OOC Discussion for Kingdom of Ashes (Leaving Queens, Breaking Swords, & Snake Chicks)

Laurel said:
Go grab Farathier's ring- L'Aurel will want to check on Yoshi or if he died, make sure our old pal is okay with the beasts death.... So she can get it then.
I remembered after the IC stuff in the throne room we may have a better idea of how Jansten will fit into future stuff... from thier we can try to get him to swear something maybe :)
In a bit of revisionism, I don't think Fraerathir ever had a ring. Since Tim quit playing shortly after we came to that decision, and his ring was the 7th ring (and I didn't make you pay for it), any way, I think I'm going to say it never existed. So, you have a total of 6 rings. That's it.
 

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Do we want to escort them to a little tent? Just stand outside in the open air outside the doorway? build a quick tent, or covered area tell population to stay away for a while?

1)whole circle plus Jansten there- check
2)take mages out one by one- check

Order? Should we go from most powerful? The highest ranking first?

3)light candle of truth- check
4)let them check candle, have pretson, dorn and randall there for support- check
5)one person talks to mages, AA looks menecing doesn't use tatoo to brand mages, others talk through rings, unified front- check
6)tell them of dasterdly king's plan, alliance... we tell them the truth- check
7)?

with candle still lit tell them we will nto harm them how ever long they stay?
let them go get food and then teleport out?
give them food and send them back in to the sigal room?
give them a choice or going ro staying?
combo's?
Other's?

Changes:
2)take only one mage out while others crammed in the room ask questions and listen to our answers.
 
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Laurel said:
okay, If L'aurel is even going to be there during questioning, which I'd like her to be-- then we have to have be ready for the question of who she is questions. With a candle of truth lit we can't lie, and whole point of candle and getting truth is to show a certain level of trust.... but not sure how open we want to be about us taking dead friends and bringing them back from the dead in other bodies-- specially ones that just happen to be conviently just killed by us.

Can we just stick to- her hidding so there and able to help out however, and if seen or asked, she is an ally who now sees the kings folly- no names though! It's not lying, and should be easy to turn convo. off of her if it ever even comes up-- the discussion is on thier freedom and on thier knowing the whole truth and deciding for themselves.

?
Well, it may present some trouble - they'll ask if you're Selura, and you'll have to say, no - not exactly. But you can also explain, to a degree, exactly what has happened, and they'll be forced to believe you - after all, you cannot tell a lie. ;)

That being said, do remember that the candle doesn't pick up on shades of truth, or omissions. Nor can it distinguish between seemingly conflicted statements that are both true from a certain point of view. The possibility for misleading them is still there if you deem it necessary...it's just harder than normal.

I'll be adjudicating much of this as I see fit whenever it happens, so if you want to run possible questions/answers by me to see if the candle finds them truthful enough, go for it.
 

The_Universe said:
That being said, do remember that the candle doesn't pick up on shades of truth, or omissions. Nor can it distinguish between seemingly conflicted statements that are both true from a certain point of view.
Yes master Obi-Wan :)

just wanted to get it out there and have us thinking early on that they may question about Selura.
Should she even try to hide at first.... well, stand in a dark corner and try to go unnoticed not sit int he rafters or anything too odd. Or just have L'aurel introduce herself and give brief, "I am not who you think I am, I am L'aurel Woodshadow and I am sorry to have of tricked you. For your saftey it was necessary though. But here's a good friend to say more, Justice-" kind of thing...... ?...... get it out of the way... lead them to re-focus and move on..... ?
 

Laurel said:
Do we want to escort them to a little tent? Just stand outside in the open air outside the doorway? build a quick tent, or covered area tell population to stay away for a while?

1)whole circle plus Jansten there- check
2)take mages out one by one- check

Order? Should we go from most powerful? The highest ranking first?

3)light candle of truth- check
4)let them check candle, have pretson, dorn and randall there for support- check
5)one person talks to mages, AA looks menecing doesn't use tatoo to brand mages, others talk through rings, unified front- check
6)tell them of dasterdly king's plan, alliance... we tell them the truth- check
7)?

with candle still lit tell them we will nto harm them how ever long they stay?
let them go get food and then teleport out?
give them food and send them back in to the sigal room?
give them a choice or going ro staying?
combo's?
Other's?
The only note I would make would be this: based on Liz's plan, you're not taking the mages out one-by-one. You're taking out one mage. Period. He's going to cast identify, and then hang around outside as a show of good faith. They can all shout questions from inside their cell, and you'll answer them.

After all of the conversing is done, you let them go. You knock down a wall, and let them go. Of course, you also have your mages in the area ready to counterspell, as well as archers and Shadows ready to kill them if they don't see the "strength of your argument" and want to make trouble. If they just want to leave, you should let them. But if they start trying to toss fireballs and lightning bolts around, you're well within your rights and responsibilities to make pincushions of them.

Is that clearer? :D
 

I think it can work either way. Either get it out of the way immediately and let Justice get to the meat of it, or, alternately, just have her stand there, and hope they have other concerns. Since the candle is forcing everyone to be truthful, I don't think it will really matter, for believability's sake, when you do it. But either way is valid - both have strengths and weaknesses.

As for where this will take place, the mage prison is a single story 20'/20' building with a single solid oaken door leading in and out of it. It was built quickly, near one of the walls of New Oceanus. So, there's really no cover around it, no rafters, no trees, etc. - it's just a building sitting on an open plain.

Oh - and good catch with the Star Wars Reference. :D
 
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Laurel said:
okay, If L'aurel is even going to be there during questioning, which I'd like her to be-- then we have to have be ready for the question of who she is questions. With a candle of truth lit we can't lie, and whole point of candle and getting truth is to show a certain level of trust.... but not sure how open we want to be about us taking dead friends and bringing them back from the dead in other bodies-- specially ones that just happen to be conviently just killed by us.

Can we just stick to- her hidding so there and able to help out however, and if seen or asked, she is an ally who now sees the kings folly- no names though! It's not lying, and should be easy to turn convo. off of her if it ever even comes up-- the discussion is on thier freedom and on thier knowing the whole truth and deciding for themselves.

?
Using L'Aurel as Sulora is pretty much out of the question now, anyway. They've been locked up for 2 weeks, mislead by her, and she is obviously friends with the pepole they thought were NOT friends...

So, shouldn't really pose an issue, I don't think. If we are going to convert them, they need to know the truth.
 


The Candle of Truth doesn't *force* anyone to tell the truth-- it is a magical item that makes bluffing more difficult because it requires a will save...

From the SRD:

Candle of Truth: This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, as the candle burns. If the candle is snuffed before that time, the effect is canceled and the candle ruined.

It is not that we are trying to back ourselves into a corner... it is that we want to appear more friendly and open. It is simply a diplomatic measure.
 

Queen_Dopplepopolis said:
The Candle of Truth doesn't *force* anyone to tell the truth-- it is a magical item that makes bluffing more difficult because it requires a will save...

From the SRD:

Candle of Truth: This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, as the candle burns. If the candle is snuffed before that time, the effect is canceled and the candle ruined.

It is not that we are trying to back ourselves into a corner... it is that we want to appear more friendly and open. It is simply a diplomatic measure.
The Almighty DM has declared that, for every 250gp extra we spend on the candle, the Will Save DC will increase by 1.

Justice will pay for the candle (but will accept donations)-- hoping to get a Will Save DC 20 or 25 to have it be more persuasive.
 
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