Here's what I have for my character, I will call him... Ishmael, Paladin of Torm
Name: Ishmael
Class: Paladin (Torm) 1
Race: Human
ok then, I will have a character soon. halfling scout / outrider is a combo i have always wanted to play.
[sblock= Halfling scout][/sblock]Code:Halfling Scout 1 Barton Slyfoot of clan hillhearth of the xxxxxxx village. st 14 (6 pt) 12 +1 dx 14 (6 pt) 16 +3 cn 14 (6 pt) 14 +2 in 14 (6 pt) 14 +2 ws 14 (6 pt) 14 +2 ch 10 (6 pt) 10 +0 bab +0 grapp -3 (+0 BAB, +1 Str, -4 Size) Init +3 hd d8 + 2 HP: Speed 20 Saves: total base abil misc notes Fort +4 +0 +2 +2 Ref +7 +2 +3 +2 Will +4 +0 +2 +2 +1 addt'l vs fear (race) Misc = race; luck of heros [B]Offense[/b] Weapon att dam crit rng type notes Axe, throwing +3 1d4+1 ×2 10 ft. Slash Mace, light +1 1d4 ×2 — Bludg Dagger +2 1d3+1 19–20/×2 10 ft. Pierc/slash Shortbow +2 1d4+1 ×3 60 ft. Pierc [b]Feats and features[/b] [b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet) [B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable device to bypass norm or magic traps [B]BONUS FEAT[/B] forester (FRCS regional feat) [B]CHAR LEV 1[/B] Mounted combat (reqm for Prc) [B]char lev 3[/B] Mounted Archery (reqm for Prc) Skills total ranks abil misc notes Balence (dx) +5 +3 +2 -- Climb (st) +5 +2 +1 +2 race craft: -Bow/Fletch (In) +4 +2 +2 -- Escape art (dx) +5 +2 +3 -- Hide (dx) +10 +2 +3 +5 size; Forester feat (+3 in forests) Jump (st) +5 +2 +1 +2 race Know: -geog (in) +4 +2 +2 -- -Dung (in) +3 +1 +2 -- -nature (in) +4 +2 +2 -- Listen (ws) +7 +2 +2 +3 race; Forester feat (+3 in forests) move silent (dx) +8 +2 +3 +3 race; Forester feat (+3 in forests) Ride (dx) +4 +2 +2 -- Search (ws) +4 +2 +2 -- sense motive (ws) +4 +2 +2 -- speak lang (na) +2 +2 -- -- spot (ws) +5 +2 +2 +1 Forester feat (+3 in forests) survival (ws) +4 +2 +2 -- swim (st) +3 +2 +1 -- tumble (dx) +5 +2 +3 -- use rope (dx) +5 +2 +3 -- skill points: lv 1 (8 +2 ) X 4 = 40 carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb. ( .75 of normal for race) Med: 44 - 87 lb Hvy: 88 - 131 lb starting gold 200 [B]Equipment: Cost Weight [/B] Short Bow, mighty/comp +1 --- 0.5 * -arrows X 20 1.00 0.75 * Throwing ax X2 16.00 1.00 * Dagger 2.00 0.25 (left boot) * Backpack 2.00 0.50 * Bedroll 0.10 5.00 Waterskin 1.00 4.00 Flint/steel 1.00 --- Oil X2 0.20 2.00 Paper X40 16.00 --- Belt Pouch X2 2.00 0.25 (belt) * Rations, Trail X10 5.00 10.00 (1/2) Rope, Silk, 100 feet 20.00 10.00 (1/2) Sunrods X10 10.00 10.00 (belt pouch x 3; pony x7) Explorer's Outfit --- --- (wearing) * Tinder twig, 20 20.00 --- (belt pouch) pony 25.00 --- saddle, sm 10.00 12.5 * bit/bridle 2.00 1.0 saddle bags 4.00 2.0 * 131.3 gp so far [B]Total Weight:[/B] 27 lb self; 32.5 + self on Pony * These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.
[sblock=abbreviated history]
Barton slyfoot could never be pinned down for anything, so it was only natral for him to be a scout for the clan and village. When his training was completed a younger brother was taken in as a new apprintice to their uncle, an outrider for the community. With a given primission to wander to where he wishes he left the ------ forest and ended up in the area of Silverdale. As he simple wanders into town he finds himself thirsty for some ale...
[/sblock]
[sblock=Halfling traits
# +2 Dexterity, -2 Strength.
# Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
# Halfling base land speed is 20 feet.
# +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
# +1 racial bonus on all saving throws.
# +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
# +1 racial bonus on attack rolls with thrown weapons and slings.
# Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
# Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing
[/sblock]
[sblock=forester feat FRCS]
Forester
Type: Regional
Sources: Forgotten Realms Campaign Setting
Player's Guide to Faerûn
You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield.
Prerequisite: halfling (the Chondalwood),
Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.[/sblock]
[sblock= FRCS regional bonus]
Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through.
Benefits: You recieve a +1 luck bonus on all saving throws.
equiptment:
(B) Mighty Composite Shortbow (+1 Strength bonus).[/sblock]
[sblock= plan outrider]
from comp warr
reqm
BAB +5
Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks
Feats: Mounted Combat; Mounted Archery
[/sblock]
You have 2 stat buy points left over.![]()
Any room left in this game, at all? If not it's no problem, if so... I already have a character and background ready to go![]()
Absolutely.I'm nitpicking character sheets on Monday, so get a rough draft posted by then.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.