OOC Discussion for Kingdom of Ashes (Leaving Queens, Breaking Swords, & Snake Chicks)

Laurel said:
For the whole thing about saving throws: I thought if a subject was willing there was no need to worry about saving throws. So if the mages believe what we are telling them they should not need to roll for the save anyways.

Granted if they don't believe us... that is a whole other story...
The teleportations spells require that you make a Will save if you are unwilling... Kennon says, even with an impressive bluff, we cannot teleport them out to Hyrwl.

Lesser Gate doesn't have a Will save, though... and, where they are going will LOOK like home so, they shouldn't have a reason to worry about it... we just have to make sure we really push them to run through quickly so that they individuals going in first do not warn the ones behind them... being sorcerers and all, they will know the minute they step into the room that it is devoid of magic.
 

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what Archon does...

do we have time for Archonus to investigate the town and track/shadow the Talons so we can have an accurate count?
 

Archon said:
do we have time for Archonus to investigate the town and track/shadow the Talons so we can have an accurate count?
You never have time for anything. You make time, or you don't. If you choose to make time, there may be penalties, and there may not. Before you get too shook up about it it's improtant to ask yourself if what you discover could/would change anything?

Even if the answer to those questions is yes, is the group willing to let a potentially emotionally unstable member of the party with a documented martyr complex go out on his own?

I'm not saying that there isn't stuff to be learned out there, I'm just saying that if you're going to do it, you might as well do it as a gang, especially since you now have the perfect cover story - the local emissary of the King is now in reality your friend L'Aurel. A lone party member cavorting about has little chance of improvign the situation, and I can think (as a potential player, not as the GM) of several ways in which a misstep could seriously hamper the rest of the efforts you plan to make in Caer Melyn.

All of this is sort of a long-winded answer to a simple question.

As the DM - yes, you have time, as long as you can convince the others, and remember that Caer Melyn is bathed in broad, unflinching daylight at the moment.

But If I were playing, there's no chance I'd let you go scout alone, or probably at all.

Just my two cents. :D
 

The_Universe said:
Even if the answer to those questions is yes, is the group willing to let a potentially emotionally unstable member of the party with a documented martyr complex go out on his own?

One word: No.

If Justice finds out that Archon is trying to leave, she'll try to keep you there forcefully... and, you're out a sword so, she might be able to take you ;).
 

"Who are you man?!" ".....I'm Archon."

well... :) i was just offering his in case they were needed. BUT, just for the record, if Archon wanted to sneak off and be alone i'm am very confident that he could. The Son of Aramus is very sneaky. All he would have to do is wait till everyone was doing something (like writing a note to pass through the ring gate) then pull a "batman". ;)
 



One way to find the spirit blade.

Go to the center of the library on the ground floor. Remember a long time ago we got 2 scrolls of Locate Object to help track down the location of the spirit blades? Well, we still have one of them. If we could find where the spirit blade is, (in the basement?) we could stand over it and cast Passwall.
 

Xath said:
One way to find the spirit blade.

Go to the center of the library on the ground floor. Remember a long time ago we got 2 scrolls of Locate Object to help track down the location of the spirit blades? Well, we still have one of them. If we could find where the spirit blade is, (in the basement?) we could stand over it and cast Passwall.
Another good idea. How many feet of say, stone, can passwall pass through? Theoretically, of course.

For instance, one could not cast passwall on a solid mountain and walk right through it...
 

Xath said:
One way to find the spirit blade.

Go to the center of the library on the ground floor. Remember a long time ago we got 2 scrolls of Locate Object to help track down the location of the spirit blades? Well, we still have one of them. If we could find where the spirit blade is, (in the basement?) we could stand over it and cast Passwall.
The scrolls of Locate Object that we have are specifically made for Grayclaw's blade... so, they may come in handy at some point... but, probably not right now.

But, we do have that necklace!! :D
 

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