[OOC] [D&D 3.5: FR] Silverdale


log in or register to remove this ad

*ssssssiiiiiggggghhhhh* Maybe Ghostcat is right (Oh woa is me...) mayhap survive I will 'till the week next yon. *sniffle*

i need to look at the sourcebooks for FR and see the map anyway. I would like to choose where Mr. slyfoot is from, still.
 



My regional benefits: the Disciplined feat and a potion of cure moderate wounds. Maybe not the coolest shiznit in the world, but worth having.
 


That reminds me, don't forget about those regional benefits folks.

Ahh right, the ones from Forgotten Realms Campaign Setting? I had totally forgotten actually... I'd best look at that now.

I am thinking of :

Forester

Type: Regional
Sources: Forgotten Realms Campaign Setting
Player's Guide to Faerûn

You are one with Faerûn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefield.

Prerequisite: halfling (the Chondalwood),
Benefit: You gain a +1 bonus on Hide, Listen, Move Silently, and Spot checks. When you are in forest terrain, this bonus increases to +3.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
 

Some of the feats are nice, I'm eying up Spellcasting Prodigy, but they're not amazing. It's not like we're getting a free feat, they still take up a slot.
 

Soooo for those of us without the FRCS book handy, hypothetically what would a human ranger from the Dalelands have for his regional bonus?
 

Soooo for those of us without the FRCS book handy, hypothetically what would a human ranger from the Dalelands have for his regional bonus?

Ok, here are your choices:

Blooded: You know what it means to fight for your life, and the value of quick wits and quicker reactions when the blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard.
Benefits: You get a +2 on initiative and a +2 on all Spot checks.

Forester: Faerun's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in it's ways.
Benefits: You recieve a +2 bonus on all Heal checks and a +2 bonus on all Wilderness Lore checks.

Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through.
Benefits: You recieve a +1 luck bonus on all saving throws.

Militia: You served in a local militia, training with weapons suitable for use on a battlefield.
Benefits: You get Martial Weapon Proficiency (longbow) and Martial Weapon Proficiency (longspear).

Strong Soul: The souls of your people are hard to seperate from their bodies.
Benefits: You get a +1 bonus on all Fortitude and Will saves and an additional +1 bonus on saving throws against energy draining and death effects.

And as for bonus equipment, choose one of the following:

(A) Mighty Composite Longbow (+2 Strength bonus).
(B) Mighty Composite Shortbow (+2 Strength bonus).
(C) Longbow*, shortspear*, or quarterstaff* (* = Masterwork).
(D) Potion of Cure Moderate Wounds.
 
Last edited:

Pets & Sidekicks

Remove ads

Top