Padraig Dodrahin
NG Male Human Fighter 8
Deity: Kord
Age: 32
Height: 6’2”
Weight: 235 lbs
Hair: short, walnut brown
Eyes: brown
Skin: Caucasian, large ugly scar on left side of face
XP: 28,000
Size: Medium
Speed: 30’
Str 18 (+4) [10 pts for a 16, increased at levels 4 and 8]
Dex 14 (+2) [6 pts]
Con 14 (+2) [6 pts]
Int 12 (+1) [4 pts]
Wis 8 (-1) [0 pts]
Cha 10 (+0) [2 pts]
BAB: +8/+3
Fort: +8
Ref: +4
Will: +1
HP: 60
Languages: Common, Giant
Feats:
Dodge
Improved Critical
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus
Weapon Specialization
Power Attack
Improved Sunder
Skills with ranks:
Climb +15 (+__ in armor) (+11 ranks +4 Str)
Jump +15 (+__ in armor) (+11 ranks +4 Str)
Ride +13 (+11 ranks +2 Dex)
Swim +15 (+__ in armor) (+11 ranks +4 Str)
Equipment:
Mount:
Northwind (Heavy Warhorse, per MM)
[B]Name:[/B] Ruathen Lafhal
[B]Class:[/B] Fighter 4/Wizard 2/Bladesinger 2
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] --
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 6 [B]XP:[/B] 28000
[B]Dex:[/B] 18 +4 (8p. +2 racial +1 lvl) [B]BAB:[/B] +7/+2 [B]HP:[/B] 37 (4d10+2d4+2d8)
[B]Con:[/B] 10 +0 (4p. -2 racial) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] --/--
[B]Int:[/B] 17 +3 (10p. +1 lvl) [B]Speed:[/B] 30' [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +4 [B]Spell Save DC:[/B] spell lvl +13
[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +4 +0 +0 +2 18
[B]Touch:[/B] 16 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +0 +1 = +5
[B]Ref:[/B] 4 +4 +1 = +9
[B]Will:[/B] 7 +0 +1 = +8
[B]Weapon Attack Damage Critical[/B]
[i]+1 keen,
thundering rapier[/i] +12/+7 1d6+1 15-20/x2 (+1d8 sonic)
Mstrwrk. dagger +12/+7 1d4 19-20/x2
[B]Languages:[/B] Common, Draconic, Elven, Goblin, Sylvan
[B]Abilities:[/B]
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Fighter:
Bonus Feats (already included)
Wizard:
High intelligence gains bonus spells daily
Bladesinger:
Dodge bonus to AC = class level, up to int. mod.
Take 10 on Concentration check to cast defensively
[B]Spellbook:[/B](all/8/2)
1: burning hands, charm person, grease, magic missile, protection from evil,
ray of enfeeblement, shocking grasp, true strike
2: blindness/deafness, cat's grace
[B]Spells Per Day:[/B](4/3/2)
0: detect magic, flare, mage hand, resistance
1: grease, magic missile, true strike
2: blindness/deafness, cat's grace
[B]Feats:[/B]
Combat Casting
Combat Expertise
Dodge
Mobility
Weapon Finesse
Weapon Focus (rapier)
Scribe Scroll [free to wizard]
[B]Skill Points:[/B] 55 [B]Max Ranks:[/B] 11/5.5
[B]Skills Ranks Mod Misc Total[/B]
Balance 5 +4 +2*** = 11
Concentration 7 = 7
Climb 5 = 5
Jump 5 +2*** = 7
Knowledge (arcana) 7 +3 = 10
Perform (dance) 2 = 2
Perform (sing) 2 = 2
Spellcraft 7 +3 +2* = 12
Tumble 7 +4 +2** = 13
*knowledge (arcana) synergy
** jump synergy
*** tumble synergy
[B]Equipment:[/B]
"Banshee" [i]+1 keen, thundering rapier[/i] 18320gp 2lb
Mstrwrk. Dagger 302gp 1lb
[i]+2 Bracers of Armor[/i] 4000gp 1lb
[i]+1 Cloak of Resistance[/i] 1000gp 1lb
Spell component pouch 5gp 2lb
[i]Heward's Handy Haversack[/i] 2000gp 5lb
-Spellbook
-Trail rations x6 3gp
-Waterskin 1gp
-Hemp rope 1gp
-Blanket 5sp
-[i]cure moderate wounds[/i] potion x2 600gp
-sunrod x2 4gp
purchase and transcription of [i]Cat's Grace[/i] spell 300gp
purchase and transcription of [i]Blindness/Deafness[/i] spell 300gp
[B]Total Weight:[/B]12lb [B]Money:[/B] 167gp 5sp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 158
[B]Height:[/B] 5'3"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] green
[B]Hair:[/B] copper
[B]Skin:[/B] light bronze
michael_noah said:The tempest should work just fine. I'm going to say we should stay away from the halfling skiprock for now, just because I can see it getting rather complicated and/or hard to adjudicate.
