OOC Deus Ex Machina

Isida Kep'Tukari said:
Okiday Dog is done with all equipment and whatnot.

To further clarify the money question, do warforged soldiers recieve a salary? Or, as purchased items, are we just basically issued most of our gear (which, at this point, has been customized per our needs)?

No, warforged receive no salary. Your starting gold and what you spend it on simply reflects what has been issued to you or what you requested from a quartermaster, supplier, etc. Any remaining gold must either be spent or lost, as there is no real good reason for a newborn 'forged to have coins on him. The exception is Erran, who can keep or spend whatever he wants.

I know I'm stating the obvious, but just to be clear: all warforged PC's are wholly the property of Her Majesty Queen Dannel of Cyre, to do with as she wishes. You are recognized as sentient beings, but you have absolutely no rights.

All statted PC's look great. Let's see the rest!
 

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"Track" R7-2B3

Almost finished, Need to give equipment anouther over look and get some more, so much wasted gold. Also fluffless at the moment.

And Favored Enemy? Would Humaniod(Human) make the most sense in this situation or (Goblinoid)?

[sblock]R7-2B3 “Track”
Male Personality Warforged Ranger 1

Alignment: True Neutral
Deity: None
Region: Eston, Cyre
Height: 6' 5''
Weight: 298lbs
Plating: Light Grey, Silvery
Eyes: Silver
Age: 2 Weeks
XP: 0
Action Points: 5

Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 16 (+3) [6 points, +2 racial]
Int: 12 (+1) [4 points]
Wis: 12 (+1) [6 points, -2 racial]
Cha: 06 (-2) [0 points, -2 racial]

Class and Racial Abilities: +2 Con, -2 Wis, -2 Cha, Mithril Plating (AC +5), light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected). Wild empathy (-1), Favored Enemy(Human). A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Hit Dice: 1d8+3
HP: 11
AC: 17 (+2 Dex, +5 composite plating) Touch – 12, Flat-footed – 15
ACP: -2
Init: +2 (+2 Dex)
Speed: 30ft

Saves:
Fortitude +5 [2 base, +3 Con]
Reflex +4 [+2 base, +2 Dex]
Will +1 [+0 base, +1 Wis]

BAB: +1
Melee Atk: +2 (1d6+2/18-20/x2/S, scimitar)
Melee Atk: +2 (1d6+2/x2/B, club) or +3 (1d8+3/x2/B, shillelagh)
Melee Atk: +2 (1d4+2/19-20/x2/S, dagger)
Melee Atk: +4 (1d4+3/x2/B, slam)
Ranged Atk: +1 (1d4+2/x2/20 ft./P, dart)
Ranged Atk: +1 (1d4+2/19-20/x2/10 ft./P, dagger)

Skills:
Climb +7 [4 ranks, +3 Str]
Hide +5 [3 ranks, +2 Dex]
Jump +7 [4 ranks, +3 Str]
Know (Geo) +3 [2 ranks, +1 Int]
Listen +5 [4 ranks, +1 Wis]
Move Silently +5 [3 ranks, +2 Dex]
Search +3 [2 ranks, +1 Int]
Survival +5 [4 ranks, +1 Wis]
Use Rope [2 ranks, +2 Dex]

Feats:
Mithril Body (1st level)
Track (Ranger)

Languages: Common

Spells Prepared


Equipment
H. Flail – 15gp (10 lbs)
Handaxe – 6gp (3 lbs)
Battleaxe – 10gp (6 lbs)
C. Long Bow – Free (3 lb)
40 Arrows - Free (6lbs)
Explorer's outfit emblazoned with Cyran insignia


Backpack - free (2 lbs)
~Bedroll – free (5 lbs)
~Spade - free (8 lbs)
~100 ft. Silk rope - 20gp (10 lbs)
~Bullseye Lantern – 12gp (3 lb)
~5 pints of oil – 5sp (5 lbs)

Belt pouch - free (1/2 lb)
~Signal whistle – 8sp (-- lbs)
~Flint and steel – free (-- lbs)

Total weight – 61 lbs, Light Load.
16Str- Light 76 lb. or less, Med. 77-153 lb., Heavy 154-230 lb.

