I kind of find the single-race (or nearly so) parties amusing, if only because it gives an immediate bond. I recall in an Arcana Evolved campaign we all ended up playing mojh (lizardy-type people) from the same House (a conclave of sorts), which gave us easy and immediate role-playing opportunties. And for the one human in the party, a way to highlight racial tensions without going too nuts.
The warforged-centric campaign allows, I think, for a very fundemental question of soul and the necessities of war. They were a whole race just created to fight, but they have the potential to do anything, even if they don't know it.
The shifter/Reacher-centric campaign allows for the opportunity to seize something good out of the depths of war, to try to gain freedom and respect for your way of life even as the world crumbles around you.
If we were to choose between those two campaigns, the question would be do we explore the question of soul or the question of freedom?
The warforged-centric campaign allows, I think, for a very fundemental question of soul and the necessities of war. They were a whole race just created to fight, but they have the potential to do anything, even if they don't know it.
The shifter/Reacher-centric campaign allows for the opportunity to seize something good out of the depths of war, to try to gain freedom and respect for your way of life even as the world crumbles around you.
If we were to choose between those two campaigns, the question would be do we explore the question of soul or the question of freedom?