OOC Discussion for Kingdom of Ashes (Leaving Queens, Breaking Swords, & Snake Chicks)

There is, at current, lots of planning to be done... lots and lots...

We need to figure out what to do with the blade... and then, what we're going to do after that... going to One Oak would be cool, checking in on all the other ninja people would be good, Isle of Mourning sounds like crazy-dangerous fun... there are lots of options from here...

Ideas?
 

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The_Universe said:
Kennon and Liz are out of town starting friday, returning on sunday night to the Ronald Reagan Washington National Airport.

Monday *may* be free, depending on our fatigue level from the trip. As such, I can make no guarantees. We'll either be up for something fun or *begging* for sleep.

As a result, I'm pretty sure that the next time we can play KoA is September 4th (a week from saturday), unless we suck it up for a weeknight game.
September 4th IS this Saturday.
 


Queen_Dopplepopolis said:
Saturday the 11th is the first Saturday that we would be able to play.
Right. Sorry. That's what I meant.

Also, I'm pretty sure that the 11th is out for Michols, as he is apparently going to be out in the field at that time. Mik - can you confirm that?

Apart from scheduling, assuming that you succeed in acquiring the spiritblade you're currently pursuing, how are you going to keep it out of the King's hands? You'll probably have at least a short period in which the king will not be completely aware as to its location. However, assuming he finds out that you *do* have it, how are you going to keep it?
 

oh- it's so shiny....

Blade:
1) Use the boots of teleport and a sigil of anti-magic or undetect or something of the such and just bury the blade deep in the southland in an unknown area. Only we would know where it is buried
2) Inflate our ego's to encompass the entire world so we can assume we can just keep it
3) Use it to get close to the king (or each of his high ranking people)- then assasination
4) Give it to someone else to hold

I know there are other ideas.....
 

Laurel said:
Blade:
1) Use the boots of teleport and a sigil of anti-magic or undetect or something of the such and just bury the blade deep in the southland in an unknown area. Only we would know where it is buried
2) Inflate our ego's to encompass the entire world so we can assume we can just keep it
3) Use it to get close to the king (or each of his high ranking people)- then assasination
4) Give it to someone else to hold

I know there are other ideas.....
Wow - 1 is very practical. Highly likely that you could make it work. The irony involved is delicious, though - you'd be essentially creating a dungeon for future PCs to crawl through. It'd leave you free to pursue some other goals, I think, and wouldn't necessarily tie forthcoming events to the blades.

3 is probably the most daring, and would require some serious planning and preparations on your parts, but could essentially round out the rest of the story...
reminds me of Ocean's Eleven or the Dirty Dozen or The War Wagon in terms of the depth of foresight it would take. But it would be fun to run, and would certainly give the game direction.

4 needs specificity.

2 is the most likely. ;)
 

Other opinions?...

The_Universe said:
Wow - 1 is very practical. Highly likely that you could make it work. The irony involved is delicious, though - you'd be essentially creating a dungeon for future PCs to crawl through. It'd leave you free to pursue some other goals, I think, and wouldn't necessarily tie forthcoming events to the blades.
I was thinking with one out of the way we can do a few more things (One Oak, Sylvanus, etc., ?) then maybe go for another blade (Isle of Mourning has been mentioned a few times). If we get this second blade, hide it the same way just a completly different spot--deep under the ocean or something--- gives us more of an edge. The big thing is we know Tain wants/needs ALL of the blades so even just the one being spirited away works.
The big thing is as few as possible should know even the general direction of where the blade is. If people don't know they can't talk or be forced to talk.

Edit:: There is also the option of hidding it someplace, then grab a second one and use that to go after the king. This way if we serious mess up all is not lost.
 
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Option Four: Give it to someone else
This will most likely not work, but give it to Master Ryoko. He is an unknown though, and probably wouldn't even take it. He would be the top choice for this option though.

The other thought was we strap it to Justice's magical beast and then never call it into this realm till after the war is won, but I have a feeling Justice wouldn't be too keen on this one.

Reason I left it as someone instead of stating someone specific.
 

Laurel said:
Um.... teleport to one oak maybe a good spot- Kareth has given us a good reason to go there quick stop off see how Mr. Miagi and Kareth's master are doing see if they have any wise wisdom for us....
This is definitely a good idea, but might be something that could be accomplished on the IC thread. However, if you make time for it in game, I'll try to be prepared to make it worth your time. Just give me a little lead time. :)

Laurel said:
Then with two sets of boots, maybe teleport over to Sylvanus... Lots of things going on over there (blades, possible battles), people to see (elves, dwarves, and others). All that we may need to be there personally to get.
This one definitely can't be taken care of on the IC thread. While it's possible that One Oak has largely escaped the ravages of war, Sylvanus will have felt it it more ways than one.

Laurel said:
We did promise to regain Ocenaus for what few people remain in Hywrl/New Oceanus. I am not saying that they will not wait till after the BIG war that is sweeping the kingdom, one would hope they can wait to get one city back after we have the kingdom back. But going into Oceanus and seeing if the draconids have completely abandoned the place could be helpful for our cause. We also need to know what happened to the rest of the army- are they still in Oceanus? Are they still on the island? Have they destroyed everything in thier path? Did anyone else have good luck and beat them? Did they run? Etc., Etc., etc.
Definitely worth checking out. :D
 

I really really really like the idea of essentially creating another dungeon to keep the blade in-- it's a grand idea that would allow individuals to utilize their newly purchased computer program: Dunjinni (not spelled correctly...)...

It's totally do-able, fun, and doesn't take a lot of "in game" time to accomplish... unless of course we decide to test it out... hehehe...

I also really like the idea of bring the fight to the King's door. So long as we have one of the blades, we know that his mission isn't complete... As long as we know we have it, we can go about other business.

Though I truly-- above all else-- want to go to the Isle of Mourning... I don't think it's a good idea, right now. As powerful as we think we are, I don't know if we are THAT powerful.

So, I vote we pull a series of Danny Ocean moves and start planning to thwart the king directly... how, exactly, you ask?

I don't know... I'll figure that out later. ;)
 

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