D&D General One thing I hate about the Sorcerer

No, it isn't, but this would make the PC (not the class, mind you) that creature type. Just like Elves are now considered both humanoid and fey, a draconic bloodline sorcerer would be dragon and humanoid (and possibly more, like fey if the sorcerer is an Elf).

Every sorcerer subclass could easily be tied to one of the numerous creature type...

From PHB, XGtE, TCoE:
Draconic Bloodline - Dragons
Wild Magic - Fey (or Monstrosities)
Divine Soul - Celestials
Shadow Magic - Undead
Storm Sorcery - Elementals
Abberant Mind - Aberrations
Clockwork Soul - Constructs

Also, if you use them:
Lunar Sorcery - Beasts (or Fey)
Pyromancy - Fiends

And that still leaves a few creature types not even used yet, which work if you want to add some UA origins, like obviously Giant Soul - Giants.
That would be flavourful though I'm not that sure it would in practice do much... :unsure:
 

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That would be flavourful though I'm not that sure it would in practice do much... :unsure:
Well, the benefits would have to be added, balanced, etc. to the current 5E (or better yet to 2024 version---since it has a higher overall "power" level).

Some quick ideas:

Draconic Bloodline - Dragons - Resistance to a damage type by color
Wild Magic - Fey (or Monstrosities) - A feature to interfer with other magic
Divine Soul - Celestials - Maybe a restoration feature
Shadow Magic - Undead - A zombie fortitude or something
Storm Sorcery - Elementals - A temporary element form
Abberant Mind - Aberrations - No clue, I am not familiar enough with the subclass
Clockwork Soul - Constructs - No need to eat, drink water, or sleep
Lunar Sorcery - Beasts (or Fey) - A shapeshift or charm feature
Pyromancy - Fiends - A summon feature or fireform or something
 

Another idea

If 5e stated with the Playtest Exhaustion that gives a -X, a sorcerer who casts spells by rolling a Con or Cha check and taking Exhaustion if they fail would feel more like a sorcerer from books and movies.

And at level 5, they'd recover more Exhaustion on Short Rest.

Burning Hands. Beat a DC 11 Con check or take 1 exhaustion.
Fireball. Beat a DC 13 Con check or take 1 exhaustion.

Metamagic adds to the DC.
If you don't have the spell prepared, you have disadvantage.

DMs can invent DCs and a slot level for on the fly spells.

And what would they get in terms of extra power to compensate for that?
 

To me that would be obviously bonkers. It is the magic of the parent they're inheriting, thus it obviously should be the same type of magic.

But you don't inherit power. Warlocks gain power from a deal, you can't inherit that unless you inherit the deal. Clerics, Druids, Wizards, Rogues, Bards, Fighters, Barbarians... none of them are inheritable. The ONLY inheritable magic is sorcerer or that tied to the lineage options.

This position is bonkers to me.

Obviously. But that is because they inherit the magic from the other parent.

Yes, as none of that magic is inherited in the first place.

And neither is warlock magic. You cannot be born a warlock.

Except that literally is not what the sorcerer fluff actually says! Being born with it is just one option, but often it is Maybelline. Freak accidents, gaining power from a magical entity and a literal pact are all offered as options.

It doesn't say that you made the pact. It says a pact was made. Just like if one of the parents was a Fiendish warlock, and their child was a Tiefling.

Warlocks are the class that get their power from making a pact with magical entities. It is a very narrow band of stories, but it is a vibrant one.
 


I really don't think that the personal attitude of the hierophant is enough to build whole different class upon. Especially as belief and faith are rather modern concepts and very Christian flavoured whilst the ancient pantheism was often much more pragmatic and transactional.
From a roleplaying perspective though? It absolutely does. And its that interesting dynamic that allows people to dig deeper into what their character is and how they interact with the world around them. One of my favourite pieces of homebrew is just "Here's a bunch of weird warlock patrons and how they may affect the world", for example.

Sure its modern but... This is a modern game. Of course modern concepts are going to be in there. If we didn't have modern concepts, then D&D would be as forgotten as the thousands of other D&D-alikes that have come and gone over the years.

And, look, if we're going to complain about Christian flavour then that's a problem this game has had ever since the introduction of the Cleric, let's be honest here. This game has never even remotely attempted to emulate pantheism in anything approaching a realistic manner
 

But you don't inherit power. Warlocks gain power from a deal, you can't inherit that unless you inherit the deal. Clerics, Druids, Wizards, Rogues, Bards, Fighters, Barbarians... none of them are inheritable. The ONLY inheritable magic is sorcerer or that tied to the lineage options.
Except in your previous post you said this would be how it worked with the pact maker originator of the sorcerer bloodline!

It doesn't say that you made the pact. It says a pact was made. Just like if one of the parents was a Fiendish warlock, and their child was a Tiefling.

Warlocks are the class that get their power from making a pact with magical entities. It is a very narrow band of stories, but it is a vibrant one.
"Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance."
You obviously haven't even read the sorcerer fluff so this is pointless. 🤷
 

They can sometimes get Metamagic or cast unprepared spell for free (minus the spell slots)

Considering Sorcerers are a "spells known caster" and that is in exchange for constantly risking weakening your spell save DC and gimping yourself, until you risk unconciousness or death? Nope. No one would go for that. Too much penalty.
 

Except in your previous post you said this would be how it worked with the pact maker originator of the sorcerer bloodline!

Yeah, a WARLOCK could make a pact and give birth to a sorcerer, or a Sorcerer might make a deal to CHANGE their bloodline's magic. That is entirely different from a warlock giving birth to another warlock, or a cleric giving birth to a paladin.

"Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance."
You obviously haven't even read the sorcerer fluff so this is pointless. 🤷

If I sign a deal that gives me all of Elon Musk's wealth, and I give that money to my Nephew, then AS A RESULT of that deal, my nephew's bloodline is now rich. But he didn't sign the deal. I did. The sorcerer could be the first AS A RESULT of a deal, not by SIGNING a deal.

Maybe you shouldn't assume what I have and have not read?
 


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