OOC Discussion for Kingdom of Ashes (Leaving Queens, Breaking Swords, & Snake Chicks)

I've got of got this Archonus "Bad Cop" and Justice "Good Cop" thing in my head for the Talon Red Mages that--I hope-- will work to diplomacize them into possibly joining our side. Of course, that doesn't mean that we're the only two that can be a part of that process. And, boy howdy, it's going to be a long process... Starting with talking to each of them individually...
 

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25-30 people stuck in a 20x20 room for over 2 weeks doesn't really sound all that humane to me. While I think they might hold some valuable information, I think it would be best to try to win them over to our side, and THEN get the info out of them willingly. After keeping them in a box for 2 weeks, interrogating them isn't going to win us any points. If they join us first, then they should be willing to tell us what they know.

Also, I don't know that the Selura thing is going to help us much anymore. She obviously tricked them. And lying to them now won't win them to our side.

I think we should interview them 1 by 1. Having more than one together outside of the AMF could be extremely dangerous. We chose some legitimate information to give them as a trust anchor, and try to work our way foreward from there.
 

Xath said:
25-30 people stuck in a 20x20 room for over 2 weeks doesn't really sound all that humane to me. While I think they might hold some valuable information, I think it would be best to try to win them over to our side, and THEN get the info out of them willingly. After keeping them in a box for 2 weeks, interrogating them isn't going to win us any points. If they join us first, then they should be willing to tell us what they know.

I am not contending that violent interrogation or questioning is the way go to, by any means... I do not want to intimidate them into giving us information.

However, Justice as the diplomacizer and Archonus as the authority makes a good "winning over" combination.

My plans is to, with the silent authority of Talon Justice Archonus, inform the Talon Red Mages of the king's actions over the past months-- giving them all of the proof that I possibly can... and, if they choose to fight for us, they will sign a contract or some sort and become a part of the Army of the Phoenix. We've no reason to lie to them. If the choose to return to the king, so be it. The king knows where we are. He has, no doubt, figured out what we did at the library. So, the Talon Red Mages cannot carry any information that he hasn't already discovered.

May take some measures such as, bring them into a room with a Candle of Truth... not so that they have troulbe lying to us... but, so they can have some reason to believe that we are telling the truth.
 
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Xath said:
I think we should interview them 1 by 1. Having more than one together outside of the AMF could be extremely dangerous. We chose some legitimate information to give them as a trust anchor, and try to work our way foreward from there.

See my post for this morning-- that's a huge part of the pliz-an already! :)
 

Xath said:
25-30 people stuck in a 20x20 room for over 2 weeks doesn't really sound all that humane to me. While I think they might hold some valuable information, I think it would be best to try to win them over to our side, and THEN get the info out of them willingly. After keeping them in a box for 2 weeks, interrogating them isn't going to win us any points. If they join us first, then they should be willing to tell us what they know.

Also, I don't know that the Selura thing is going to help us much anymore. She obviously tricked them. And lying to them now won't win them to our side.

I think we should interview them 1 by 1. Having more than one together outside of the AMF could be extremely dangerous. We chose some legitimate information to give them as a trust anchor, and try to work our way foreward from there.
Well, a small cell for a bunch of people sucks - no argument there. But I think they all appreciate the fact that they're not dead, and have not been overtly tortured in any way. Let's face it, it's a lot more mercy than their side would have shown to you....
 

Re: Red Mages - A Plan Option... Feedback, please! :)

We bring one Talon Red Mage out of the prison to sit/stand next to Justice just outside of the prison. Handing him a candle, we ask him to cast Identify on it. He would learn it is a Candle of Truth-- a magical item that, when lit, makes lying particularly difficult... not so that we can lie more easily... but, so that they have a reason to believe that we are telling them the truth...

Justice--a trustworthy paladin and cleric clad in Apectan gear-- jumps on her soapbox and, in the most diplomatic of fashions, relays what has happened in the past months. Their king has not only allied with the dark forces of the West, he has lied to them in order to use their magic to attain evil ends. *diplomacy check +32... +34 with Xath's aid... +36 with Eagle's Splendor*
And, most importantly, we tell them the truth.

