Storyteller, if you're running a high-powered campaign, then I'm curious to know what issues you're looking to have addressed. If someone says "man, it's really, really powerful", is your reaction "oh, that's good"? This fits the bill, definitely.
ToB is not just offering a new system; it is a radical power boost. Examining the ways ToB's advocates in this thread try to hem and haw and equivocate is revealing. The damage output of a martial adept is supposedly comparable to a fighter or barbarian, but it's compared to them making a full round of iterative attacks, all of which hit. Then the martial adepts are compared to spellcasters, without acknowledging that disciplines can be recovered in minutes or less--much better than the recovery rate for spells. My personal favorite is "it's certainly very, very, very, really, extremely powerful, but not overpowered by any means".
It's a powergamer's delight, no doubt about it. And I've got a little munchkin in me, so that's no biggie. But it doesn't really grab any other part of my inner gamer, and that's a problem. A warblade is not a class with any real concept at its core. It's just a hollow shill for some game mechanics. Much of ToB is like that.
ToB is not just offering a new system; it is a radical power boost. Examining the ways ToB's advocates in this thread try to hem and haw and equivocate is revealing. The damage output of a martial adept is supposedly comparable to a fighter or barbarian, but it's compared to them making a full round of iterative attacks, all of which hit. Then the martial adepts are compared to spellcasters, without acknowledging that disciplines can be recovered in minutes or less--much better than the recovery rate for spells. My personal favorite is "it's certainly very, very, very, really, extremely powerful, but not overpowered by any means".
It's a powergamer's delight, no doubt about it. And I've got a little munchkin in me, so that's no biggie. But it doesn't really grab any other part of my inner gamer, and that's a problem. A warblade is not a class with any real concept at its core. It's just a hollow shill for some game mechanics. Much of ToB is like that.