Existential crisis aside, I thought the fight was interesting for lots of reasons. First, we were successful. That's pretty good, especially considering among other things Carradoc's appalling to-hit rolls (sorry!).
Second, was the value of shoving. This was awesome, and it's something I've seen in face to face games, but not in pbp. Shoving is a great tactic, in that it gives both advantage to-hit and disadvantage for the enemy. In any combat against a big bad, it may make sense to have someone with strength no attack but shove.
Another tactic that we could have employed here is the helping action, which gives advantage to an ally's attack for free. That's not a waste of an action by any means (in my opinion), and it's something *I* want to remember to do more often. As I read it, the helper needs to be adjacent to the target, but the attacker doesn't (and so can be at range).
(Please know I am not criticizing anyone's participation here -- just recognizing that there were some great things in this fight, and that there are things we can learn from it that would work alongside the whittling-down approach.)
I think we can go on, and find a rhythm that works no matter what the opposition, but I won't push for it if others are uncertain.
Carradoc spends one die, healing [roll0]. EDIT: and so back to full.