[One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]


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Here are my character basics. I will clean this up and add equipment and the like Sunday or Monday.

Code:
Padraig Dodrahin
NG Male Human Fighter 8
Deity: Kord
Age: 32
Height: 6’2”
Weight: 235 lbs
Hair: short, walnut brown
Eyes: brown
Skin: Caucasian, large ugly scar on left side of face
XP: 28,000

Size: Medium
Speed: 30’

Str 18 (+4)   [10 pts for a 16, increased at levels 4 and 8]
Dex 14 (+2)   [6 pts]
Con 14 (+2)   [6 pts]
Int 12 (+1)   [4 pts]
Wis  8 (-1)   [0 pts]
Cha 10 (+0)   [2 pts]

BAB:  +8/+3
Fort: +8
Ref:  +4
Will: +1
HP: 60

Languages: Common, Giant

Feats:
Dodge
Improved Critical
Point Blank Shot
	Precise Shot
	Rapid Shot
Weapon Focus
	Weapon Specialization
Power Attack
	Improved Sunder

Skills with ranks:
Climb +15 (+__ in armor) (+11 ranks +4 Str)
Jump  +15 (+__ in armor) (+11 ranks +4 Str)
Ride  +13 (+11 ranks +2 Dex)
Swim  +15 (+__ in armor) (+11 ranks +4 Str)

Equipment:

Mount:
Northwind (Heavy Warhorse, per MM)
 
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The tempest should work just fine. I'm going to say we should stay away from the halfling skiprock for now, just because I can see it getting rather complicated and/or hard to adjudicate.
 

Here's my bladesinger :)

Code:
[B]Name:[/B] Ruathen Lafhal
[B]Class:[/B] Fighter 4/Wizard 2/Bladesinger 2
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] --

[B]Str:[/B] 10 +0 (2p.)                          [B]Level:[/B] 6        [B]XP:[/B] 28000
[B]Dex:[/B] 18 +4 (8p. +2 racial +1 lvl)     [B]BAB:[/B] +7/+2         [B]HP:[/B] 37 (4d10+2d4+2d8)
[B]Con:[/B] 10 +0 (4p. -2 racial)              [B]Grapple:[/B] +7     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 17 +3 (10p. +1 lvl)                 [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2p.)                          [B]Init:[/B] +4        [B]Spell Save DC:[/B] spell lvl +13
[B]Cha:[/B] 10 +0 (2p.)                         [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +4    +0    +0    +2    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +0    +1  =   +5
[B]Ref:[/B]                       4    +4    +1  =   +9
[B]Will:[/B]                      7    +0    +1  =   +8

[B]Weapon                  Attack   Damage     Critical[/B]
[i]+1 keen,
thundering rapier[/i]          +12/+7     1d6+1     15-20/x2 (+1d8 sonic)
Mstrwrk. dagger         +12/+7     1d4     19-20/x2

[B]Languages:[/B] Common, Draconic, Elven, Goblin, Sylvan

[B]Abilities:[/B]
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors

Fighter:
Bonus Feats (already included)

Wizard:
High intelligence gains bonus spells daily

Bladesinger:
Dodge bonus to AC = class level, up to int. mod.
Take 10 on Concentration check to cast defensively

[B]Spellbook:[/B](all/8/2)
1: burning hands, charm person, grease, magic missile, protection from evil, 
ray of enfeeblement, shocking grasp, true strike
2: blindness/deafness, cat's grace

[B]Spells Per Day:[/B](4/3/2)
0: detect magic, flare, mage hand, resistance
1: grease, magic missile, true strike
2: blindness/deafness, cat's grace

[B]Feats:[/B]
Combat Casting  
Combat Expertise  
Dodge  
Mobility  
Weapon Finesse  
Weapon Focus (rapier) 
Scribe Scroll [free to wizard] 

[B]Skill Points:[/B] 55       [B]Max Ranks:[/B] 11/5.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance  		   5    +4     +2*** = 11
Concentration              7                 = 7
Climb                      5                 = 5
Jump                       5           +2*** = 7
Knowledge (arcana)         7    +3           = 10
Perform (dance)            2                 = 2
Perform (sing)             2                 = 2
Spellcraft                 7    +3       +2* = 12
Tumble                     7    +4      +2** = 13
*knowledge (arcana) synergy
** jump synergy
*** tumble synergy

