladin of Chauntea.)
The Dawn War pantheon didn't start out as a pantheon - it started out as the weaker side of the Dawn War and they became a pantheon when they succeeded. The reason that the gods look like a group of PCs writ large is because that is exactly what they were - essentially a gaggle of PCs writ large who teamed up and dungeon crawled to kick out the more powerful but scattered Primordials. A potential god of the hearth and home ... will have stayed home rather than fought the Primordials and everything else so they never became a God.

I'm not saying you're wrong to dislike the Dawn War pantheon because of this but I am saying you're asking the pantheon to be something other than it is. Which is basically a collection of deities based on the idea that a level 20 wizard or cleric is almost indistinguishable from a lesser deity and building from there with a collection of the sort of entities that reach high level.
 

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Micah Sweet

Level Up & OSR Enthusiast
I'm reading an old review for a Deadlands book over on Fatal and Friends, and it has a few choice paragraphs on metaplots:


This is pretty much how I always felt, even back in the days before I truly understood what meta-plots were--I couldn't afford to buy every Ravenloft product and had no internet access the vast majority of the time, then I read the Book of S____ netzine series and where the &$@! did Necropolis come from? Where did these new classes come from and where did the old classes go? Everything had been changed and I had no idea how or why.

See, meta-plots are plenty fun if all you're doing is reading the setting like it's a novel or a fanfic and can afford to keep up with it. But if you're actually trying to play in the setting, they're terrible. Someone in corporate you've never even met, let alone gamed with, makes a decision and you have to change your entire game to either go along with it or rewrite everything new that comes out for the setting, or simply not buy the upcoming books, which is bad for the game.

It literally is objectively better to not have metaplots because it doesn't disrupt the games of potentially thousands of players. You might not think it's as much fun to read, but it literally is better for playing--and these are games for playing, not novels for reading.
See, I read the books and more or less bought them all. From my perspective metaplot was great, because I loved following the story. It was my primary engagement point with D&D, and I didn't have the issues you're talking about because when I actually played, it was homebrew and we took what we wanted from everything to make our own game.

So to me, losing the metaplot is a straight negative.
 

Micah Sweet

Level Up & OSR Enthusiast
I'm reading an old review for a Deadlands book over on Fatal and Friends, and it has a few choice paragraphs on metaplots:


This is pretty much how I always felt, even back in the days before I truly understood what meta-plots were--I couldn't afford to buy every Ravenloft product and had no internet access the vast majority of the time, then I read the Book of S____ netzine series and where the &$@! did Necropolis come from? Where did these new classes come from and where did the old classes go? Everything had been changed and I had no idea how or why.

See, meta-plots are plenty fun if all you're doing is reading the setting like it's a novel or a fanfic and can afford to keep up with it. But if you're actually trying to play in the setting, they're terrible. Someone in corporate you've never even met, let alone gamed with, makes a decision and you have to change your entire game to either go along with it or rewrite everything new that comes out for the setting, or simply not buy the upcoming books, which is bad for the game.

It literally is objectively better to not have metaplots because it doesn't disrupt the games of potentially thousands of players. You might not think it's as much fun to read, but it literally is better for playing--and these are games for playing, not novels for reading.
Also, I would argue that 2e's metaplot was more for reading than playing, and I liked it that way.
 

Micah Sweet

Level Up & OSR Enthusiast
My problem with the Dawn War pantheon is that the gods are all things that PCs might worship, not ones that should logically exist. I'm forever annoyed they didn't include gods of agriculture or hearth and home or things like that. They could have used Yondalla.

The Forgotten Realms gods are very badly done, but at least they remembered that not every one of them has to be PC-friendly. (Although I was in a game once that included a paladin of Chauntea.)
This. I am really tired of the idea that everything in a setting has to be PC-friendly.
 


Faolyn

(she/her)
See, I read the books and more or less bought them all. From my perspective metaplot was great, because I loved following the story. It was my primary engagement point with D&D, and I didn't have the issues you're talking about because when I actually played, it was homebrew and we took what we wanted from everything to make our own game.

So to me, losing the metaplot is a straight negative.
But you have to realize that for anyone who didn't purely use homebrew, the metaplot was the negative. I only used homebrewed adventures, and having the metaplot was still a negative.

You're basically asking everyone to be OK with having their games disrupted so that you can enjoy the story, which isn't even the point of the game. The point of the game is to be played, not (just) read.

Also, I would argue that 2e's metaplot was more for reading than playing, and I liked it that way.
And that came at a loss to most people who played the game. It was, I admit, fun to read (at times), but what it really was was TSR forcing your table to play a very specific way, which isn't really cool--especially if the resolution of that metaplot was bad. For example, the result of the Faction Wars. While I think a lot of people wouldn't mind the factions getting re-done, I don't think I've ever heard any positive comments on the factions that were the result of that adventure. And that means that, if Planescape had continued past that adventure's release, it would have made it seriously, seriously difficult for any setting/lore books to be used by the players or DMs.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I see Eberron as far more "different" than "objectively better", but as I've said before, the story of a setting is more important to me than how easily it facilitates a special group of player-controlled heroes running around.

Just more proof of how out of step I am, I guess.

I have to give you credit for recognizing that you are an outlier.

So many others might have written, "Kids these days have to be the center of attention. Because video games."
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Getting back on-topic, somebody up-thread pointed out that the Cloud Giant option for Goliaths is far better than all the other options. I'll also add that it's just more fun than bonus damage, in the way that a cool feat is more fun than a +2 ASI.

Anybody have ideas for other thematic abilities that could be used for some of the other Goliath variants?
 

Vincent55

Adventurer
I think Dragon born should use d6 for breath, and give them more dice as they level. And the wings just do away with and move it to a racial feat that can be obtained at a level that its less of an issue to have, or break it up so they could increase their jump using weaker wings, and then maybe glide and then finally fly and even improving that to a point as they level. This is in line with earlier editions that made much more sense. Also as to resistance at some point give them a racial feat option to improve it to immunity after the 15th level or so, as at that point they could have obtained many magical protections as such.
 

Micah Sweet

Level Up & OSR Enthusiast
But you have to realize that for anyone who didn't purely use homebrew, the metaplot was the negative. I only used homebrewed adventures, and having the metaplot was still a negative.

You're basically asking everyone to be OK with having their games disrupted so that you can enjoy the story, which isn't even the point of the game. The point of the game is to be played, not (just) read.


And that came at a loss to most people who played the game. It was, I admit, fun to read (at times), but what it really was was TSR forcing your table to play a very specific way, which isn't really cool--especially if the resolution of that metaplot was bad. For example, the result of the Faction Wars. While I think a lot of people wouldn't mind the factions getting re-done, I don't think I've ever heard any positive comments on the factions that were the result of that adventure. And that means that, if Planescape had continued past that adventure's release, it would have made it seriously, seriously difficult for any setting/lore books to be used by the players
I liked the concept of the metaplot, even the parts I didn't like, and I refuse to apologize for that or pretend otherwise. It was a story I enjoyed engaging in, and it didn't affect my separate enjoyment of playing, so the idea that other people didn't like it quite frankly wasn't an issue for me.

I get that a lot of people want the game to be all about making the PCs increasingly special and unique, and that's fine. I'm just sad that all the old stories are not only over, they seem to be constantly attacked by fans of the current game.
 

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