[OOC] [D&D 3.5: FR] Silverdale


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well, only a little, she makes cameo appearances, I've been trying to teach her, because she keeps saying how bored she is, but I think it's a bit complicated for her. But I brought my books over over last time I was there and forgot them.
 

Alright, here's Bannocker.

Code:
[B]Name:[/B] Bannocker Badgerfoot Twitterbug Handyhand Gnarlface Lightypurse Gozz (Banny to his friends)
[B]Class:[/B] Wizard (Illusionist)
[B]Race:[/B] Gnome (Rock)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Garl Glittergold

[B]Str:[/B] 10 +0 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d4+3)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +0    +1    +0    +0    11
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3   +0     +3
[B]Ref:[/B]                       0    +0   +0     +0
[B]Will:[/B]                      2    +0   +1     +3

[B]Weapon                  Attack   Damage     Critical[/B]
Cudgel (club)             +1     1d4        x2-20
Dart                      +2     1d3        x2-20
Spell (melee touch)       +1     varies     x2-20
Spell (ranged touch)      +1     varies     x2-20

[B]Languages:[/B] Common, Gnome, Chondathan, Draconic, Goblin, Iluskan

[B]Abilities:[/B] Low-Light Vision, Weapon Familiarity (gnome hooked hammer), +2 vs. illusions, +1 to illusion DCs, +1 to attack kobolds and goblinoids, +4 dodge bonus to AC vs. giants, 1/day-[I]speak with animals[/i] (burrowing mammals only), [i]dancing lights[/i], [i]ghost sound[/i], [i]prestidigitation[/i]

[B]Feats:[/B] Discipline (regional), Scribe Scroll (bonus), Spell Focus (illusion)

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2.0
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +3   +2     +9
Craft (alchemy)            4    +4   +2     +10
Knowledge (arcana)         4    +4   +0     +8
Listen                     2.0  +0   +2     +4 (+6 when familiar within arms reach)
Spot                       2.0  +0   +0     +2 (+4 when familiar within arms reach)
Spellcraft                 4    +4   +0     +8

[B]Spells[/B] (one spell of each level must be an illusion spell)
1st-level (3/day): [i]backbiter[/i] (DC 15), [i]color spray[/i] (DC 17), [i]hail of stone, identify, mage armor*, net of shadows*[/i] (DC 17), [i]silent image*[/]i (DC 17)
0-level (4/day): [i]acid splash, arcane mark, caltrops, daze*[/i] (DC 14), [i]detect poison, detect magic*, disrupt undead, ghost sound[/i] (DC 16), [i]prestidigitation, read magic*, resistance, silent portal*, touch of fatigue[/i]
*prepared spell

[B]Equipment:                      Cost  Weight[/B]
potion of cure moderate wounds   0gp* 0.1lb
spellbook (1st level)            0gp*   3lb
spellbook (0 level)             15gp    3lb
spell component pouch            5gp    2lb
backpack                         2gp  0.5lb
paper (10 sheets)                4gp    -
parchment (10 sheets)            2gp    -
scroll case (for paper)          1gp  0.5lb
scroll case (for parchment)      1gp  0.5lb
cudgel                           0gp  1.5lb
5 darts                         25sp  1.3lb
scholar's outfit                 0gp* 1.5lb**
bedroll                          1sp  1.3lb
chalk (5 pieces)                 5cp    -
alchemist's fire (3)            60gp    3lb
clay tankard                     2cp    1lb
common lamp                      1sp    1lb
oil flask (2)                    2sp    2lb
flint and steel                  1gp    -
waterskin                        1gp    1lb
pieces of jade (4)              20gp    -
[B]Total Weight:[/B]21.7lb      [B]Money:[/B] 5gp 0sp 3cp
*bonus starting equipment
**does not count towards encumberance

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                24    49    75    75   375

[B]Age:[/B] 76
[B]Height:[/B] 3'6"
[B]Weight:[/B] 46 lb
[B]Eyes:[/B] Light Blue
[B]Hair:[/B] White
[B]Skin:[/B] Fair/Rosy
Appearance: Bannocker is tall for a gnome, but a human wouldn't notice the difference. He is fairly round with a nice plump belly. He has a round nose, rosy cheeks, and a perpetual smile. His pointy ears are small and slight. His white hair is about shoulder-length, but he keeps it tied back and often under a bright orange hat. His beard is neatly trimmed short and low, shaved just above his jawline while still allowing a short mustache.

Background: Bannocker is the son of an alchemist from the small village of Rigilsly in Cormanthor. He took to the study of illusion at a very young age, finding he had a knack for it. He studied with a wizard in his village named Mortund, a human, who had traveled the Dalelands as a youth and settled as a hedge wizard in his old age. Bannocker was a useful apprentice, learning a thing or two about all kinds of magic before his master bade him adieu and went off to join Mystra in the great hereafter. He left Bannocker a set of spellbooks in his will which Bannocker treasures greatly, for they contain all the spells he has ever learned.

After Mortund died, Bannocker returned to studying alchemy with his father. He married a pretty gnome named Doosle with whom he had a pair of twins while apprenticing as an alchemist for his father. Bannocker has always had greater dreams than alchemy though. While he may have the nose for it, he wants to travel like his former master Mortund did, see the wider world, and gain a greater understand about all of Toril.

Bannocker prefers to fight by confounding his enemies with magic, as opposed to direct damage. He finds it more effective to fool his enemies than to simply kill them, which he leaves to war wizards. Because of his knack for illusion and great intellect, he is quite adept at using his spells to bewilder his enemies. His glamers and figments are quite convincing. He sees himself as a consummate craftsman, skilled in both alchemy and illusion. He works very hard to make his spells believable replications of real life and takes a certain sort of pride in it.
 

