[OOC] [D&D 3.5: FR] Silverdale


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Am I reading this correctly? Is everyone playing a small race? That is... awesome. :) A bunch of short humanoids find the stray humans and corral them into an area, and now must decide what must be done with them "for their own good".

"It's a village of Daikini babies!"
"Um, no, dwarven brother, these are fully grown humans."
"Are you sure? They're barely in their thirties!"
 
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Here's what I have for my character, I will call him... Ishmael, Paladin of Torm

Name: Ishmael
Class: Paladin (Torm) 1
Race: Human

I am suprised he is human and not a 500 lb gorilla

what I have for now:

ok then, I will have a character soon. halfling scout / outrider is a combo i have always wanted to play.

[sblock= Halfling scout]
Code:
Halfling Scout 1

Barton Slyfoot of clan hillhearth of the xxxxxxx village.

st 14 (6 pt)   12 +1
dx 14 (6 pt)   16 +3
cn 14 (6 pt)   14 +2
in 14 (6 pt)   14 +2
ws 14 (6 pt)   14 +2
ch 10 (6 pt)   10 +0

bab +0 
grapp -3 (+0 BAB, +1 Str, -4 Size)
Init +3 
hd d8 + 2
HP: 
Speed 20

Saves:  total  base  abil  misc notes
Fort     +4     +0    +2    +2
Ref      +7     +2    +3    +2
Will     +4     +0    +2    +2  +1 addt'l vs fear (race)
Misc = race; luck of heros

[B]Offense[/b]
Weapon         att dam     crit      rng    type      notes
Axe, throwing  +3  1d4+1    ×2       10 ft.  Slash
Mace, light    +1  1d4      ×2        —      Bludg
Dagger         +2  1d3+1  19–20/×2   10 ft. Pierc/slash
Shortbow       +2  1d4+1    ×3       60 ft.  Pierc

[b]Feats and features[/b]
[b]Skirmish[/b] (+ 1d6 to damage whe movement of at least 10 feet)
[B]Trapfinding[/b] ( search skill to find traps with gtr then dc 20; disable
     device to bypass norm or magic traps
[B]BONUS FEAT[/B] forester (FRCS regional feat)
[B]CHAR LEV 1[/B] Mounted combat (reqm for Prc)
[B]char lev 3[/B] Mounted Archery (reqm for Prc)

Skills           total ranks abil misc notes
Balence (dx)       +5   +3    +2   --
Climb (st)         +5   +2    +1   +2   race
craft: 
  -Bow/Fletch (In) +4   +2    +2   --
Escape art (dx)    +5   +2    +3   --
Hide (dx)          +10  +2    +3   +5   size; Forester feat (+3  in forests)
Jump (st)          +5   +2    +1   +2   race
Know: 
  -geog (in)       +4   +2    +2   --
  -Dung (in)       +3   +1    +2   --
  -nature (in)     +4   +2    +2   -- 
Listen (ws)        +7   +2    +2   +3   race; Forester feat (+3  in forests)
move silent (dx)   +8   +2    +3   +3   race; Forester feat (+3  in forests)
Ride (dx)          +4   +2    +2   -- 
Search (ws)        +4   +2    +2   --
sense motive (ws)  +4   +2    +2   --
speak lang (na)    +2   +2    --   --
spot (ws)          +5   +2    +2   +1    Forester feat (+3  in forests)
survival (ws)      +4   +2    +2   --
swim (st)          +3   +2    +1   --
tumble (dx)        +5   +2    +3   --
use rope (dx)      +5   +2    +3   --

skill points: lv 1 (8 +2 ) X 4 = 40

carrieing capacity 58 lb. or less 59–116 lb. 117–175 lb.
( .75 of normal for race)  Med: 44 - 87 lb  Hvy: 88 - 131 lb

starting gold 200

[B]Equipment:                     Cost    Weight    [/B]
Short Bow, mighty/comp +1      ---     0.5  *
   -arrows X 20                1.00    0.75  *
Throwing ax X2                16.00    1.00  *
Dagger                         2.00    0.25 (left boot)  *
Backpack                       2.00    0.50   *
Bedroll                        0.10    5.00 
Waterskin                      1.00    4.00 
Flint/steel                    1.00    --- 
Oil X2                         0.20    2.00 
Paper X40                     16.00    --- 
Belt Pouch X2                  2.00    0.25 (belt)  *
Rations, Trail X10             5.00    10.00  (1/2)  
Rope, Silk, 100 feet          20.00    10.00 (1/2)  
Sunrods X10                   10.00    10.00 (belt pouch x 3; pony x7) 
Explorer's Outfit              ---      --- (wearing)  *
Tinder twig, 20               20.00     --- (belt pouch)
pony                          25.00     ---
saddle, sm                    10.00     12.5 *
bit/bridle                     2.00     1.0
saddle bags                    4.00     2.0 *

131.3 gp   so far
[B]Total Weight:[/B]    27 lb self;  32.5 + self on Pony

* These items weigh one-quarter this amount when made for Small characters. Containers for 
      Small characters also carry one-quarter the normal amount.
[/sblock]

[sblock=abbreviated history]
Barton slyfoot could never be pinned down for anything, so it was only natral for him to be a scout for the clan and village. When his training was completed a younger brother was taken in as a new apprintice to their uncle, an outrider for the community. With a given primission to wander to where he wishes he left the ------ forest and ended up in the area of Silverdale. As he simple wanders into town he finds himself thirsty for some ale...
[/sblock]

[sblock=Halfling traits:]
# +2 Dexterity, -2 Strength.
# Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
# Halfling base land speed is 20 feet.
# +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
# +1 racial bonus on all saving throws.
# +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
# +1 racial bonus on attack rolls with thrown weapons and slings.
# Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
# Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing
[/sblock]

[sblock=forester feat FRCS]
Forester

Type: Regional
Sources: Forgotten Realms Campaign Setting
Player's Guide to Faerûn

You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield.

Prerequisite: halfling (the Chondalwood),
Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.[/sblock]

[sblock= FRCS regional bonus]
Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through.
Benefits: You recieve a +1 luck bonus on all saving throws.

equiptment:
(B) Mighty Composite Shortbow (+1 Strength bonus).[/sblock]

[sblock= plan outrider]

from comp warr

reqm
BAB +5
Skills: Listen 3 ranks; ride 6 ranks; spot 3 ranks
Feats: Mounted Combat; Mounted Archery
[/sblock]
 
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Absolutely. :D I'm nitpicking character sheets on Monday, so get a rough draft posted by then.

Cool, ok, I'm in! I'll post something tonight or possible tomorrow. The character is actually from a PBeM game from years ago that turned out to be a non-starter.

Warning now - I haven't gamed in about three or four years so I'll be a bit rusty, but when I did game, I was a bit of a rules-guru. I'm sure it'll come flooding back ;)

When I do post my character, I'd really appreciate if someone could cast a professional eye over it and tell me if any of the feats are redundant or have been superceded, et cetera.
 

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