[B]Equipment:[/B]
"Banshee" [i]+1 keen, thundering rapier[/i]     18320gp       2lb
Mstrwrk. Dagger     302gp        1lb
[i]+2 Bracers of Armor[/i]     4000gp      1lb
[i]+1 Cloak of Resistance[/i]     1000gp      1lb
Spell component pouch     5gp           2lb
[i]Heward's Handy Haversack[/i]     2000gp      5lb
	-Spellbook
	-Trail rations x6     3gp
	-Waterskin     1gp
	-Hemp rope     1gp
	-Blanket     5sp
	-[i]cure moderate wounds[/i] potion x2     600gp
             -sunrod x2     4gp
purchase and transcription of [i]Cat's Grace[/i] spell     300gp
purchase and transcription of [i]Blindness/Deafness[/i] spell     300gp

[B]Total Weight:[/B]12lb      [B]Money:[/B] 167gp 5sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100   200   500
[B]Age:[/B] 158
[B]Height:[/B] 5'3"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] green
[B]Hair:[/B] copper
[B]Skin:[/B] light bronze
Appearance: Ruathen is of average height for an elf, possessed of a graceful, athletic build. His skin is lightly bronzed in a way distinctly different than a human’s sun-tan, and his hair, of moderate length and tending to sweep upwards like a flame atop his head, is an almost metallic copper. Ruathen speaks little, his bright green eyes closely observing every situation, only stepping forward to announce his insight into the matter at hand before again fading into the background.

Background:Among all the cultures of the world, the Elves arguably place the greatest value on reflective thought, philosophy, and pure artistic expression for their own sake. The elvish preoccupation with the life of the mind even finds expression in their martial tradition, which produces hand-to-hand combatants who practice highly complex tactics and maneuvers, rendering a unit of elven swordsmen as deadly as any cadre of archers. The blending of art and intellect is further refined in elvish magic, which permeates civic, private, and military life.

Spending all of his formative years in and around an elvish enclave, Ruathen Lafhal internalized these values at an early age. In time, he came to apply this way of thinking to his own life in a way much more pronounced than was common, even among elves. Ruathen saw that the most successful duelists were rarely the strongest, but rather those with the better grasp of the immutable laws of combat, and the ability to out-think their opponents. It gradually became clear to Ruathen that success, no matter what the trial, was a purely cerebral matter. Any obstacle could be overcome with the correct application of the intellect.

Ruathen was studious in his training, and it was not long before his peers no longer presented him with any real challenge. But the need to face challenges and solve problems, to learn, and to transcend his own limitations was Ruathen’s raison d’etre, and so he adopted the life of an adventurer; surely a career which confronts one with monsters, death-traps, and other hazards on a daily basis would provide ample opportunities to learn – quickly, or die.

The sword he wields, Banshee, is a family heirloom bequeathed to him upon completing his formal training. It has been in his family since time out of memory (and given the longevity of elves, this is saying something indeed), and has long been regarded with a certain degree of trepidation. The blade resonates with the slightest movement, almost seeming to hum in anticipation of drawing blood. Even more unsettling is the way that the sword seems to know when it has struck a particularly vital part of an opponent's anatomy, unleashing a terrible scream that bursts blood vessels and traumatizes organs.
 
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michael_noah said:
The tempest should work just fine. I'm going to say we should stay away from the halfling skiprock for now, just because I can see it getting rather complicated and/or hard to adjudicate.

Got it, I'll edit it when I get home

*edit
I've taken the halfling skiprocks off.
 
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michael_noah said:
The tempest should work just fine. I'm going to say we should stay away from the halfling skiprock for now, just because I can see it getting rather complicated and/or hard to adjudicate.

I am not sure what changed in Tempest from 3.0 to 3.5 but I know Ambidexterity no longer exists.
 

hero4hire said:
I am not sure what changed in Tempest from 3.0 to 3.5 but I know Ambidexterity no longer exists.
No, ambidexterity has been changed. I'm not going to say it's a class feature only for the tempest because I'm not sure, but now ambidexterity lowers the pentailty of two weapon fighting by one or two, depending on Tempest level
 

Ivellious said:
No, ambidexterity has been changed. I'm not going to say it's a class feature only for the tempest because I'm not sure, but now ambidexterity lowers the pentailty of two weapon fighting by one or two, depending on Tempest level


Tempest is in the Complete...Adventurer??? I think. Anyway if you dont have the updated Tempest I can let you know what the changes are tomorrow (at work right now)
 

Made some minor changes. Changed greatsword. Added elemental gem. Changed a bonus language from Giant to Halfling.