Money
0 gp

~~~~~

Appearance:

Personality:

Background:
R7-2B3, this unit came into production two weeks ago. It combines some of the advantages of our faster models, with the abilities of our wilderness fighters, thus it is most suitable for quick strikes and ambushes. This unit is also well versed in most form of weaponry and special operations procedures. Specializing in the use of two weapons this unit will have unprecedented mobility in and around the battle field. Also with some experience this unit will be able to quickly and efficiently track down the enemies of Cyre. Thank you.

This unit tracks. This unit is Tracker.

This unit is shaped and speaks of a tone that is male aligned. "He still has difficulty refering to himself as such.

Track(er) Warforged, Ranger/Barbarian. Duel weilder.[/sblock]
 
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GSU-13A (Fixem)
The GSU series is designned to be combat lifesaver units for Warforged. They are able to repair damaged warforged using spare parts found on the battlefield until more permanent fixes can be found. Fixem is very tempormental and grumpy. He is as deadly with his greatsword as he is handy at the forge.
[sblock=Character Sheet]
Code:
[B]Name:[/B] GSU-13A Bashem
[B]Class:[/B] Barbarian
[B]Race:[/B] Warforged
[B]Size:[/B] Med
[B]Gender:[/B] Male Personality
[B]Alignment:[/B] CG
[B]Deity:[/B] 

[B]Str:[/B] 16 +3 (10p.)    [B]Level:[/B] 1        [B]XP:[/B] 
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (1d12+4)
[B]Con:[/B] 18 +4 (10p.)    [B]Grapple:[/B] +4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8  -1 (2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 6  -2 (0p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   	[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +4          +6
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    -1          -1

[B]Weapon 	                 Attack   Damage     Critical[/B]
Greatsword                      +4     2d6+4     19-20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] Rage 1/day, Fast Movement, Illiteracy

[B]Feats:[/B] Mithril Body

[B]Skill Points:[/B]        [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft(Metal Working)        4    +1      +2    +7
Craft(Armor Smith)          4    +1      +2    +7
Craft(Weapon Smith)         4    +1      +2    +7
Climb		            4    +3            +7
Jump			    4 	 +3	       +7

[B]Equipment:               Cost  Weight[/B]
- backpack			   2
- small pouch			  .5
- flint and steel		  
- spade 			   4
- MW Artisan's Tools		   5
- MW Craftsmans Hammer		   2


[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76   153   230   460   1150



[B]Age:[/B] 5 months
[B]Height:[/B] 6'5"
[B]Weight:[/B] 300lb
[B]Eyes:[/B] green
[B]Hair:[/B] 
[B]Skin:[/B] 

[B]Appearance:[/B] Fixem as his new owners call him appears to be held to gether by spare parts.  He likes to replace his original parts for spare parts he calls 'souvenirs' he finds around where ever he goes.

[B]Background:[/B] XXXX
[/sblock]
 
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LogicsFate said:
And Favored Enemy? Would Humaniod(Human) make the most sense in this situation or (Goblinoid)?

Ah, but that would be giving you a hint! ;) Based purely on the fact that the vast majority of the Queen's enemies are humans from the other 3 or 4 nations, I would assume that most built-in "hatreds" are programmed for humanity. But feel free to choose whatever you want, as long as you can come up with a reason why.
 


lol. :D Well, I'm just waiting for characters from Kaodi, Necro Kinder, and Voda Vosa. Once those are approved by yours truly, we shall get under way.
 

Code:
 Name: SD 85 "Spider"
Class: Rouge
Race: Warforged
Size: Medium
Gender: Male
Alignment: Neutral 


Str: 14 +2 (4p.)     Level: 1        XP: 0
Dex: 16 +3 (10p.)     BAB: +0         HP: 9 (1d6+3)
Con: 16 +3 (6p.)     Grapple: +1     Dmg Red: 0
Int: 14 +2 (6p.)     Speed: 20'      Spell Res: 0
Wis: 06 -2 (2p.)     Init: +3      Spell Save: +0
Cha: 10 +0 (2p.)     ACP: -2         Spell Fail: 5%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +5    +0    +3    +0    +0    +0    18
Touch: 13              Flatfooted: 15

                           Base   Mod  Misc  Total
Fort:                      0     +3          +3
Ref:                       2     +3          +5
Will:                      0     -2          -2

Weapon                Attack   Damage     Critical
Short sword 		+2     1d6+1      19-20x2
Shortbow                +3     1d6           20x3

Languages: Common

Abilities: 
Rouge: Trapfinding, Sneak attack +1d6, Armor proficiencey (Light and Medium), weapon proficiencey (simple, )
Warforged: Immune to Poison, Sleep, Paralysis, disease, nausea, 
fatigue, exhaustion, sickened condition, energy drain Light fortification (25% chance that a critical hit or sneak attack does no extra damage)

Feats: Mithral body

Skill Points: 40       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Open locks                4    +3          +7
Sleith of hand            4    +3     -2   +5
Tumble                    4    +3     -2   +5
Hide                      4    +3     -2   +5
Move silently             4    +3     -2   +5
Bluff                     4    +0          +4
Spot                      4    -2          +2
Listen                    4    -2          +2
Craft (Blacksmiting)      4    +2          +6
Disable Devices           4    +2          +6

Equipment:               Cost  Weight
Short sword              10gp   3lb
Shortbow                  30gp  2lb
Flint and steel           1gp    -
Backpack                  2gp   2lb 
Sack x4                   4sp   2lb          
Arrows (40)               2gp   6lb  
Travelers Outfit             
Thieves Tools             30gp   1lb           
Average lock              40gp   1lb
Warforged Repair Kit      50gp	01lb (+2 in repair checks.)
                 
Money: 18.6 gp 
                         Weith: 43lb



Age: 3
Height: 1.60 mts
Weight: 90 kg
Eyes: Silvery
Hair: -
Skin: Mithril.

Here is "Spider" Please, chek him, I think I have something amiss...
 

Voda Vosa said:
Str: 14 +2 (4p.)
Wis: 06 -2 (2p.)
Cha: 10 +0 (2p.)
4 points in Str gives a warforged 12 strength. 2 points in Wis gives 8 wisdom. 2 points in Cha gives 8 charisma. Warforged stat mods are +2 Con, -2 Wis, -2 Cha. You seem to be using +2 Str, +2 Con, -4 Wis for some unknown reason.
Money: 18.6 gp
You do not get any leftover money; warforged have no use for money in the Last War.
 


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