Zhure
First Post
evileeyore said:I asked Zhure a question a day or so ago via email. His response was "I don't think so...", but he couldn't remember why.
So I started a thread to discuss it.
TTFN
An excellent idea. I already posted a reply. I wish I could recall the reasoning behind my recollection of "familiars don't get darkvision/lowlight."
Just to make sure the rest of the players know, posting the question to the EN board was my idea; it certainly wasn't anything "behind the back" on the part of evileeyore.
I always like to know what the rules are before I decide I don't like them or don't want to use them. I like to keep it clear in my own mind where and why my house rules exist.
Some things, like "sorcerers/wizards get free familiars and psions get free psicrystals at start of game" are house rules I've forgotten about. That one was implemented because the Druid gets a free "pet" as eventually does the Paladin. But it's been a house rule so long I plain forgot it wasn't an official rule.
Sometimes I'll make a ruling which isn't official, or differs from the Sage's interpretation. I'll gladly look at everyone's opinion and their advice I'll examine diligently, but I have to make decisions I feel are right for my game. I think that's what good DMs do, that's what I like to have happen when I game.
Anyway, sorry for rambling. I hope I'm coming across as approachable with rules interpretations and discussions. At heart, I'm a sort of powergamer, rules-lawyer, munchkin, geek, roleplayer*. I've got a frosted and a wheat side and enjoy all aspects of the game, including arguing about rules as well as long-drawn out descriptive angst-filled battlecries.

Greg
*A friend of mine talks about the alignment of roleplayers, much like the alignment of D&D. The axes are power and realism
Real Men have high realism and high power.
Real Roleplayers have high realism and low power.
Real Munchkins have high power and low realism.
Real Geeks have low power and low realism.
He always says I'm True Neutral.