[OOC - 3.5] The Storm Coast

Hey Mark...I have a question about how Oswald broke Isoriand's arrow. Now you're the DM, so it is your rules, but I assume he used the Deflect Arrow feat. That feat requires a free hand, which means Oswald wouldn't have been able to attack with his halberd that round, since a halberd is a two-handed weapon.

Also, I like what you posted above from F&F. I'm all for testing it if you want to give it a try.
 

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Hey Mark...I have a question about how Oswald broke Isoriand's arrow. Now you're the DM, so it is your rules, but I assume he used the Deflect Arrow feat. That feat requires a free hand, which means Oswald wouldn't have been able to attack with his halberd that round, since a halberd is a two-handed weapon.

True. I played a little loose by having Oswald shifted to a "one-handed stance" after attacking based on the idea that Jet Li can do cool stuff like that in movies. (I treated this as a free action on his part, which means if he had gone after Isoriand in the round, it wouldn't have worked.)

That aside, I like to keep the idea of a free hand a little looser than perhaps the RAW would want, especially with a character like a monk. It is necessary to use two-hands when attacking with a halberd, but I've never really felt it should be a requirement that both hands be on the weapon at all times.

That make sense?
 

That aside, I like to keep the idea of a free hand a little looser than perhaps the RAW would want, especially with a character like a monk. It is necessary to use two-hands when attacking with a halberd, but I've never really felt it should be a requirement that both hands be on the weapon at all times.

That make sense?


It makes sense, but it does leave some things open for abuse. It also effectively neutralizes Isoriand's primary attack, while not giving Oswald any drawback at all. But as I said, it is your game, your rules. :)
 

It makes sense, but it does leave some things open for abuse. It also effectively neutralizes Isoriand's primary attack....

Not really. Isoriand can ready an attack. One cannot use Deflect Arrow against an attack they can't see. It's also easier to disarm a foe holding an item with only one hand.

Of course, if I were truly on top of stuff, I'd have been upfront about things. My intention certainly wasn't to screw you over by nerfing your PC's schtick. I hate it when DMs do that.

In the interest of fairness, we can either rule that Oswald won't use that trick again or I can give everyone bonus XP for appearing to be a weenie DM.

:D
 


I like the BAB adjustment rule:

Your BAB is your fighting prowess and when fighting you don't attack only.

Thoughts from me are what about saves can a rule be made to add (ONLY -if you could add the penalty to these they would be assigned all the time) a bonus. And what happens when you have muiltply attacks need to think long term with some rules :)

HM
 


You said the three things you can add/substarct from are attack/damage and AC could the three saves also be in that mix. But if they were you would see people always subtracting from the saves keeping their damage and AC and all unpenalized.

But I could see a person using a point of BAB or two to add to Reflex saves. Maybe just those four who knows.

Also at high levels say your BAB is +5 do you have to have a +5 to one thing and -5 to another or could you do +3 atack +2 damage and then -5 AC or -1 attack +5 damage and -4 AC

What then when you have multiple attacks maybe a limit like with Combat Expertise.

HM
 

You said the three things you can add/substarct from are attack/damage and AC could the three saves also be in that mix.

Ah. I had thought about that, but I'm not too sure adding saves to the mix would be a good idea. I mean, obviously the math part of is easy enough, but I'm not clear on how BAB would relate to saves, especially Fort and Will.

Also at high levels say your BAB is +5 do you have to have a +5 to one thing and -5 to another or could you do +3 atack +2 damage and then -5 AC or -1 attack +5 damage and -4 AC

I'm don't think adding that level of complexity to the game would be worth the headache. I like flexibility, but also like simplicity, and binary choices are simpler but still flexible.

What then when you have multiple attacks maybe a limit like with Combat Expertise.

By having the mods in place until the start of the next turn, they'd just apply to whatever they apply to: multiple attacks, AoO, et cetera.
 

I would do Reflex saves only and like I said only allow you to add to them.
That would give you four things to use.

I think only changing two things would be for the best you are right.

Ok let's try these kool new rules (I should have been a fighter :eek:)

HM
 

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