Ongoing damage vs. Regeneration

As far as I can tell, a character (PC or NPC) is told to do multiple things and has the ability to choose the order of those things.

It's probably reasonable to rule as a group that regeneration is always before ongoing, though there may be rare cases where someone would wish it worked otherwise (when uninjured except the ongoing, or to trigger an on-bloodied or on-damaged ability for instance).

Personally, the 'do it in any order you want' works fine for me.
 

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As long as the char suffering both effects has no resistance against the ongoing damage that should be fine but as soon as he has resistance against the ongoing damage that approach seems rather unfair.

I wasn't suggesting that the equation should be carried out before applying damage resistance. It would, of course, be applied to whatever damage the character would take after adjusting for damage resistance.
 

The problem comes from the fact that Regeneration does not function if the creature (Monster or PC) is unconscious unless stated otherwise.

So you have to decide as a group perhaps if how you want it to work in your group.

Letting the controller of the effect decide is actually better.

If you allow Regen before Ongoing then it works the same for monsters and could bring about another round or more of damage to the characters.

If you allow Ongoing before Regen you are likely to lose a party member to unconsciousness and lose their powers to assist the party.

If you allow the player to decide, he can become bloodied because he'd take Ongoing 10 damage, so he can regenerate 5 from his Shifter power he has active, then take Ongoing 5 damage, thus affording him only 10 points of damage, rather than the 15 if you just decided 'Do all regeneration first' which at first glance seems the fairest.

Player's can't complain in this situation, because they're the ones most likely to have ongoing and regeneration at the same time anyways.
 

There's also the Longtooth Shifter regeneration issue -- it only kicks in if the character is bloodied, so it will sometimes be beneficial to apply the ongoing damage first.
 

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