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[OOC] Child of the Mourn


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House Rules

My General House Rules
We can use my following house rules or go house-rule-less or something else. As you prefer.

'Everyone will suck equally' stats: 18, 16, 14, 14, 12, 10

Class SKills:
Once a Class Skill Always a Class Skill

Skill Points:
Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be.


Additional Feats or Feat Changes


Armored Specialist (class - armor type) [Fighter, General]:
Requisites: proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10;

Benefit: Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in.

Special: This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities

Example: A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor.

A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities.

Toughness: Act as Improved Toughness with a minimum of a 3 hp gain.

Misc. Rules
Changes in intelligence are completely retroactive
Hit Points: Max for first and then half or better from then on
Feat Acquisition: you may use the feat that you gain as a part of level advancement for PrC requisites for that level
 

Okay, so I have decided to create a Dark Lantern from Breland, spying in Metrol at the time of the Mourning. Levels wise, he will be 7th ECL, Ranger 3 | Bard 3 | Dark Lantern 1 (Five Nations: page 69). He will have some war experience prior to his assignment and would've been pulled out from the fighting for his specialized training.

I am in the process of creating him now. I might take the Urban Ranger UA variant too, if that' okay?
 

That's all fine. You will find that I am really flexible.
I have most of the Eberron books, plus most of the first wave of the Races and Complete books. UA and others.
 

I have all the books, and while I might dip here and there, I stay mostly true to the SRD, so most of my feats will go into there. He will be a skill monkey, but also competant in battle, though not over powering, mostly a survivalist.

He will be as follows:

1- Bard
2- Bard
3- Bard
4- Ranger
5- Ranger
6- Ranger
7- Dark Lantern
 


I'm going over equipment and want to know how heavily are we going to be delving into mundane things. Should I specifically spells out what items I have and plan money for that?

I've pretty much got him done. He'll be human, from Breland. I will make up a nice history for him, but he'll be a freelance writer, profession skills and everything. I'm thinking of giving him an addiction to dreamlily. Not a large one, but he's a casual user and without it he might have some anxiety issues.

Let me just type him up in a formal sheet and we can look everything over.
 

Oarsen Kemble

[sblock=Oarsen Kemble]Male Human Bard 3 | Ranger 3 | Dark Lantern 1
Alignment: CN

Abilities:
STR - 10
DEX - 18 (16 + 2 Gloves of Dex)
CON - 13 (12 + 1 Level Adjustment)
INT - 14
WIS - 14
CHA - 20 (18 + 2 Cloak of Charisma)

HP: 2d6.minroll(3)=9, 4d8.minroll(4)+6+7=37 = 46
Speed: 30ft
Initiative: +10

AC: 19 (+5 Armor, +4 Dex)

Saves:
Fort: 5
Reflex: 12
Will: 6

BAB/Ranged/Grapple: +5/+9/+5

Weapons:
+1 Rapier +11 1d6+1 18-20x2

Full Attack:
Two Rapiers: +1 Rapier / MW Rapier +9/+9 1d6+1/1d6 18-20x2

Against Cyrians: +1 Rapier +11 1d6+3 or +19/+9 1d6+3/1d6+2
Bluff +20
Listen +16
Sense Motive +16
Spot +12
Survival +6

Class Abilities:
Bardic Knowledge
Bardic Music
-Countersong
-Fascinate
-Inspire Courage +1
-Inspire Competence
Favored Enemy - Cyrians
Urban Tracking
Wild Empathy
Combat Style Two Weapon Fighting
Endurance
Citadel Training

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Languages:
Common
Celestial
Elven

Skills:
Bluff - 18 (10 ranks + 5 Cha + 3 Circlet of Persuasion)
Decipher Script - 7 (5 Ranks + 2 Int)
Diplomacy - 20 (6 Ranks + 5 Cha + 2 Citadel Training + 6 Synergy + 3 Circlet of Persuasion)
Disguise - 10 (0 Ranks + 5 Cha + 3 Circlet of Persuasion + 2 Synergy)
Gather Information - 20 (10 Ranks + 5 Cha + 3 Circlet of Persuasion + 2 Synergy)
Hide - 12 (6 Ranks + 4 Dex)
Intimidate - 10 (5 Cha + 3 Circlet of Persuasion + 2 Synergy)
Knowledge History - 11 (9 Ranks + 2 Int)
Knowledge Nobility - 7 (5 Ranks + 2 Int)
Listen - 14 (10 Ranks + 2 Wis + 2 Alertness)
Move Silently - 12 (8 Ranks + 4 Dex)
Perform Oratory - 18 (10 Ranks + 5 Cha + 3 Circlet of Persuasion)
Profession Writer - 12 (10 Ranks + 2 Wis)
Search - 4 (2 Citadel Training + 2 Int)
Sense Motive - 14 (10 Ranks + 2 Wis + 2 Citadel Training)
Spot - 10 (6 Ranks + 2 Wis + 2 Alertness)
Survival - 4 (2 Ranks + 2 Wis)
Use Magic Device - 9 (1 Ranks + 5 Cha + 3 Circlet of Persuasion)

Feats:
1st: Weapon Finesse
1st: Weapon Focus (Rapier)
3rd: Quick Reconnoiter
6th: Improved Initiative

Equipment:
+1 Rapier 2320
Mw Rapier 320
Cloak of Charisma +2 4000
Gloves of Dex +2 4000
Circlet of Persuasion 4500
+1 Mithral Chain Shirt 2100
Healing Belt 750
Crystal of Lifedrinking, Least 400

610gp

Spells:
Cantrips: 6 Known, 3 a Day
- Mage Hand
- Prestidigitation
- Dancing Lights
- Ghost Sound
- Light
- Know Direction

1st: 3 Known, 3 a Day
1st:
- Charm Person
- Cure Light Wounds
- Tasha's Hideous Laughter

DC: Cantrips 15, 1st 16

Physical Appearance:
Background[/sblock]
 
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I do not know if this will help you with you build, but you can assume that both the Ranger and Bard Skills are available from first level. You should have about 110 total skill points. I think that you are 8 pts shy. If you would like Survival as a class skill feel free.

Buy some normal equipment as we will start with a little spy stuff prior to the Mourning so you can get into character and have a little spy fun.

I am surprised that you selected Stealthy and Alertness. :uhoh:

What do the following do:
Circlet of Persuasion 4500
Healing Belt 750
Crystal of Lifedrinking, Least 400

There from the MIC right? If they could you post em for me? :)

Looking good so far.
 

Why does that feat selection surprise you? That I'd blow a feat on a total of 8 skill points?

Circlet of Persuasion is actually Core. It's DMG pg. 252, providing a +3 bonus to all charisma skills.

Healing Belt and the Crystal are both MIC, the former having three charges a day, one charge gives 2d8 healing, 2 charges - 3d8, and 3 charges - 4d8. Standard Action activation.

The Crystal of Lifedrinking is a weapon crystal, so it inserts into the weapon. With each successful melee attack with that weapon on a life foe, you are healed 1 hit point to a max of 10 per day.

I think I will go with Survival as a class.

Edit: Actually, I forgot to type in Move Silently, which I had those 8 skill points in. So nix the Survival, editing in the Move Silently. Just 8 ranks + 4 dex.
 
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