kinem said:I don't think that should be predetermined. If we are able to talk the enemy into surrendering, there may be no need for a showdown - I favor simulationism![]()
That sounds about right to me. I mean, especially in the environment you've been building for this game, choices have consequences, not all of which are easy to predict. If we manage to talk our way out of blowing up another building (and / or party members), I'm all for that, but I don't want to suddenly find this great atmosphere of threat and danger is really set about with a bunch of baby-proofing to keep us from really screwing up. As long as there are viable options for getting out the other side, I'd say play the NPCs and the situation as it feels right to play them. If we get ourselves in a big, giant fight, so be it. If not, I'm sure we'll manage to get ourselves in another one soon enough, given our characters' temperments and general luck.
