[OOC] [D&D 3.5: FR] Silverdale

Ok, here we go guys. Stuff for all and stuff for DM. I just copied and pasted the old stats, I can't remember what stat system was used back then, so I may need to modify them, but everything else should stand... I think :)

Crazy Monkey: For the background, I can tone it down a bit if necessary. It's an old concept that I wrote years ago. I can change it entirely if needs be - let me know.

Appearance: Jericho is attractive. Lacking chiselled features or a body builder's figure, he's handsome in that "there's something about him" way. He stands a few inches short of six feet tall and has what can only be described as an average build. His head is crowned with the characteristic thick, raven-black hair of his Saul family ancestry, falling to somewhere below his jaw line and his skin shows the marks of the sun across his cheeks and his nose. His eyes are an ocean blue with a ring of yellow around the pupils, another family trait. He tends to dress himself in clothing of deep colour, easily recognised around town in his maroon-stained fine leather. He favours a sleek pair of black boots as footwear; these are embroidered with silver eagles in a stitching pattern and were won from a moon elf in a game of chance. He wears them proudly.

Code:
[b]Name:[/b] 		Jericho Saul
[b]Class:[/b] 		Bard
[b]Race:[/b] 		Human
[b]Size:[/b] 		Medium
[b]Gender:[/b] 	Male
[b]Alignment:[/b] 	Chaotic/Good
[b]Deity:[/b] 		Not aligned

[b]Str:[/b] 8  -1 	     [b]Level:[/b] 1        [b]XP:[/b] 0
[b]Dex:[/b] 14 +2 	     [b]BAB:[/b] +0         [b]HP:[/b] 7 (1d6+1)
[b]Con:[/b] 12 +1 	     [b]Grapple:[/b] -1     [b]Dmg Red:[/b] 0
[b]Int:[/b] 16 +3 	     [b]Speed:[/b] 30'      [b]Spell Res:[/b] 0
[b]Wis:[/b] 10 +0 	     [b]Init:[/b] +6        [b]Spell Save:[/b] +0
[b]Cha:[/b] 16 +3 	     [b]ACP:[/b] 0          [b]Spell Fail:[/b] 0%

                   [b]Base  Armor Shld  Dex  Size   Nat  Misc  Total[/b]
[b]Armor:[/b] 14          10    +2    +0   +2    +0    +0    +0    14
[b]Touch:[/b] 12   [b]Flatfooted:[/b] 12

                          [b]Base   Mod  Misc  Total[/b]
[b]Fort:[/b]                     +0     +1          +1
[b]Ref:[/b]                      +2     +2          +4
[b]Will:[/b]                     +2     +0          +2

[b]Weapon               Attack   Damage     Critical[/b]
Light Crossbow          +2      1d8          x2

[b]Languages:[/b] Common, Elven, Dwarven, Sylvan.

[b]Abilities:[/b] Bardic Music - Countersong / Fascinate / Inspire Courage (+1).
		  Bardic Knowledge (+4) - DCs 10/20/25/30 to gain obscure information.
		  Masterwork Harp  - Target one extra person to fascinate.

[b]Feats:[/b]  Artist - +2 to Perform checks, 3 more Bardic Music uses daily.
        Cosmopolitan - +2 to Search checks, Search now a class skill.
        Improved Initiative - +4 to initiative checks. 

[b]Spells known:[/b] 0th - Lullaby, Message, Prestidigitation, Read Magic.

[b]Skill Points:[/b] 40     [b]Max Ranks:[/b] 4/2
[b]Skills                   Ranks  Mod  Misc  Total[/b]
Bluff                       3    +3          +6
Concentration               2    +1          +3
Diplomacy                   4    +3          +6
Gather Information          3    +3          +5
Hide                        3    +2          +5
Knowledge (Arcana)          3    +3          +6
Listen                      2    +0          +3
Move Silently               3    +2          +5
Perform (Strings)           4    +3    +4    +11
Search                      3    +3    +2    +8
Sense Motive                3    +0          +3
Sleight of Hand             2    +2          +4
Spellcraft                  3    +3          +5
Tumble                      2    +2          +4
Use Magic Device            2    +3          +5

[b]Equipment:               Cost  Weight[/b]
Light Crossbow		  35gp   4lbs
Bolts (20)		   2gp   2lbs	
Masterwork Family Harp   100gp   3lbs
Flint & Steel              1gp   0lbs
Parchment (10 sheets)      2gp   0lbs
Ink (1oz vial)             8gp   0lbs
Inkpen                     1sp   0lbs
Masterwork Leather 	 160gp  15lbs 

[b]Total Weight:[/b] 24lbs      [b]Money:[/b] 151gp 9sp 0cp        

                           [b]Lgt    Med    Hvy    Lift   Push[/b]
[b]Max Weight:[/b]                26    27-53  54-80  <230   <575

[b]Age:[/b] 20
[b]Height:[/b] 5'10"
[b]Weight:[/b] 147lb
[b]Eyes:[/b] Blue
[b]Hair:[/b] Black
[b]Skin:[/b] White (tanned)

DM ONLY:
Family Background: [sblock]People say that the seventh son of a seventh son is meant for special things, the Saul family of Redspar have lived in this hope for years. Marcus Saul, the patriarchal head of the family, being a seventh son himself, spent years researching the various legends, myths and prophecies regarding the phenomenon. Marcus made his name when Redspar was originally founded fifty years earlier. He was amongst the original settlers of the town, and served as counsellor and advisor to the leader of the expedition. Since that time his family have prospered, he set up a Wizard’s Guild in the town, a now-respected organisation staffed mainly by his family.

