michael_noah said:Greetings, all. I believe I've narrowed down my choice to one of two published "adventures". The first is the above suggested Mysteries of the Moonsea. This would be a very loose, adventure driven campaign with a lot of room for the players to explore, look around, interact with NPCs, and decide what they want to do on their own. It may lack a grand over-arching story, and there may be times when things don't fit together as well as we all might like (due to the mini-site adventure nature of the book).
The second is a little known necromancer games product. This is a much more congealed adventure. It has a main plot, a big villain, and some mysteries to solve. There may be some railroading at times based on reviews I've read.
I happen to prefer the second option a bit because it will mean less work for me, and probably a better overall story for all of you. Let me know what you all think. No matter which option I choose, we'll be starting at 8th level, so get get cracking making characters. I've put more details about construction in the first post.
Also, I've added a list of prospective adventurers and their proposed characters at the top of the thread for reference when you're trying to decide what to make.
I'm going to change my Halfling from a paladin to a ranger. I'm at work right now though so I'll get started on making him when I get home