We inform them that they have two options, they can stay and fight for us (something that will require a contract) or, we will provide rations for them to travel home (maybe teleporting them someplace within a couple days travel of home?)

After the speech, we essentially field questions from the Talon Red Mages... hoping our answers continue to convince them that the Army of the Phoenix fights the good fight and they will join us.

Each of you there (that has a ring) can ring Justice things to say whenever you want her to say them.
 

Queen_Dopplepopolis said:
Re: Red Mages - A Plan Option... Feedback, please! :)

We bring one Talon Red Mage out of the prison to sit/stand next to Justice just outside of the prison. Handing him a candle, we ask him to cast Identify on it. He would learn it is a Candle of Truth-- a magical item that, when lit, makes lying particularly difficult... not so that we can lie more easily... but, so that they have a reason to believe that we are telling them the truth...

Justice--a trustworthy paladin and cleric clad in Apectan gear-- jumps on her soapbox and, in the most diplomatic of fashions, relays what has happened in the past months. Their king has not only allied with the dark forces of the West, he has lied to them in order to use their magic to attain evil ends. *diplomacy check +32... +34 with Xath's aid... +36 with Eagle's Splendor*
And, most importantly, we tell them the truth.

We inform them that they have two options, they can stay and fight for us (something that will require a contract) or, we will provide rations for them to travel home (maybe teleporting them someplace within a couple days travel of home?)

After the speech, we essentially field questions from the Talon Red Mages... hoping our answers continue to convince them that the Army of the Phoenix fights the good fight and they will join us.

Each of you there (that has a ring) can ring Justice things to say whenever you want her to say them.
The only thing I would add would be to 1) have the whole circle present, with rings *on.* Justice can be the "good cop" of this operation, but you want to be able to communicate with each other, as well. One of the others may have something they want to make sure gets said, and the rings allow you to do so, while maintaining the appearance of a unified voice.

2) Reforge the circle in whatever way you deem necessary before you begin. If one of the mages you bring out is feeling particularly pissy, he may try to dominate or charm one of you, and the Oath of Alliance provides a handy bonus against such things. I think, after Arfin's funeral, re-creating the oath should be a priority. Archon's fears should be soothed, and L'Aurel should be allowed to re-join.
 

The_Universe said:
The only thing I would add would be to 1) have the whole circle present, with rings *on.*

When doing it this way, I wouldn't go forward without the full circle there.

Also, I totally agree with the Oath thing... How does L'Aurel feel about it?
 

We bring one Talon Red Mage out of the prison to sit/stand next to Justice just outside of the prison. Handing him a candle, we ask him to cast Identify on it. He would learn it is a Candle of Truth-- a magical item that, when lit, makes lying particularly difficult... not so that we can lie more easily... but, so that they have a reason to believe that we are telling them the truth...

Asking them to cast anything is a bad idea. None of the circle has a reliable enough arcane spellcraft check to know what the redmage would be casting. The first thing we should do before letting them go anywhere is immediately cast Dimensional Anchor upon bringing them out of the prison. This, at least, prevents them from teleporting or DDing away. (Remember these are redmages. They don't have to prepare spells.)

Justice--a trustworthy paladin and cleric clad in Apectan gear-- jumps on her soapbox and, in the most diplomatic of fashions, relays what has happened in the past months. Their king has not only allied with the dark forces of the West, he has lied to them in order to use their magic to attain evil ends. *diplomacy check +32... +34 with Xath's aid... +36 with Eagle's Splendor*.

If you don't want the circle to be there, you can't get the +2 from Xath...

We inform them that they have two options, they can stay and fight for us (something that will require a contract) or, we will provide rations for them to travel home (maybe teleporting them someplace within a couple days travel of home?)

I think that as high level redmages, they'd be pretty competent in getting themselves home. We should probably just offer supplies, but I don't think we'd need to teleport them anywhere.

Just because we're trying to win them over, doesn't mean we should be stupid about it. We should have someone capable of casting Counterspell with us with a readied action in case they try anything.

We should also be ready in case they have Quicken, Silent, or Still spell feats.
 


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