Queen_Dopplepopolis
First Post
The teleportations spells require that you make a Will save if you are unwilling... Kennon says, even with an impressive bluff, we cannot teleport them out to Hyrwl.Laurel said:For the whole thing about saving throws: I thought if a subject was willing there was no need to worry about saving throws. So if the mages believe what we are telling them they should not need to roll for the save anyways.
Granted if they don't believe us... that is a whole other story...
Lesser Gate doesn't have a Will save, though... and, where they are going will LOOK like home so, they shouldn't have a reason to worry about it... we just have to make sure we really push them to run through quickly so that they individuals going in first do not warn the ones behind them... being sorcerers and all, they will know the minute they step into the room that it is devoid of magic.