Code:
[b]Padraig Dodrahin[/b]
NG Male Human Fighter 8
XP: 28,000

Init: +2

AC: 22 (+8 armor +1 Dex +2 magic +1 deflection)
Feat reminder: Dodge
FF: 21
Touch: 14
HP: 60

Speed: 20’ (30’ w/o armor)

[b]Attacks[/b] [BAB +8/+3]:

Greatsword +14/+9 2d6+9 +1d6 (slashing + cold) 17-20/x2
Adamantine (bypasses Hardness <20 on Sunder attempts)
+1 Frost Weapon, sheds icy blue light equivalent to light spell
Feat reminders: Power Atk, Improved Sunder

Longbow +11/+6 or +9/+9/+4 1d8+4 piercing x3
+1 to Atk and Dmg w/in 30’, Mwk, Composite Str rating +4
Can be used while mounted
Feat reminders: Point Blank, Precise, and Rapid Shot

Light Mace +12/+7 1d6+4 bludgeoning x2
Feat reminder: Power Atk

[b]Saves:[/b]
Fort +8
Ref  +4
Will +1

Languages: Common, Halfling

[b]Feats:[/b]
Dodge
Improved Critical
Point Blank Shot
   Precise Shot
   Rapid Shot
Weapon Focus [Greatsword]
   Weapon Specialization [Greatsword]
Power Attack
   Improved Sunder

[b]Skills with ranks:[/b]
Climb +15 (+10 in armor) (+11 ranks +4 Str)
Jump  +15 (+10 in armor) (+11 ranks +4 Str)
Ride  +13 (+11 ranks +2 Dex)
Swim  +15 (+10 in armor) (+11 ranks +4 Str)

[b]Abilities:[/b]
Str 18 (+4)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis  8 (-1)
Cha 10 (+0)

[b]Equipment:[/b]
+2 Full Plate (5,500 gp)
Ring of Protection +1 (2,000 gp)
+1 Adamantine Frost Greatsword (11,050 gp)
Mwk Composite Longbow +4 Str rating (800 gp)
30 Standard Arrows (15 gp)
5 Cold Iron Arrows	(5 gp)
5 Silvered Arrows [-1 to Dmg] (12 gp, 5 sp)
Light Mace (5 gp)
Heavy Warhorse (400 gp)
Military Saddle (60 gp)
Saddlebags (4 gp)
Bedroll (1 sp)
Small Steel Mirror (10 gp)
Hempen Rope 50’ (1 gp)
1 lb. Soap (5 sp)
Tent (10 gp)
Waterskin (1 gp)
Traveler’s Outfit
Thunderstone (30 gp)
Flint & Steel (1 gp)
Light Brown Elemental Gem [Earth] (2,250 gp)
Vial of Silversheen (250)
Potions
   Cure Serious Wounds (750 gp)
   Magic Weapon (50 gp)
   Bull’s Strength (300 gp)
   Darkvision (300 gp)
3 Emeralds worth 1000 gp each
1 Small Jade Carving worth 100 gp
7 Platinum Pieces
23 Gold Pieces
17 Silver Pieces
20 Copper Pieces

[b]Mount:[/b]
Northwind (Heavy Warhorse, per MM)
White mottled with light grey
Carries much of the equipment in his saddlebags

Description:
Age: 32
Height: 6’2”
Weight: 235 lbs
Hair: short, walnut brown
Eyes: brown
Skin: Caucasian, large ugly scar on left side of face
Deity: Kord

Background:
Padraig is a grizzled soldier who left the army because, as an enlisted man, he realized he could never earn the respect given commissioned officers. So he decided to cast his lot as an adventurer instead. As a soldier, Padraig’s role was to train other fighters in combat techniques, and as a result, he is quite skilled with his weapons.

While his motivation for adventuring might seem crass or selfish, in reality, Padraig has a strong sense of right and wrong and only seeks to move beyond the limitations of the enlisted man so that he can do the kind of good in this world that he believes himself capable of. (That being said, his eyes do get a faraway look in them whenever he imagines the rare and beautiful riches awaiting those bold enough to seek them out in the dangerous places of the world. Note his own beautiful greatsword—just such an item!)

Although his own moral compass is strong, Padraig has a live-and-let-live attitude toward his companions, and generally enjoys sharing his days and nights with a rowdy bunch of "characters".
 
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+1 Adamantine Icy Burst Greatsword(13,350 gp)

Wouldnt this cost 21,050gp?


edit: checked my math

greatsword 50gp
adamantine (which replaces masterwork for cost) 3000gp
+1 Icy Busrt (+3 equivalent) 18,000gp
 
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