michael_noah said:The tempest should work just fine. I'm going to say we should stay away from the halfling skiprock for now, just because I can see it getting rather complicated and/or hard to adjudicate.
No, ambidexterity has been changed. I'm not going to say it's a class feature only for the tempest because I'm not sure, but now ambidexterity lowers the pentailty of two weapon fighting by one or two, depending on Tempest levelhero4hire said:I am not sure what changed in Tempest from 3.0 to 3.5 but I know Ambidexterity no longer exists.
Ivellious said:No, ambidexterity has been changed. I'm not going to say it's a class feature only for the tempest because I'm not sure, but now ambidexterity lowers the pentailty of two weapon fighting by one or two, depending on Tempest level
[b]Padraig Dodrahin[/b]
NG Male Human Fighter 8
XP: 28,000
Init: +2
AC: 22 (+8 armor +1 Dex +2 magic +1 deflection)
Feat reminder: Dodge
FF: 21
Touch: 14
HP: 60
Speed: 20’ (30’ w/o armor)
[b]Attacks[/b] [BAB +8/+3]:
Greatsword +14/+9 2d6+9 +1d6 (slashing + cold) 17-20/x2
Adamantine (bypasses Hardness <20 on Sunder attempts)
+1 Frost Weapon, sheds icy blue light equivalent to light spell
Feat reminders: Power Atk, Improved Sunder
Longbow +11/+6 or +9/+9/+4 1d8+4 piercing x3
+1 to Atk and Dmg w/in 30’, Mwk, Composite Str rating +4
Can be used while mounted
Feat reminders: Point Blank, Precise, and Rapid Shot
Light Mace +12/+7 1d6+4 bludgeoning x2
Feat reminder: Power Atk
[b]Saves:[/b]
Fort +8
Ref +4
Will +1
Languages: Common, Halfling
[b]Feats:[/b]
Dodge
Improved Critical
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus [Greatsword]
Weapon Specialization [Greatsword]
Power Attack
Improved Sunder
[b]Skills with ranks:[/b]
Climb +15 (+10 in armor) (+11 ranks +4 Str)
Jump +15 (+10 in armor) (+11 ranks +4 Str)
Ride +13 (+11 ranks +2 Dex)
Swim +15 (+10 in armor) (+11 ranks +4 Str)
[b]Abilities:[/b]
Str 18 (+4)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1)
Cha 10 (+0)
[b]Equipment:[/b]
+2 Full Plate (5,500 gp)
Ring of Protection +1 (2,000 gp)
+1 Adamantine Frost Greatsword (11,050 gp)
Mwk Composite Longbow +4 Str rating (800 gp)
30 Standard Arrows (15 gp)
5 Cold Iron Arrows (5 gp)
5 Silvered Arrows [-1 to Dmg] (12 gp, 5 sp)
Light Mace (5 gp)
Heavy Warhorse (400 gp)
Military Saddle (60 gp)
Saddlebags (4 gp)
Bedroll (1 sp)
Small Steel Mirror (10 gp)
Hempen Rope 50’ (1 gp)
1 lb. Soap (5 sp)
Tent (10 gp)
Waterskin (1 gp)
Traveler’s Outfit
Thunderstone (30 gp)
Flint & Steel (1 gp)
Light Brown Elemental Gem [Earth] (2,250 gp)
Vial of Silversheen (250)
Potions
Cure Serious Wounds (750 gp)
Magic Weapon (50 gp)
Bull’s Strength (300 gp)
Darkvision (300 gp)
3 Emeralds worth 1000 gp each
1 Small Jade Carving worth 100 gp
7 Platinum Pieces
23 Gold Pieces
17 Silver Pieces
20 Copper Pieces
[b]Mount:[/b]
Northwind (Heavy Warhorse, per MM)
White mottled with light grey
Carries much of the equipment in his saddlebags
+1 Adamantine Icy Burst Greatsword(13,350 gp)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.