Here's what I have for my character, I will call him... Ishmael, Paladin of Torm

Name: Ishmael
Class: Paladin (Torm) 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Diety: Torm

Initiative: +4
BAB: +1
Speed: 20' (Base 30')



HP: 11
AC: 15 (10+ 5 Armor)
STR: 17 (13 points)
DEX: 10 (2 points)
CON: 13 (5 points)
INT: 10 (2 points)
WIS: 10 (2 points)
CHA: 15 (8 points)

Attacks: Longsword +4 (1d8+3 19/20 X2)

Skills: Diplomacy +6, Heal+4, Ride+4

Feats: Improved Initiative, Endurance

Special Abilities: Aura Of Good, Detect Evil (At Will), Smite Evil 1/day (+2 Attack, +1 Damage)

Equipment:
Longsword: 15 gp
Breastplate: 200 gp
Torches (5): 5 sp
 
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Nice. You still have a feat slot open though. :)

Thank you for catching that, I still have more work to do, Editing in the extra feat now.

EDIT:: As I leave early tomorrow morning for the week, if you guys want to get started, my guy can be a late arrival, or if you guys don't get started by then I can start normally.
 
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Here's the muscle of the man, just none of the flashy appearances (ie. no background, no gear, etc.). I wanted to get him out here for perusal.

[sblock=ranger]Ranger

Male Human Ranger
Alignment: ??
ECL: 1

Abilities: (32)
STR - 10 (2 Points)
DEX - 16 (10 Points)
CON - 14 (6 Points)
INT - 14 (6 Points)
WIS - 14 (6 Points)
CHA - 10 (2 Points)

HP: d8 = 9
Speed: 30ft
Initiative: +7
EXP: 1/1000

AC: 13 (10 Base + 3 Dex + 0 Armor)
Flat Footed AC: 10
Touch AC: 13

Saves:
Fort: 4 (2 Class + 2 Con)
Reflex: 5 (2 Class + 3 Dex)
Will: 2 (0 Class + 2 Wis)

BAB/Ranged/Grapple: +1/+4/+1

Weapons:
Longbow +5 1d8 x3 100ft Range
Longsword +1 1d8+0 19-20/x2

Class Abilities:
Light Armor and Shields Proficiency
Simple and Martial Weapon Proficiency
1st Favored Enemy (Monstrous Humanoid)
Track
Wild Empathy

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any


Skills:
Heal – 6 (4 Ranks + 2 Wis)
Hide – 7 (4 Ranks + 3 Dex)
Knowledge Geography – 6 (4 Rank + 2 Int)
Knowledge Nature – 6 (4 Ranks + 2 Int)
Listen – 6 (4 Ranks + 2 Wis)
Move Silently – 7 (4 Rank + 3 Dex)
Search – 6 (4 Ranks + 2 Int)
Spot – 6 (4 Ranks + 2 Wis)
Survival – 6 (4 Ranks + 2 Wis)

Feats:
-Precise Shot
-Weapon Focus (Longbow)

Languages:
Common
Undercommon
Elven
Dwarven

Equipment: Cost
Backpack 2gp
Longsword 15gp
Longbow 75gp


In/On Backpack:


Total Money:

Physical Appearance:

Age:
Height:
Weight:
Eyes:
Hair:
Skin:

Background:

Personality:[/sblock]
 
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Here is the draft of Izard Strongfeet, known as Izy to his friends.

Code:
[B]Name:[/B] Izard (Izy) Strongfeet
[B]Class:[/B] Rogue(1)
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] 
 
[B]Str:[/B] 08 -1 (02p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] +0         [B]Spell Fail:[/B] 10%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +4    +1    +0    +0    17
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 13
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0    +1    +1
[B]Ref:[/B]                       2    +4    +1    +7
[B]Will:[/B]                      0    +1    +1    +2
  
[B]Weapon                  Attack   Damage     Critical[/B]
Crossbow (Hand/Small)     +5     1d3        19-20/x2 30'
Rapier (Small)            +0     1d4-1      18-20/x2
Sling (Small)             +6     1d3-1      20/x2 50'
 
[b]Languages:[/b] Common, Dwarven, Elven, Halfling, Orc
 
[B]Abilities:[/B] +2 morale bonus on saving throws against fear, Sneak Attack, Trapfinding
 
[B]Feats:[/B] Armor Proficiency (Light), Simple Weapon Proficiency, Stealthy
 
[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    4    +4    +0    +8
Bluff                      4    +1    +0    +5
Disable Device             4    +3    +0    +7
Hide                       4    +4    +6    +14
Knowledge (Local)          4    +3    +0    +7
Listen                     4    +1    +2    +7
Move Silently              4    +4    +4    +12
Open Lock                  4    +4    +0    +8
Search                     4    +3    +0    +7
Sleight of Hand            4    +4    +0    +8
Spot                       4    +1    +0    +5
 
[B]Equipment:               Cost  Weight[/B]
Bolts (Crossbow/10/Small)1gp    0.5Ils
Bullets (Sling/10/Small) 1sp    2.5Ils
Crossbow (Hand/Small)    100gp  1Ils
Leather (Small)          10gp   7.5Ils
Pouch (Belt/Small)       1gp    0.12Ils
Rapier (Small)           20gp   1Ils
Sling (Small)            0cp    0Ils
[B]Total Weight:[/B]12.62 lbs.      [B]Money:[/B] XXgp XXsp XXcp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               20   40   60
 
[B]Age:[/B] 24
[B]Height:[/B] 3' 1"
[B]Weight:[/B] 35 lbs.lb
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]
Appearance:
Background:

Mundane equipment; description and background still to do.
 

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