This success came at a cost. Another one of the settlers, a small-minded and callous man named Otzem, became terribly jealous of Marcus’ success and since then has used every opportunity that arose to try and muddy the Saul name. Since Otzem and his family founded the local church, almost forty eight years ago, the feud has become a murky affair hanging like a shadow over the otherwise blossoming settlement. The town is run by a council of local representatives, but has been split by the unspoken divide. They either sympathise Saul or Otzem, Science or Church, Magic or Faith. This divide within the town has given way to heated words during town meetings, anonymous attacks on people of each family, the alleged attempted assassination of Marcus Saul and once even skirmishes in the street between supporters of each side.

Correctly reading the signs many years earlier, Marcus Saul spread rumours that due to complications in the birth of their sixth son, his wife could no longer bear children. Marcus knew for months that he had been spied upon researching the seventh-son-legend, so when Jericho was born he was passed off as a cousin's son, taken into the family for tutelage. He decided it necessary to hide Jericho’s true nature to shield him from attacks of Otzem’s people, or anybody wanting to stop more power to the Saul family. Whilst neither family could be described as evil, this blood feud continues to escalate, neither family wishing to show weakness.[/sblock]

DM ONLY:
Personal Background: [sblock]Jericho grew up knowing that something was special about his life, although he wasn’t sure what. His three brothers treated him as brothers would; teasing, fighting and arguing, the three cousins from his mothers side of the family that had lived with him all their life also treated him so, yet none of them were paid nearly as much attention from his father Marcus as he was. Educated from the age of five in subjects befitting the son of a respected family, mathematics, sciences, geography, music, histories and heraldry were all familiar to him by his tenth summer. Growing up around magic was a normal occurrence for a Saul boy, and Jericho was no exception. Once his arcane tuition began, he quickly learned how to read magical writings, discern the presence of magic in the air, and most amusingly to himself, carry himself drinks of water from the fountain in the corner of the room without leaving the table.His tutor was delighted with the speed of his early progress and whispers were soon heard within the family walls that something was afoot; the seventh son of the seventh son was indeed the prodigy they had hoped for. Weeks turned to months and Jericho added several more tricks to his repertoire, sometimes picking up simpler incantations in a mere matter of days. Marcus Saul, Jericho’s father came to personally oversee his son’s advancement to the next stage of magic, the step up from cantrips to spells used by real mages within the real world.

To his surprise, Jericho was not in his study. The ink pot and pen, used daily in Jericho's education, was gone - as was a sheaf of paper that usually adorned the desk. To Marcus' disgust, gone also was the fine harp that'd been passed through their family for generations to those skillful enough to use it. On the desk now there was simply a note: “Dear father, please do not think me ungrateful, I truly am not, but my heart lies elsewhere. Magic is a mighty tradition for our family; I wish you good luck with it, but I must find my own way in life. The studies I have engaged in since my childhood have given me far more than just knowledge, they have given me hunger and passion. I am no more for the classroom, I intend to see the world, to see the wonders of which I have learned. Worry not for me, I will return. Some day. – Sincerely, your seventh son.”[/sblock]

Current Situation: [sblock]After becoming restless and leaving his home town of Redspar, Jericho wanted to go somewhere he could make a difference. Not having definite plans, he wandered from town to town for several weeks catching rides with merchant caravans and traders, paying for his transit with music and entertainment. Just as he was beginning to grow bored of aimless travel, he heard rumours of a new settlement founded in the Dalelands, a small outpost called Silverdale. Although not much was known about the place, it was rumoured that most of the inhabitants were soldiers and that something was stirring in the region. With his curiousity piqued and his sense of patriotism flaring, Jericho spent days chatting to anyone that might know anything about the place and at last secured passage with a weapons merchant. If half the rumours he'd heard were true, the people of the outpost would be under severe stress. If he could spend some time there and lighten the mood, it could help them. If he could find out more about what was going on and why, maybe it could even help him.[/sblock]
 
Last edited:

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Ok, here we go guys. Stuff for all and stuff for DM. I just copied and pasted the old stats, I can't remember what stat system was used back then, so I may need to modify them, but everything else should stand... I think :)

You are correct in your ability scores. Right now you've got a point buy of 38 by my calculations. We're trimming that to 32. Making all those odds into evens would bring you to 34, the last two I leave up to you!
 



We have two player characters of the short variety. One gnome (me) and one halfling. The dwarf is short...ish. Everyone else seems to be human.
 




Character nitpicking will be done a little later today. I'll be closing recruiting after that so late comers have just a couple of hours to get a character posted.
 


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