Poor writing due to attempts to be accommodating.Then what you have is poor writing.
In the old days, they said "X lets you do Y. NO EXCEPTIONS!"
Now its "You can get Y from X, Z, a weak A, a poorly done B, a C on a bad day, and high powered Q."
Poor writing due to attempts to be accommodating.Then what you have is poor writing.
Which is why that supernatural state should be in the books. Stop being so wishy-washy about it.An 11th level fighter can kill a T-Rex with, on average, 8 well-placed crossbow shots. On average, they will kill the T-Rex within 12 seconds. The T-Rex will have almost zero chance of killing the 11th level fighter within the same timespan.
The core of 5e combat is the scaling between damage output and NPC hit points. There's no coherent narrative that allows for high Tier 2 and above combat to make sense without having entirely supernatural PC participants.
Have they ever done that? (Sorry about accidentally deleting part of your post).Mistaken on both counts. The Feywild is part of the Great Wheel default setting. Its not a separate Material Plane, like Faerun versus Eberron, but rather an attached plane, like the Near Ethereal or the Shadow Plane. So, yes, its part of the default setting.
And Legendary creatures aren't
The core rules make little attempt to have anything close to a coherent cosmology. That isn't going to change.Which is why that supernatural state should be in the books. Stop being so wishy-washy about it.
The core rules have a pretty detailed cosmology. It’s called the Great Wheel.The core rules make little attempt to have anything close to a coherent cosmology. That isn't going to change.
Describing the different supernatural power sources and how they work also falls under the "cosmology" umbrella.The core rules have a pretty detailed cosmology. It’s called the Great Wheel.
Sure. 5e's not great at it, but previous editions of the game have done a better job.Describing the different supernatural power sources and how they work also falls under the "cosmology" umbrella.
WotC? Not that I'm aware of. They don't really make orcs or goblinoids past CR 3~4; there's only one, a hobgoblin warlord at CR 6, and they don't even get to be a Legendary. Wizards doesn't think much of themHave they ever done that? (Sorry about accidentally deleting part of your post).
Cool, although the cleric stuff makes the whole thing supernatural to my mind.WotC? Not that I'm aware of. They don't really make orcs or goblinoids past CR 3~4; there's only one, a hobgoblin warlord at CR 6, and they don't even get to be a Legendary. Wizards doesn't think much of them
3PP? Yes, there is. In the particular case I'm thinking, it was the result of a blessing of Gruumph via ritual done by clerics, or however you spell it. Clerics blessed the land, and control was given to the warlord through a McGuffin in crown shape.
We know that Divine and Primal draw their magics from the Outer Planes and Inner Planes (which presumably includes the four elements, feywild and shadowfell now) respectively. Warlocks are taught arcane magic from the perspective of extra planar beings, which presumably works either akin to wizard magic or cleric magic, depending on player/DM. Sorcerers are inevitably pulling the magic from inside themselves out. Bardcraft is supposedly Words of Power on crack. Artificers use magic inherent in the tools and raw resources they use.Describing the different supernatural power sources and how they work also falls under the "cosmology" umbrella.